
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 5.57/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.7Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, interesting gameplay. constant updates.
Good wee game to pass time has a "one more turn" kind of feel
played since first couple updates. game has come a long way. challenging and fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly with the little bit I've played so far I love the concept. Worker management is a bit tedious. I would prefer a simple plus or minus assignment to tasks. That would simplify the work being done. Also, an ability to play the game on a day by day mode. I feel that the year is passing by too quickly. A slower pace would make the survival aspects a bit more interesting IMO. Liking it so far though.
玩了一周目,很不错,压力可大可小,可玩性还算高。遇到物资卡墙bug,回档一下就好了,是款好游戏,期待成品。
Игра пока еще сыровата, но достаточно интересна. Все механики можно выучить за 1-2 прохождения, а потом становится скучновато. Но пока их учишь - проходишь с удовольствием! Особенно поразило уделенное внимание к кампании. Она получилась на удивление длинной! Прошел за 5 дней игры по 2-4 часа. Идея с генерацией карты особенно поразила. Выбрал район, в котором сам живешь, а потом в реале ходишь и смотришь на дома и планируешь какие бы ты снес, а где бы забор проложил в случае апокалипсиса )
Edit 1: Performance seem better now as well as some added QoL feature and control. Still got those annoying bug such as building refused to be completed with 2 missing bricks and no idea how to get them I suspect pathfinding issue. Also i wish when creating custom building, you are shown how man people that building will be able to housed/employed as well. At the current point of writing this, I cannot recommend this game. There are still issue that impact the gameplay which can literally brick your run. For example, building stuck at 99% progress with zero explanation why. Resource income is a guessing game with no statistic whatsoever. I rather you show me how many people needed to make X amount of resource per day than making a big ass building then reducing the number of worker by 1 to just get enough. Squad management is also a mess, some how worst than the 112 and 911 which is a achievement in of itself. Drag to loot sometime refuse to work, unit selection indicator is also terrible just but that expected that for a 112 Operator clone. Unless there come a major overhaul to the QoLs stuff on top of the new mechanic update I don't see myself coming back to this anytime soon.
前期可玩性很好,就是后期无聊一点
说实话挺爱玩这类游戏的
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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