
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 3.5/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 80ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unlike other zombie games, where you just survive, this one has a different goal in mind. You start from a wimpy group of maybe 20 and over time you could become a rapid industrial super power. The game let´s you build your own factories, machines, refineries, combat vehicles and so on. As you grow you will start to make relationships with other big factions. Some will be cooperative, protective and supportive, others just want you dead. Late stage the zombies kinda become a maintainance issue rather than a threat lol. Your biggest issues will rather be the tensions with your neighbours and the mood of your own people. So it kinda starts with project zomboid but you end up with some sort of workers and resources/cities skylines. I see a huge potential for an fxxx ton of possibilities but the game needs a lot of polish. The research tree feels barebone and you just get too quickly too powerful
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #61 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é extremamente divertido. Estou fazendo uma campanha no meu cara, mas ainda falta algumas coisas, mas considerando que o jogo esta ainda sendo feito da para entender. Mas uma coisa que vou sugerir para a equipe é cachorros. tipo tem cachorro infectado no jogo. Mas cachorros que não foram infectados e que você pudesse treinar eles como cães de guarda e tivesse canis. e que desse para suas equipes de exploração tivessem cachorros para conseguir saber onde tem mais perigo tipo zumbis, humanos, ou outros animais infectados.
진짜 버그가 너무 많음. 이건 뭐 어디서부터 손을 써야 할지 모를 정도. 심지어 출시 초기때보다 버그가 많아짐.
從剛推出就開始玩了,一直以來的更新都可以看到,系統的框架愈來愈穩固,可玩性也愈來愈高。 但對貪心的玩家來說來說,官方未來計劃的可玩內容還是不夠多,以這框架來說,感覺內容還可以大有作為。 因為這遊戲本質是塔防,但人數上限是固定的,所以就衍生出基地不可能太大,很難做到反攻世界,征服地區,因為人手一定不足。 但如果有電力系統跟運輸系統,那可玩性就多幾倍了! 1.電力系統就像是不用再派人去塔樓守城,或者只需要更少的人但有更高的火力,就像是固定的2人機槍車;也可以衍生其他的電力相關玩法,像是邊界的監視、建無人機查看建築物是不是巢穴。 2.運輸系統則是工人可以駕駛車輛工作,或者2個相隔一些距離的基地的資源、人口可以往來,對於建設邊防特別有可塑性。 很期待以後可以在工作坊,或者官方DLC中看到這一類的內容,可以令遊戲的內容好玩超多!
BUG太多了,有时候队伍不搜刮,有时候丧尸都走到脸上了小队还在那先回车上再回建筑,更离谱的有袭击者基地我tm小队不能往里面进,只能在外面挨打,真不建议,这游戏还没开发完,就挂个真实地图的噱头,实际上呢全是套皮建筑
Во всём виноват РКН, в игру не поиграть вообще, потому что карты загружаются с серверов сша
Карты не грузятся тупо висит игра и нет возможности выбрать место где играть!
пока что очень слабая стратегия. да, крутая фишка с переработкой реальных карт городов в игровые локации, но кроме этого в игре нет абсолютно ничего прикольного и особенно баланса. отдельно скажу, что оптимизация оч хромает, при учете что какого то графона и близко не завезли, в отличие от нейроарта.
Okay... This is more of a rant about one specific thing (that doesn't even concern the game by itself) rather than a proper review. You have been warned. I love this game A LOT. I have started many runs throughout the game's release and it has been a blast whenever I get the urge to play it. My only gripe is that it lacks a proper, fleshed out wiki page. The game has many things it doesn't tell you straight, which is fine- I'll just put on my big boy pants and figure things out along the way! But when one of those things turns out to be something that ruins your entire gameplan and you cannot even work your way around it... I hope you get my point, because that point has stabbed me throughout multiple savefiles and I don't want to be alone on it. So yeah. I would like the developers to work together with their more dedicated players to make a proper wikipage. I am only leaving this as a negative review due to how many times I have been annoyed by it. Otherwise I recommend this game due to the unique idea behind it... hopefully I won't forget to turn this into an upvote later if this matter is truly taken care of.
Некоторые вещи очень интересны т.н. "фактором новизны". Хорошая ли из Infection Free Zone стратегия? Не особо. Опций мало, события разворачиваются медленно. Хорошо ли Infection Free Zone передает вайбы зомби-выживалки? Не особо. В глубине души это все еще игра про операторов служб спасения, которыми славятся Jutsu Games. Насколько весело играть в простенькую стратегию про как бы зомби выживалку в декорациях родного города и знакомых мест? ♥♥♥♥♥♥ как интересно! С одной стороны, любопытно, как игра интерпретирует спутниковые снимки и превращает их в игровые объекты. С другой стороны, ситуации получаются крайне любопытными. В центре города легко искать вещи, но из-за плотной застройки приходится часто попадать в засады. На окраине, поближе к лесу, легко найти стройматериалы - но не бензин для машины. В промзоне легко окопаться и устроить огромный склад, разбирая все вокруг на полезные ресурсы. В спальниках, в которых на каждом углу понастроили пивных лавок, легко найти соленых орешков для голодающих работяг. Забавно! Рекомендую попробовать, но по очень большой скидке, потому что, как уже писал ранее, Infection Free Zone - это не настолько умная или глубокая игра, чтобы в ней можно было вечно мастерство оттачивать.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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