
On the moon Europa, a lush terraformed paradise in Jupiter’s shadow, an android named Zee sets out in search of answers. Run, glide and fly across the landscape, solve mysteries in the ruins of a fallen utopia, and discover the story of the last human alive.
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About
Features
An emotive story-driven adventure, with around 3-4 hours of playtime.
A breathtaking world of lakes, meadows and mountains to explore, scattered within the remains of a fallen civilisation.
Free-flowing movement that empowers you to glide serenely from boost to boost, building power and momentum over time.
Uncover secrets, solve puzzles, and navigate hidden dangers in the ruins.
An intimate story about growing up and humanity’s relationship with nature.
About the game
On the moon Europa, a lush terraformed paradise in Jupiter’s shadow, an android named Zee sets out in search of answers. Run, glide and fly across the landscape, solve mysteries in the ruins of a fallen utopia, and discover the story of the last human alive.
Europa is a peaceful game of adventure, exploration and meditation. As you travel you’ll gradually upgrade the capabilities of your Zephyr jetpack, boosting yourself further through the air until you can flow freely into the sky.
“Come to the Island if you ever get lonely. Come here, and think of me.”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A small, perfect world — and I never wanted to leave it Europa is one of the most beautifully designed games I have ever played. From the moment you step into its world, it is clear that someone poured their heart and soul into every corner of it and you feel that in a way that is increasingly rare in games. The mechanics are simple and joyful. Gliding and flying across the landscape never gets old; there is a fluidity to the movement that feels genuinely freeing, almost dreamlike. The confined world is not a limitation it is a strength. Everything feels deliberate, curated, like the pages of a perfect storybook. The music is stunning. It wraps around the experience and elevates every moment, sitting somewhere between peaceful and quietly emotional. What Europa does better than almost anything else is make you feel small in the most wonderful, nostalgic sense. Like a child discovering something magical for the first time. I played without any combat and it was an absolute journey from beginning to end one of pure, divine peace. If you are looking for something that reminds you why games can be art, play this. I would recommend it to absolutely anyone.
Hard recommendation, not gonna lie. No combat, movement feels floaty, platforming sucks and the story isn't much. There's very little exploration than I would have liked and I understand if people would find this boring because there's very little going for it. And yet, I enjoyed this game overall. The visuals carried a lot and I was just in the mood for a game that demands very little of me. There are "puzzles" but nothing you can get stuck on. If you want a linear game and want to simply get awed by pretty biomes and want your pretty screenshots then this is the game for you.
One of the most beautiful visual experiences I've had in a game accompanied by a touching story about loss, legacy and humanity.
I finished this one a while ago but was on the fence about whether I’d recommend it or not. The game opens with awe-inspiring visuals and a voice-over that instantly pulls you in. It makes a strong first impression, setting a dreamy, emotional tone that suggests a memorable and tranquil journey ahead. And while it does deliver on some of that, the rest of the game unfortunately doesn’t really hold up. Set on the Moon Europa, you’re instantly greeted with an environment that is nothing short of a paradise. From the lush green visuals to the blue sky and waters, it does extremely well to evoke an unexpected peace. The story is mostly delivered in a voice over from your “father”, specifically your creator. It’s delivered in a way that complements the style of the game, and the voice acting is superb. As you play, you’ll encounter missing pages from a journal that trigger these voice overs and slowly piece together a mystery that almost keeps you wanting to play more. It’s nothing special though and somewhat cliched. To a point you pretty much figure out the ending before the game’s had a chance to fully begin. The gameplay is where the game starts to unravel a bit. It was good, met expectations, and suited the direction the game was going for. But there are times where it gets a bit repetitive or leaves you wanting more. Like the hovering mechanics, for example: it’s fun to float around but that’s kind of all you do, is float around. It’s not until certain areas of the game where you’re pulled into a sort of wind like tunnel/portal that you can experience “infinite” floating. It would have been nice if this was something you could unlock towards the mid or late game. There are also moments of frustration when you encounter an enemy type that fires mortars at you. They don’t really kill you but can knock you down on impact. If you’re not careful enough, you can end up being locked in a loop of being knocked down, getting up again, only to be knocked down again. It can happen enough times that it just gets irritating. The rest of the gameplay mechanics are okay. You do some platforming, collect a few energy orbs, interact with a giant button on the floor and move to the next area through those wind tunnels. There are some interesting enough puzzles that do make you think a bit which was nice. It’s not horrible, it just really leaves you wanting more. The visuals and environments are where Europa stands out the most. The cartoony aesthetic complements not only the overall premise but the fact you play as an android child. It makes the game feel more kid-friendly, while appealing to your inner child, but it’s also really appealing to look at. There’s a good amount of detail and visual feedback, in fact there’s a surprising amount of detail in things like the ruined buildings, flora and fauna to name a few. There’s some reasonable variation in the biomes/areas you explore and it’s enough to keep some of the areas feeling fresh. I didn’t notice any graphical or performance issues and I played between my PC and ROG AllyX via Bazzite. The game ran super well on both platforms. The sound design is another area Europa really shines. The music enhances the emotional tone, remaining peaceful and tranquil most of the time before turning into a more dramatic orchestral score when scenes call for it. I don’t see much in the way of replay value here. This feels like the kind of game you play once and move on from. It was fun enough to keep playing but eventually felt like it was dragging on and I just wanted it to end. That’s never a good feeling to have when playing a game. It did have moments where it kept me hooked, but the enemy sections pulled me out of the immersive, tranquil experience Europa originally presents. It’s why I really wish Steam had a “maybe” or just something between not recommend or recommended. I want to say, “play it once,” but I just can’t. I don’t think the game offers enough from a gameplay perspective to really make it worth recommending. The visuals and audio are great, but they can only carry it so far. So, if you’re okay with that, 100% give it a go. But if you really want fun, exciting and creative gameplay, then you will not find it in Europa.
Very little content. Game and story both feel like they're 20-30% complete and the Devs just gave up on finishing. Just when you feel like the game might have more than 1 puzzle, area, or theme, the game ends. Pretty and fun for what's there, but ultimately this game is incomplete.
OMG… Finished the game earlier today and LOVED it!! It’s not overly complex, but keeps it interesting by mixing good narrative with puzzling and searching. The story becomes more and more emotional which made my investment even grow bigger. 10/10 would play again! Played it on my steam deck, is very compatible.
THIS IS NOT A GAME. This is a glorified screensaver at best. Europa took a concept and artstyle and forgot to make a game. Not only is it beyond easy, it is not even fun or entertaining. I dont see this a good suggestion for adults or even children for that matter. There is little to no story, and the story is just a psuedo-scientific take on environmentalism. It is poor overused political story telling done poorly over a cutesy filter. No depth, no character, no challenge, no enjoyment, no pay-off. Not to mention you can beat it in 3 hours or less
SUPER!!
Короткое на один вечер приключение с красивым стилем как в Зельде с нинтендо. Хорошая музыка и ещё понимаешь какие усилия приложили чтобы Unreal Engine 4 не спотыкался и выдавал такую картинку)
Europa lands in the grand valley of passable video games where a vaguely emotional soundtrack plays over a slow and forgettable adventure to do something for some reason. Time will pass and something approaching fun might be had.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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