
A dark comedy/drama slice-of-life kinetic visual novel that follows the life and times of a girl starting the next chapter of her life.
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Languages: English**languages with full audio support
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For what is advertised as a dark comedy drama this story seems largely void of dark comedy or drama, and is mostly just a monotonous internal monologue simulation. While it is expected for a story to take time to escalate, forty minutes in and absolutely nothing has happened besides the protagonist relentlessly talking to themself about the most ordinary boring things. Forty minutes it takes for the story to progress from the protagonist arriving at the airport, taking a taxi, then arriving and falling asleep in their new apartment. The protagonist has almost nothing interesting or funny to say about anything, all they can do is perpetually ramble about extremely ordinary and unexciting things. It doesn't even serve much to establish their character as the main thing the reader learns is their academic background and basic childhood. Forty minutes for that information, forty minutes of that information continuously rehashed for zero advantage. It seems like this might be translated but even so the fundamental way that the protagonist talks feels scripted. They add unnecessary descriptive words and terms onto their phrasing as if they're purposely trying to speak like a written narrative, which is generally not how humans talk. Nor do humans internally monologue by standing still and relentlessly musing about random aspects of their past and whatever else they can think up. The protagonist even gives readers a play by play of what they're doing, "Oh I'd better go to the lobby now and blah blah blah" why are they thinking this instead of just doing it; why is their monologue scripted so inorganically. The story appears to be entirely founded on their internal monologue yet their internal monologue isn't written like an actual genuine monologue; it's like a combination of a narrative description and a backstory description pretending to be the internal monologue of a character. It doesn't seem like any other characters in the story have talksprites. Which is boring, immersion breaking and only continues to place more emphasis on the rambling protagonist. The protagonist themself looks great, although some of their talksprite sets are strangely unaligned. The default, suit wearing state of the protagonist is fine but other sets of their talksprites like the one where they have their airport luggage are inconsistent. In those sets, whenever their expression changes their position on the screen also slightly changes because apparently the different images are not aligned properly so every pose is inexplicably standing in a slightly different place. Additionally, the backgrounds are a strange combination of seemingly drawn images and also images that look like bad three dimensional models. The grocery store, which can be seen in the screenshots, looks especially bad. Some of the backgrounds are also incomplete as they randomly lack details like; an entire section of the world. The airport exterior has absolutely nothing in the distance, the entire world is just an open blue sky there's no grass fields or distant city or anything. Many of the city backgrounds also lack buildings in the distance, giving the impression that the world is just a blue void. And everytime the protagonist does go to a new location the dialogue box feels the need to tell the reader the exact name and time of the new setting before the next scene begins, further breaking the flow of the story. Forty minutes in and the protagonist is still in their apartment, still talking to themself about pointlessness. I'm desperately reading through the text hoping something interesting will happen soon and nothing does, the self indulgent monologue just keeps going. That is not a feeling a story should ever give to its reader, at any point. Especially in the beginning, which is supposed to be the hook. Maybe this story actually is a dark comedy drama slice-of-life but apparently it takes at least forty minutes to become that. Perhaps it takes even longer to become that, or it never becomes that. Either way after forty minutes of listening to monotonous rambling I'd lost interest. Readers could actually get this same experience from just finding a selfish human and attempting to socialize with them, resulting in the human rambling for forty minutes egocentrically about themself. That's actually just what this is, for at least the first forty minutes. If you're interested in finding some games that I do positively recommend they can be found on my curator page [url=https://store.steampowered.com/curator/38950844-Anoemalous/] here [/url].
[h1] ヨシミちゃん、社会の荒波に揉まれる [/h1] 新入社員の女の子ヨシミちゃんの一週間の奮闘を描いた短編ビジュアルノベル。日本語非対応。公式のジャンルはダークコメディ。慣れない街、慣れない一人暮らし、慣れない会社...。慣れないことだらけのヨシミちゃんが頑張る様を見守ってあげましょう。 https://steamcommunity.com/sharedfiles/filedetails/?id=3077320679 コミカルに描かれるヨシミちゃんがとっても可愛い本作ですが、人におススメできるかと言われると正直微妙なところです。 [h1] 良い点 [/h1] ・ヨシミちゃんがカワイイ →カートゥーン調のイラストがGood ・ヨシミちゃんの立ち絵の差分が非常に豊富 →表情や服装の差分が数百枚以上あり、見ていて飽きないです [h1] 気になった点 [/h1] ・最初から最後までヨシミちゃんの日常が淡々と描かれているだけなのでストーリーの抑揚がない →これが本作をおススメしにくい一番の理由です。起承転結の転から先がないイメージ。ずっと一本調子なので退屈な印象が残ります。ヨシミちゃんの日常を描く、それ自体は良いのですがそこから何を伝えたかったのかが良く分かりませんでした。 ・主役のヨシミちゃんがパートボイスなのに何故かモブがフルボイスだったりする。普通逆では!? ・ヨシミちゃんの立ち絵しか登場しないため、画面の代わり映えがしない ・ボイス音量の設定が個別にあるのにヨシミちゃんのボイスが効果音扱いになっている [h1] その他 [/h1] ・プレイ時間はゆっくり読んで7時間ほど ・選択肢なしの一本道シナリオ。7つのチャプター構成 ・実績が解除されないバグあり(2023/11時点)。スクリプトファイルを書き換えれば解除できます。詳細はスレッド参照。 [h1] まとめ [/h1] ストーリーは平坦なのでそれ目当てで買うのはあまりおススメしませんが、ヨシミちゃんのキャラゲーとして買うのであれば全然良いと思います。まるでカートゥーンのようにコロコロと表情が変わるヨシミちゃんがカワイイです。 コールセンターの応対のシーンでヨシミちゃんがお客さんに振り回されたり、真摯にサポートしたりするシーンは面白かったです。激重の相談を打ち明けられたりしているシーンはダークコメディっぽさを感じました。 余談ですが、本作は2021年から2023年11月に至るまで一度も値引きされたことがないため、セールを狙うのは厳しいかも。
