
Command a squad of adorably fierce warriors in Anomaly Collapse, a turn-based Roguelite strategy game that offers a fresh twist to an old formula! Face off against otherworldly beings and uncover the dark secrets of supernatural calamities. Immerse yourself in a story where every move counts!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, Spanish - Spain, Russian, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have really been enjoying this game for a few days now, and find myself really loving the gameplay loop! This game can best be described as a turn based roguelike with some strategy elements involved. The game as is, only consists of four levels (plus a secret bonus level) for you to progress through. However, the game was designed to be highly replayable. As such, the game expects you to die a couple times, or if nothing else try to beat the game with multiple characters. It's a quality over quantity type game. You would think having four levels gets repetitive fast, and in some ways it can. But, one thing that has impressed me even after my 7th run is how the game manages to have a solid variety of bosses. Basically, while it seems the end game boss never changes too much (though still slightly). All other level 1-3 bosses can and will change playthrough to playthrough. You sometimes may get a different boss on level 3, other times it might be the same one you never know which you may get. The regular enemies don't change too much playthrough to playthrough, but there is still a pretty large number of potential enemies for you to encounter in game. There are a large amount of characters to play as too. Which do level up and progress their own stats as you use them more and more to help make each run slightly easier for you. The biggest thing with this game though is sometimes rng won't be on your side, and can end runs decently fast if you're unlucky. However, with a smart playstyle you can certainly still have a successful run. I've had runs that were cakewalks, with characters having 60+ HP by the end game, and other runs where I barely have HP above 35, with items that don't really aid my squad very well. You just never know how a run may go, which is part of the fun if you're insane like me lol. Plus, this game has a very solid soundtrack, fun characters to play as, and puts gameplay first over its story which personally I like. All in all it's a great game, with Stray and Verica being my two favorite characters to play as or at least try to pull during a run. I recommend giving the game a shot if you like turn based squad games or roguelikes.
一、游戏性,战斗表现力优秀,构筑内容丰富,玩法框架是有深度的,可惜设计缺少深度,少了rogue游戏的一大精髓——敌我互动。这倒不是因为技能、道具之类的构筑不有趣,而是敌我的交互设计欠考虑,攻杀构筑优势无限大,所有不提供运转和伤害的部件全变成干扰项,可玩性大大降低。 以我玩得最多的rogue卡牌游戏为例,dreamquest、杀戮尖塔,攻杀的上限虽能碾压,但其他策略也有通关的办法,比如防杀、局内成长,甚至借助各种状态和控制抹消敌人的行动,当然,更多时候是进攻和防守都及格从而通关。本游戏则失衡了,原因一是每场战斗都有随回合数不断累积的惩罚机制,伤害、增援、变数,全都是回合越多损失越多,不能快速消灭敌人则很难避免战损;二是玩家的进攻构筑太畅通无阻,进攻能百分百替代防御的功能,没有类似每次行动都要承受战损,或者一定行动次数后强制结束回合这样考验防御的机制。结果就是,敌我基本没有互动,游玩过程从应对各种各样的战斗,变成了堆进攻数值打木桩,困难难度刚通关一两次的时候很有成就感,但是重复游玩就没什么乐趣了。 二、人物与剧情。Furry游戏人物是很大的卖点,我对里头每一个角色的形象都很喜欢,可惜本游戏在角色塑造上几乎是失败的。从故事基调上来看,想讲异常灾害下的群像故事,生存斗争、探寻身世、揭露黑手,他们似乎做了很多事,但结果大部分人都一无所获,都缺少弧光,我们不知道他们如何与人相处,因何而喜怒哀乐,能令玩家产生共情的点一个也没有。人是社会关系的总和,游玩过程中三名角色齐心协力,时而探讨事态,时而并肩作战,但最终这些文字几乎没有呈现他们的社会关系,他们似乎都成为了世界观的齿轮无情碾过的痕迹,变成世界观塑造的垫脚石,而唯一的破局者似乎选择了继续同流合污——太令人失望了,这是一个找不到人性闪光的黑深残故事。剧本没有重点塑造角色,反而去塑造老掉牙的类SCP世界观,这和你们的营销策略并不吻合,也让我可惜游戏里精美的人物设定基本成为了一具具空壳。
I love this game taking inspirations from many well known games and adding it's own originality to it
刚出的时候玩了几个小时,感觉有点累就没继续玩了。最近看见更新DLC后回来玩了几十个小时,还挺上头的。 目前狐狸(柴犬?)、羊、狼、蜥蜴、浣熊都困难通关了。熊虎困难都折了。感觉反击还是不实用,熊则太吃遗物。 玩法上还是协力+夹击简单粗暴, [h1]狐狸[/h1]不必多说,天生被动上限就高,不愁输出、续航。 [hr][/hr] [h1]羊[/h1]真的很猛,百搭,可核心可辅助。只要队友输出次数上来了,羊的输出巨高。 稍微提下用过的初始异常物, [list] [*]【便携充电仪】:1移动力换1行动力,辅助必备。保持走位的同时还能回行动力,类似的通用遗物都是非常好用的。 [*]【混合香草】:1移动力打3格的Aoe外加驱散。[b]死而不僵[/b]都能直接驱散! [*] 【针剂盒】:非常好用的初始,不但能奶还能提升队友的协力能力 [/list] [hr][/hr] [h1]狼[/h1]暴击堆起来就很猛了。而且速度快,全队休息到第二轮满行动力开直接清场。 最后一个初始异常物【“慈悲”】,面板显示直接100+,暴击就是随便200+ [hr][/hr] [h1]蜥蜴[/h1]能力非常全面的角色。能核心能辅助 [olist] [*]击退技能。很多时候秒不掉怪都是靠击退打出攻击范围脱回合。蜥蜴自带两个击退技能,1单1群。 [*]血量百分比恢复技能。 如果拿到那个局内杀敌提升血上限的异常物,以及血量百分比输出遗物,就又肉又有输出了 [*]上debuff提升输出 [*]技能都带先发减费,每回合都能动的同时还能保证不花大哥的费用, [/olist] [hr][/hr] [h1]浣熊[/h1] 也是个非常能动的角色。汹涌返回行动力,有遗物还能重置基础技能行动力,成型后也能电表倒转。 异常物效果都挺有趣的。 [list] [*]【时间胶囊】(蚂蚁大虚空跳)可惜只能对自己用。 [*]【实验室之道】(刘禅放权) [*]【跃迁系统】群体传送 1行动力 4cd 可惜cd稍长 [/list] [hr][/hr] 下水道还只过了1个boss,另两个还没见过,还有个裂缝要求30回合到boss没尝试过。后面慢慢玩,看看做个全成就
Great and underrated game!
fun :D
Juegazo 10/10 lo malo es que tuve que buscar hasta debajo de una piedra para encontrarlo pero fuera de eso increíble juego
本质上还是DPS检测器,支援物看似给了很多流派选择,实则同星级强度差距较为明显。 在游戏初期人物格子解锁不多的情况下玩起来不太舒服。 游戏人物角色很多,战斗很多,但怪物相对单一,每章都是老三样。 每场之间的奖励较少,导致角色提升较小,而机制又没明显变化,玩到第二三章地图很容易疲劳,变成附魔大棒打机械哥布林。
很讚的遊戲,需要動腦,值得購買
特别好玩的一个游戏,人物萌萌哒,而且操作简单易上手,除了前期比较坐牢,熟练角色技能之后后面的体验爽到飞起
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