
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 5.57/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.7Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
버그 때문에 조금 하다가 유기했음 정출하고 유저평가 보고 사는게 맞을듯
这游戏很麻烦 你居民生病了对吧 去治疗 行 治完不上班啦?有这种好事?后悔买这个了
Man this game iritates me after trying it several times
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在我玩的时候,我注意到一个问题——不过我不确定是不是只有我遇到的。我最初派了两个小队去做药物实验,但那个地点也是一个资源点,我的小队会优先收集资源,而不是去实验点。后来,我总共派出了五个小队;其中两个终于进了实验室,而另外三个则忙着收集资源。 During my playthrough, I noticed an issue—though I'm not sure if it's just me. I initially sent two squads to do the drug experiment, but that location is also a resource point, and my squads would prioritize collecting resources instead of heading to the experiment spot. Later, I sent out a total of five squads; two of them finally made it into the lab, while the other three were busy gathering resources.
as much as i want to like this game i cant recommend it, ui is not good enough, zombies scale up waaaaaaay to quickly, even with automaic rifle you squads WILL get overwhelmed, dont get me started on scavenging food, you need people to work to make food, you cant find enough food to feed everyone to set up your farms people piss of because theres no food, couple this with constant hordes, also walls are useless, theyll hold the zombies long enough for you to quickly move your squad to imtercept them when the wall falls
Sympa, addictif, mais stimulant. Des décisions stratégiques intéressantes, et un jeu assez complet.
Pretty good game with some fun map possibilities
《无感染区》玩了几个小时,整体感觉挺不错的,不过有几点小建议想提一下: 1. 建筑放置:放置建筑并旋转建筑时,松开鼠标就直接落位了,没法精细地规划区域,视觉上总觉得不够舒服,希望能优化一下操作手感。 2. 科技树:刚开始玩没有任何提示,我点了一个研究项目后,再点另一个,系统也没有任何弹窗提醒。我以为可以同时研发多个技术,结果白白浪费了不少科学资料。建议新手引导能更明确一些。 3. 多总部机制:没想到居然能同时拥有多个总部。我建了第二个总部后,发现没法发出无线电信号了——可能是旧总部有信号塔,而新总部没有。另外,新总部建成后,新来的移民都往那边跑;我还在新总部附近造了避难所,结果居民们两头跑,几乎每天晚上都会损失一些人。希望增加一个“分配避难所居民”的功能,让他们就近工作,减少通勤时间。本来建新总部是为了方便搜刮新物资,但现在看来反而有点得不偿失。 4. 中后期节奏:玩到40~60天的时候,感觉要同时处理的事情实在太多了——科技点这里点那里,旧总部周边物资早已搜光,装备跟不上,人口不足,材料也紧缺,小队还要到处跑。学造车、造武器、造防具、研究疫苗……什么都需要投入,可能是我自己没安排好节奏吧。 5. 地图操作:地图滑动速度偏慢,建议调得更灵敏一些,操作会更顺手。 6. 部分翻译问题:有些物品名称不太准确。比如“炊具”,我觉得应该叫“厨房”;“粮食袋”太抽象,经常提示不足,看图标像麦穗,直接叫“小麦”或“粮食”会更清楚;“硝化纤维粉”显示的是子弹图标,可能直接译成“子弹”或“弹药”更直观。 7. 图形设置:建议把“动态质量”默认设为关闭。我一开始没注意到这个选项,画质老是自动变化,调了好几次才发现是它在作怪,默认关闭会更方便玩家手动调整。 总体还是好玩的,希望后续能优化这些细节~
Excellent jeu de gestion de colonies post apocalyptique. Je le recommande à tout le monde qui aime ce type de jeu. Aspect intéressant, vous pouvez vraiment pratiquement jouer dans n’importe quelle ville ou lieu du monde.
Après quelques jours de jeu, je peux déjà dire que ce titre est excellent. L'atmosphère apocalyptique est réussie et le système de jeu, vraiment prenant, vous accroche dès la première partie. Difficile de décrocher une fois lancé. Ce petit jeu a un beau potentiel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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