
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 5.67/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a great idea but I don't want to play out of my nextdoor neighbour's house because mine's a ruin. Their map editor is terribly unintuitive, it shows my house as intact but when I load it it's a ruin. Could I learn how to use the unity map editor tool more effectively? Sure. But it's not just my house, the whole neighbourhood's messed up. Is spending hours within the clunky map editor messing around just to give this game a shot how I envisioned spending my afternoon with this thirty dollar game? Not really. Even if I did all that, it wouldn't save the changes to the default regional map for others. I'd have to publish a workshop map for my neighbourhood. There's got to be a way to simplify that new user experience through allowing you to plop an HQ down anywhere even if it's a ruin because the whole selling point here is playing the game in your actual neighbourhood and all it's getting correct are elevation and roads.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
КРУТО
the game is really good in general for now
What can I say, I did enjoy the game, is pretty nice, there some here and there bugs but not game breaking, after investing some time in the game I got the hang of it, I can say it's a pretty good game for building a base.
Зашло. Раздражает: мало контента, невозможность управлять рабочими. Остальное хорошо.
当时就是冲着可以还原全球的城市包自己住的地方,但是我想多了并没有预想的那么自由但是对于一个5个g的游戏来说可以了,但是创意工坊可以下载地标好评,其次就是上手太难了玩了3个小时一个档不让有多个存档差评,游戏玩起来有点无聊,就是不断搜索物资加盖房加研究武器啥的游戏玩法不够差评,还有就是里面的丧尸都是一小波一小波来的没有丧尸游戏是爽感差评,创意很好但是就是感觉什么都差点,除了上手难点真的达不到一玩就是一天
bug还是有点毕竟没出多久[X
In my opinion i had enough time to decide . The concept is great, but right now it feels unpolished, repetitive, and unnecessarily tedious — unless you love micromanaging, it starts to grate fast.As of right now but may come back later. The developer reached out in response to my original review, and I appreciated them taking the time to reply. For that reason, I’ve changed my rating to positive — though my original criticisms still stand. I plan to revisit the game in the future and give it another proper chance.
Excelente jogo!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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