
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 5.57/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.7Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BUG太多了,任务点不刷建筑,任务栏有任务标没了等等,目前不是很推荐
+
DONT BUY. Every single objective can and will softlock you from more progress. I give up on this game. I HAVE NEVER GOTTEN TO THE END, IT KEEPS BREAKING. So many game breaking bugs, buildings being stuck on 99,6% completion, cars getting sucked into the ground, Ai leaving buildings to defend the build eventhough the people could stay in the build and get an angle on the enemy. Needs a force move botton for the units, its so annoying when they dont go into a house and just get slaughterd Box select Squads need to be here, cant have rts squad mechanics and not having box selection. If a squad member dies and you click on the replenish botton, while still inside the building with the infected, the rest of the squad will leave the building, go into their car, and then go back in to get the equipment. Meaning a squad could/would be wiped. When you want to select an area for a squad to scavenge, it is not possible to go from the left of the screen to the right. The box does not even appear. It might be the objective overlay or something (27 curved monitor) Removed the objectives overlay, and it was then possible. Change that thanks. Give me a "role of engagement" menu on the squad. So that I can select if a squad should leave a building containing the infected or always engage enemies when moving. Priotity unit selection, so they dont go for the normal infected and not a bull. Closest or furthest enemies. Needs a gathering role. Halting Clay Production because they have to transport the bricks to a warehouse is annoying. How is it that the infected are marked as being indoors when you find them doing an experdition, and the car is the one taking damage? Shouldn't it be the people taking the damage? I create a squad and it pre selects machetes but when I click create squad it uses firesarms, even when I click on the machetes. Why is the sawmill in the scavenge priority selection menu? Make it industry pls.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Infection Free Zone — Early Impressions Playing the current version, and I'm having a lot of fun with it. It scratches the same itch as RimWorld, and there's clearly a ton of potential here. I've hit a few crashes, but nothing major or game-breaking. The gameplay does start to feel a little repetitive toward the end. My main gripe is the priority system, which could use some optimization — it's hard to fine-tune the staffing of different buildings and production lines the way you'd want to. It would also be great to have more dashboards for monitoring production, ideally unlocked through research — something like assembling a data scientist task force, which is honestly how you'd handle this in real life. That would add a nice progression layer. Along the same lines, it would be great to be able to modify and extend the working hours within the safe zone inside the walls, giving you more control over how your settlement operates. One last note: by the late game, managing the warehouse and keeping track of shelter numbers gets pretty complex and tough to stay on top of. Overall, a promising game that's already enjoyable, with a few rough edges around the priority/management systems that could really elevate it.
卫星地图其实可以搞得再精准一点
like how you guys give us the options and the start of the game cant wait to find out whats new as i play
so nice
i hate to have to write this but the devs just keep letting me down the game settings dont work such as i turn off swimming infected or animals etc but those options continue to not work i egt the game is in early acsses but there are jsut so many thin gs that either dont get fixed or get made worse buy the game on sale otherwsie not worth full price
I mainly like building zones and choosing different locations for zones.
muito top o jogo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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