
Dominate the classical Mediterranean in Imperator: Rome, a grand strategy game from Paradox Interactive. Navigate the dangerous waters of politics and diplomacy as you build up your provinces and conquer foreign lands. Now available with special content and the digital artbook.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 26.9Kreviews | 66% | — | $29.3M |
| $39.99 | 5ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An underrated grand strategy game that lets you control the rise of Rome and shape history your way. The mix of politics, warfare, and cultural management is deep and satisfying once you get into it. It’s gotten much better with updates, and there’s something really rewarding about expanding your empire one war at a time. Perfect for fans of Paradox games and ancient history.
idk never played
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Spain
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it gud
Imperator: Rome, developed by Paradox Interactive, is an ambitious grand strategy game that sets out to capture the political, military, and cultural complexity of the ancient world during the turbulent years following the fall of Alexander the Great. Released in 2019, the game spans a vast map from the Pillars of Hercules to the Indian subcontinent, allowing players to command one of hundreds of nations, from the powerful Roman Republic to obscure tribal communities. As with other Paradox titles, the depth of systems, the scope of the simulation, and the sandbox nature of the gameplay make Imperator: Rome both a rewarding and, at times, daunting experience. At its core, Imperator: Rome blends several core mechanics familiar to veterans of the genre: territorial expansion, population management, character-driven politics, trade, warfare, and diplomacy. What sets it apart, and what Paradox initially aimed for, was a fusion of ideas from their previous games—such as Europa Universalis, Crusader Kings, and Hearts of Iron—to create a streamlined yet richly detailed ancient world simulation. Players must govern not only through laws and armies but through a complex web of characters, factions, and cultural identities. Your nation’s success is not just a matter of expansion—it hinges on managing the ambitions of generals, appeasing powerful families, and maintaining loyalty among citizens of diverse backgrounds. One of the game’s most intriguing aspects is its population system, which categorizes pops into different roles—citizens, freemen, tribesmen, and slaves—each with distinct contributions to your economy and military. Managing these groups effectively, through policies, assimilation, and infrastructure, becomes crucial for national development. Additionally, cultural and religious diversity adds layers of tension and opportunity, especially when governing newly conquered lands. Conversion and integration are slow and require careful planning, or risk rebellion and unrest. Characters in Imperator: Rome are not as personalized or narrative-driven as in Crusader Kings, but they still play an important strategic role. Governors, generals, and senators all have personal ambitions, traits, and rivalries, which can influence everything from policy debates to civil wars. This adds a human layer to political management, where a disloyal general might defect with an entire legion or a powerful family may obstruct reforms in the Senate. Balancing the needs of the state with the egos of its most influential citizens becomes a persistent challenge and gives internal politics meaningful weight. Warfare is another core component, and while combat itself is relatively straightforward—centered on unit composition, terrain, and morale—the broader logistics of maintaining and moving armies, dealing with supply lines, and securing military traditions give it long-term strategic depth. Naval warfare, though less central, still plays a role in coastal empires and during Mediterranean conquests. As you expand, governing larger territories becomes a test of your ability to manage provinces, reduce corruption, and keep loyalty from fragmenting. Visually, Imperator: Rome is clean and functional. The map is attractive, with terrain features, city models, and cultural landmarks that help bring the ancient world to life. However, the UI at launch was criticized for being cluttered and unintuitive—issues that Paradox addressed over time through patches and major updates. Indeed, one of the game’s defining arcs has been its post-launch evolution. Upon release, many players found the game shallow compared to Paradox’s other titles, with underdeveloped mechanics and repetitive gameplay. But through consistent updates, including the major 1.5 “Menander” patch and the Heirs of Alexander DLC, Imperator: Rome matured significantly, adding more depth to missions, characters, and cultural systems. Sound design and music contribute positively to the overall experience. The soundtrack by Andreas Waldetoft is both epic and atmospheric, perfectly evoking the grandeur of ancient Rome and the broader Hellenistic world. Audio cues for battles, diplomacy, and internal events provide clear feedback and immersion without overwhelming the player. Despite its improvements, Imperator: Rome struggled to find a stable, long-term audience, leading to Paradox eventually halting active development in 2021. This was disappointing to fans who had grown to appreciate the game’s unique position in the studio’s catalog. Still, as it stands today—especially with community mods and post-release patches—Imperator offers a deep and rewarding grand strategy experience for those willing to learn its systems and appreciate its subtle, long-term strategic gameplay. In conclusion, Imperator: Rome is a game of great ambition and, ultimately, unfulfilled potential—yet it remains a complex and enjoyable sandbox for fans of ancient history and grand strategy. While it may lack the immediate narrative pull of Crusader Kings or the geopolitical refinement of Europa Universalis, it offers a distinctive experience in managing an empire at the dawn of Western civilization. With its nuanced population dynamics, intricate political systems, and sprawling scope, Imperator: Rome is a gem that shines brightest for patient players eager to sculpt the ancient world in their image, even if it never quite reached the level of polish its ambitions deserved. Rating: 8/10
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Its more like EU4 then anything else i think but its a much more user friendly version. I like it a lot and i will give it 3 boxes of popcorn and 4 pila
Its fun. More gamey than the more system driven titles like Victoria, but still a good time
Even tho I have fun with it, I can't in good conciousness recommend this game, the fact that you need a mod (A very well made mod named Invictus) to enjoy a more active campaign, is already enough to say that this game is not worth it. However, if you want this anyway. Be my guest.
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been trying to leave rome for a while now but all of their roads have a weird design flaw
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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