
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 4.17/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
although the premise of the game is good; i just cannot recommend it: is gets too hard too fast; if you dont have a wall, and tons of firepower youre cooked, in addition the new priority system is garbage; its all or nothing, i liked it when we could choose the amount of people cuz then we had a "priority" system. since when i first started it there has always been the same problems: bugs ( the game is in early access so its not suprising). and the dificoulty curve. please devs, fix the game (and my grammar).
Oyunu çok daha önceden görmeme rağmen şimdi alma ve deneme fırsatım oldu. Oyun beklediğimde birazcık daha farklı ama genel yapısı benim hoşuma gitti. (Ben daha çok The Billions tarzı bir oynanış hayal etmiştim) Not: 3.3 saatlik bir oynama süresi ile bu yorumu yapıyorum görmediğim bir çok şey olduğuna eminim ama yorumumu şimdi yapmak istedim. İleride bir yorum daha yaparım. 1- Arka planda işlenen hikaye hoşuma gitti. En çok da belirli bir bölgede kaynak arama yaparken çeşitli olayların denk gelmesi. Örneğin; ipe asılı bir etin altında kapan olması. Tuzak hazırlanmış. Bunu insanlar mı yoksa enfekteler mi hazırladı diyerek bizlerin kafasında soru işareti oluşturmak çok hoşuma gitti. Enfekteler zeki, belirli bir strateji doğrultusunda mı hareket ediyor yoksa akılsız şuursuz yaratıklar mı göreceğiz :). not; bu olayların sonuçsuz ve amaçsız bırakılmaması gerektiğini düşünüyorum. oyuna etki etmeli. 3.3 saatlik oynanış süresi ile yok diyemem tabiki. 2- Oyunu oynadığımda çevreye enfekteler gece hakim, insanlarsa sabah hakim durumu var. Bunun daha iyi hissettirilmesi gerektiğini düşünüyorum. Gece olduğunda enfekteler daha sık şekilde dolaşmalı. Geceleyin kaynak aramaya çıkarken gerçekten risk alarak bunu tercih etmeliyiz. 3- npc -> grupsuz npc'lerin olması ve onları kabul edip etmeme tercihi çok güzel. ekstra olarak oyunda yağmacılar olarak farklı bir grubun olması daha da güzel. ancak yağmacıların grupsuz npc'ler den çok daha fazla ayrışması gerektiğini düşünüyorum. Yani sadece binalara giren ve kaynak arayan npc'ler olmamalı. yağmacılar da belirli bir bölgede kendi kamplarını kurmalı. Onlarda farklı bir bölgede kendi yaşam alanlarını oluşturmalı. bizim yaptığımız gibi. -> şimdilik aklıma gelenler bunlar. Oyun geliştirmesi tamamlandığında, keyifle oynayabileceğimiz bir oyun ortaya çıkacağını düşünüyorum. İyi çalışmalar diliyorum.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is not finished but what they have is great. A diamond in the rough that needs a few more cuts and polish,
只能等来失望吗
Простая и приятная игра )
За свой двор стреляю в упор!
Infection Free Zone - это глоток свежего воздуха в жанре зомби-апокалипсиса. Главная «фишка» игры, ради которой её точно стоит взять, - это использование реальных карт OpenStreetMap. Возможность построить базу в своём собственном дворе, забаррикадировать местную школу или отправить экспедицию за лутом в ближайший супермаркет, мимо которого ты ходишь каждый день, - это дарит непередаваемый уровень погружения. ЧТО ОЧЕНЬ ПОНРАВИЛОСЬ: Масштаб и адаптация карт: Разработчики сотворили чудо. Любой реальный город превращается в детальную игровую зону, где учитывается этажность зданий, прочность материалов и тип построек. Атмосфера и визуал: Графика выглядит приятно и стильно, а смена дня и ночи действительно заставляет напрячься. Днем вы чувствуете себя хозяевами положения, собирая ресурсы, но когда наступает ночь... игра превращается в напряженный триллер. Глубокий менеджмент: Это не просто «кликни и забудь». Нужно грамотно распределять людей: кто-то строит стены, кто-то разбирает машины на металл, кто-то патрулирует, а ученые в это время пытаются найти лекарство. Каждый выживший на счету. Орда имеет значение: Зараженные здесь - это не медленные мешки с костями. Они быстры, они берут числом и могут окружить ваших бойцов в два счета. Тактический элемент в боях ощущается очень остро. ПЕРСПЕКТИВЫ Игра находится в активной разработке, разработчики регулярно выпускают патчи и прислушиваются к комьюнити. Потенциал у проекта просто огромный. Итог: Если вы любите качественные стратегии про выживание, микроменеджмент и всегда хотели проверить, как ваш родной город справился бы с зомби-угрозой - брать однозначно. 10 забаррикадированных хрущёвок из 10!
我还是很看好这个游戏的。 市面上现在同类型的游戏不多(也可能是我没找见) 我挺喜欢这种屯物资宅基地然后派兵打僵尸的玩法,但这经营类游戏的通病就是后期实在有些乏味,给制作组的建议是多加一些僵尸类型,或者更多随机性危机事件,至少能摆脱掉后期枯燥重复的问题吧
Не могу понять, рано я купил игру или поздно. Предыстория: как-то опробывал пиратку, идея мне зашла и я ждал обновлений Нынешнее время: тот же ПК. Вот все 7 часов что у меня наиграны - пытался прогрузить карту и по играть. У меня не вышло.
Ignore people saying its too hard. Make it harder, game too ez.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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