I'm Oh, So Busy...: A Week with Yoshimi is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book was slapped together with the godawfully bad RenPy Visual Novel/E-Book construction kit, so just like no professional writing took place here, no professional game development took place either, it's just a product of filling out templates in the construction kit. This is a particularly badly written and badly plotted e-book that consists mostly of some "waifu" character talking constantly to themselves about crap. It's supposed to be a comedy/drama? It's not. It's trash. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. I'm Oh, So Busy...: A Week with Yoshimi didn't appeal much to the people who own a copy of the E-Book, either. It has achievements, and they show us a very clear picture that the E-Book didn't really capture any interest from readers. As often happens with games (or in this case e-books) that have practically zero people engaged, all the achievements were capped at the same level, only around 35 percent of players bothered to get that far before uninstalling the E-Book. Hardly a success story, gamers just weren't all that interested in the E-Book. Imagine writing a book and having 2/3rds of people who even picked it up dropping it after the first couple of pages. That's what happened here. That's how bad this really is. The poor quality of this E-Book is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality E-Book is to be expected. I'm Oh, So Busy...: A Week with Yoshimi has the ridiculous price of $10 USD (I almost laughed out loud at that, the author has a sense of humour at least), for which you could easily get any number of older AAA games. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the E-Book, coupled with the unrealistic price, this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this E-Book as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the E-Book (to date). Until this status changes, this E-Book will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this E-Book.
没有发现一丢丢的色情内容,反而是一个小清新的文字冒险AVG
I have really enjoyed my time in this game. If you like visual novel "games", this one is a definite pick up! It has a great coming of age story, that is well done. There was more voice acting than I expected! My only hesitation for recommending the game previously was that the achievements did not unlock properly; however, the dev has fixed all but one thus far and is actively working on the last one. So I wholeheartedly recommend picking this up!
Dark Comedy/Drama, Slice of life, I'd say hits the nose on this one. Yoshimi the Protagonist is a well flushed out and believable character, the art is great, the music is cute, and the memes are on point. The darker side relates to that the protagonist is a psychologist and works with people that desperately need help, (maybe also that she's Oh SO Busy and deals with her own serious problems). If you want a story that you can connect with the main character on an emotional level and want a chill Slice of Life story dealing with real issues: Here it is. Check out the interview with the developer here: https://www.youtube.com/watch?v=9pUJYrL4Zp0
(I can't mark this review as Informative- but Pretend it is, since I didn't want to Thumbs up, Or Thumbs down this) I'll admit that I don't read too many kinetic novels, so I'm a novice as far as expectations of the genre go. Still, I'll give it a shot. The Writing: Honestly, The storyline isn't -bad- as it covers Yoshimi's first week after moving to a new city. As far as protagonists go, she's earnest, well meaning (enough to work at a help hotline), and has a pretty nice apartment. Plus, a Pet Ferret, yeeeah. That said, there's a number of moments where she muses on her own failings, whether it be with impulse control, or simply not measuring up to her own standards. As experiences go, it's very -human- slice of life experience, but I never really felt deeply involved. Narratively speaking- It's just a week spent following the ups and downs of a normal person who seems a bit overwhelmed. And given the scale of the story, and how things resolve- we can't even be really sure that much is going to be changing in the long run. I can't fault the game for it's comedic beats, as some of the moments were very "I want to talk ♥♥♥♥, but nope- this seems about on the nose". To call it a bleakly funny snapshot at day to day life is pretty accurate. Which is likely part of why I got a bit weirded out by the stinger at the end of the game. I -imagine- it's meant to allude to a sequel, but there's not much foreshadowing it, and it's just a bit surreal when juxtaposed with the rest. Art-wise:: Honestly? It looks alright. The crux of the game is different background for her environments, and art for the protagonist, her ferret, and a stuffed panda. I stan' that Ferret. And I do appreciate the range of expressions and outfits they gave to the protagonist, Including some that only show up for 1 or two moments in the game. That said, there's a weirdly isolating feeling to it- even when she exists within the office. Maybe it's intentional, maybe not. But it did make me appreciate the CG's more when they showed up, to break up the overall uncanniness of the situation. Sound design wise: I like the music. Enough that I alt-tabbed to answer some work stuff, and then forgot i had the game on, and just sat there listening to it. It's pretty relaxing. The protagonists voice, on the other hand, is a bit hit and miss, given she's reduced to a number of soundbites, meant to reflect what's being said. Which is actually a bit jarring when a number of the secondary characters have fully voiced segments. Technical muddling : Oh, and, you will need to do some technical tweaking- given that the voice option only effects Yoshimi's sound bites. The other bits of dialogue are actually tied to the sound option- and getting a balance, especially since the music drowns out most things initially took a tiny bit of time. TL;DR? It's ...alright. I didn't hate it- but I'm not sure I'd recommend it, either- unless you're a major fan of slice of Life literature.
