
Dominate the classical Mediterranean in Imperator: Rome, a grand strategy game from Paradox Interactive. Navigate the dangerous waters of politics and diplomacy as you build up your provinces and conquer foreign lands. Now available with special content and the digital artbook.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bra köpläge
Ive played a lot of games in my day and I can pretty safely say for me, this is the most underrated game of all time. Get this game NOW!
光荣属于希腊,伟大属于罗马! To the glory that was Greece, And the grandeur that was Rome!
还行吧
Make you feel alive
Sparta for the win
Underrated gem. I'd easily pay for a Roman Civil War era DLC fysa
玩罗马一路平推统一游戏可到范围大部分地区,版图大了之后如果国内权贵们的矛盾不可调和,贿赂说服暗杀都无法解决矛盾就会爆发内战,真的版图太大了,玩一周都没能打完内战,真的很吃力。 为什么呢? 因为一个人操作全地图的军队,只能雇佣三队雇佣兵,厌战飙升至20上限,虽然钱多到花不完但是一个人许多方向的叛乱省份都要顾及,而且省长和军团长的忠诚度也要顾及,其实也可以不顾及,他们会自动控制军队战斗,但是如果要大军团集中力量围歼叛军就必须要顾及,刚开始为了减厌战,暴政点到满,全国的政治人物的忠诚度都疯狂下降,结果厌战还是满了,暴政白点了,真的玩到了大版图新手玩的很心累,有疑问为什么不能把省会城市拿下,省会下的其他城市自动占领,就像攻打国家政权那样,内战真的几乎要劝退我了,虽然碾压敌军,还有贵族的领地为什么那么多,为什么有领地不能像罗马全面战争那样自行攻打国家政权,非得我用国家力量打下来的地全部归手下的贵族。可能游戏的机制没完全搞清楚,但可以肯定现有机制如内战有很大的问题,给人游玩体验很差。后期国家政权版图大了钱多到花不完,我一个人操作增加全版图的城市设施分身乏术,真的都是贵族有领土能收税,就不能自己自己建建筑吗,非要只能国家统治者拿钱建建筑,虽然真的不在乎花钱,但是全地图一个个建造很麻烦,执政官压力山大,手底下那几个家族的家产也是富可敌国,有钱但是不知道怎么花,最多花钱买官位,和其他贵族内斗。可以肯定的是官方肯定在搞还在修改,只是还没设计出来,那就等他搞出来再玩……
好玩
Great ancient roman grand strategy game would recommend if on sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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