Visual Novel. Easy Achievements, 100% / 1min.
This "game" is more useless than cancer. No choices, broken achievements and only posite reviews are those that got it for free or promote their chanel. Got it for nearly free at a key shop, still it was too expensive for what you get. If you NEED it, search for the keystore for some cent, pence or whatever. It is nearly for free there. But be warned. You lose something more valuable than money. Time of your life!
[quote][h1]Check out my website: [url=https://pixeldie.com/]Pixel Die[/url], for more content.[/h1][/quote] The glory of the Slice of Life genre for games, sitcoms, and TV is the exclusion of a plot to allow more time for the characters, their relationships, and their emotions. It's a testament to the writer's credentials when you can keep an audience motivated to watch without a constant rise in tension and the proverbial exhale when the set conclusion sets in. Sometimes a week can be eventful in more ways than one, but that's all you're getting here. I'm Oh, So Busy touches down on the life of Yoshimi Hertz, a budding woman moving from the comfort of her hometown in Iowa to the bustling future of her new career in Boston. After a rather turbulent flight, a tired but excited Yoshimi gathers her belongings and heads to her new apartment. With a nice high-rise apartment to settle into, Yoshimi and her pet ferret Cinnamon Bun tackle a week of starting a new job, figuring out new social norms, and generally just trying to make it in a new chapter of her hectic life. Yoshimi fills her time getting acclimated to the new area: signing up (and dealing with the below-average male interaction) to social apps that may or may not rhyme with “Hinder”, trying out the new gym, making cupcakes for a needed sugar rush. She'll take time to hang out with Cinnamon Bun, supply you with multiple quotes from multiple authors, and reminiscence about past times that pull double duty to humanize Yoshimi and beef up the word count. IOSB's intended dark humor seeps through during her off-time, where it feels like Yoshimi garners an almost cursed amount of bad luck. This can lead to some overused self-depreciation and bickering which can tailor on for a bit longer than wanting. What's most interesting is the profession that Yoshimi spends on her day-to-day: a telecommunicator for troubled individuals struggling with mental issues stemming from financial ruin, past trauma, and others. It's a topic not seen many times, if at all, in visual novels where the protagonist is the common hope for troubled strangers in a non-dating fashion, especially so in the office environment format. These conversations span over multiple days, getting calls from people in need and seeing how Yoshimi's words help their current situation. Each caller is fully voiced to help follow along with the emotions tethered to each person, and while some conversations do carry that dark humor detailed throughout the game, some are just uncomfortable to run through. But that's the harsh reality of some folks: that some people have it much worse than others and need a helping hand at times of need, regardless who it's from. It's a bold step to even tackle mental stigmas this way, and Berry Guild does well to carefully mix humor and seriousness together so Yoshimi doesn't come off as unintentionally cumbrous. IOSB accompanies Yoshimi's daily life with a hodge-podge of lo-fi instrumentals that carry a nice tune throughout the story. I definitely enjoy the lo-fi genre, so I have no complaints with a nice soundtrack to guide me through a VN, but the upbeat and bass-thumping tracks felt a little done-teaf with some of the later calls at Yoshimi's office and some other serious scenes and could've used a softer touch to mesh in with those moments. While Yoshimi is characterized to be clumsy and ill-fated, IOSB reluctantly follows in stride. While Yoshimi's callers are fully voiced, she herself will chime in with little phrases or noises to accentuate her dialogue. These range from mild-mannered and humorous to downright obnoxious at times, with the former outweighing the latter. The menu tabs, which can be bright to the point of not being able to see text, have certain places where they can break the game when done in a specific manner. For example, when accessing the options, the New Game button is still usable and will start a fresh game while your current game's screen is still up. The ending is a tinge confusing with new things being shown that were never alluded to right at the end, and makes me wonder if I missed a path or flag that would've explained things further, but seeing as this is seemingly set up as a single path Visual Novel with no choice screens throughout the title, I don't think I did. But do I feel like I wasted my 3 hours? Not really. I'm Oh, So Busy's execution is sloppy and some choices made may not have panned out in The Berry Guild's favor, but it's a lot like Yoshimi's journey to Boston and to her new independent future: rough around the edges, obnoxious to a fault, but ultimately worth the effort to see what the future has to offer. [quote][h1]Follow [url=https://store.steampowered.com/curator/33247611/]A Review Is Worth 1,000 Words[/url] for more Steam Reviews.[/h1][/quote]
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