
Piece by piece, you pour your soul into the monster. This is your burden and you bear it willingly. Your friends think that this is unhealthy.
Modeled estimate, not a reported figure. How we estimate →
About
Try to build a monster while your friends bother you to take breaks. Play as a mage/scientist and decide how to prioritize your time as you construct the monster. This short interactive narrative is part monster-dress-up game, part friend-dating simulator, and all how-not-to-deal-with-loss advice column. Will you fall into despair or climb back out of the well?

Choose what materials you use to make each part of your monster.

Reconnect and learn about your neglected friends as you develop your monster. Wade through complex emotions to decide what they each mean to you.

As you move through the game, experience time passing. As your character shifts and changes, so will the world.

Choose your character's name and pronouns. Choose up to nine pronouns, including neopronoun options.

This game is a love letter to friendship and to community. To those who feel an insatiable urge to create, and to those who lose themselves in their art.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kind of wish neutral was an option. Going positive so as to not ruin the devs' metrics but I'd only buy this on a sale in retrospect. In the end I think the prologue version of this downloadable for free had much more interesting writing than the full finished product. Most of the choices in the full version's narrative don't really do much outside of the key binary of push friends away vs don't, and the game's ending depends entirely on a single binary choice regardless of anything you'd done before, and the game even basically tells you which choice is the 'right' one. The events you do go through are okay and written competently, but most just don't hit very hard. Which is a shame, as the prologue has some extremely hard hitting stuff and quite evocative imagery at the tail end of it. I was expecting more of that and never really got it. The choices involved in picking how you create parts of the monster are basically irrelevant, except for some of them sometimes getting kind of locked off if you've pushed all your friends away. That's interesting, and what's also interesting is how the length of time work takes can vary based on if your character withdraws from the world or not, but this doesn't lead to any any really different consequences for the story arc at all. It has some stronger moments and some incredibly good art, but overall I think if you're presenting players with lots of choices the choices sort of should do something, ideally.
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Languages: English
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is seriously an incredible work of art. The music is beautiful and every track matches the mindset or state of the main character really well, the art is comforting to look at but at the right moments it can feel pretty unsettling in a good way and the story is really good. Yes, there were some parts here and there where I hoped for some more clarity and I wish there were some QOL tools that don't exist in the game (an overview for all the different endings for example). But aside from those things this games really hit me in the feels. As a person who (not all too long ago) lost a loved one who was a huge pillar in me and my family's life there were a lot of things that the main character expressed and did that felt familiar to me in certain ways. [b] !! Spoilers for some of the endings past this point !! [/b] For example: [spoiler] When the main character finally accepts that Delaney is gone and that Delaney wouldn't want her to go down this path of trying to fill the hole that her death has left in the MC's life with something that would pose as her (AKA The monster) [/spoiler]. That and many other things that happen in this game reminded me a lot of how I grieved with the loss of that person in my life. I won't go anymore into the details regarding my personal life since that isn't what the review page is for but I will say that this game definitely helped me reflect a bit on the past few years since their passing and see how much has happened and how much I've grown from that experience. In general though I really do recommend this game and I hope you can appreciate it as much as I did.
omg, I'm not crying, you are. More seriously. This is very beautiful. Moving. The art, the narration, the characters. I'm emotional now It's short tho. But it doesn't need to be long.
The art, music, and character writing of this game are fantastic. I want to give the devs their flowers for that. That alone made me choose to replay multiple times. It's also why I chose not to seek a refund for this game. However. The ending leaves much to be desired. You can play the entire game one way, but a single choice at the end throws all of that away. It took away from the rest of the game, and for what? It just felt bad. I'm sure the devs felt secure in the thematic points they were making, but for it all to boil down to a single choice made the rest of it feel like a waste of time.
I really wish there was a neutral option for a review, because I would use it here. I had my hopes up for this game, adoring the art and idea behind it, but everything just fell flat. The illusion of choice made me really frustrated, and the lack of visuals was disappointing. I support the team and the good cause of the game, but the game itself was not up to my standards.
What whimsical despair. This story is short but it truly packs an emotional punch. The art is beautiful and the music too. I am excited to replay a few times making different decisions, especially to unlock more details about the protagonist. I really enjoyed it and I highly recommend!
[[PLAY THE PROLOGUE (demo) FIRST, IT GIVES MORE CONTEXT]] Enjoyed the story a lot. It's bittersweet in just the right way. I've lived and am living with different types of grief throughout my life. The way grief shown in this game resonates with me deeply. And the way the friends of main character are written fills my heart with hope and joy. Folks who made it, thank you, and I wish you the best for your future projects! Last but not least, kudos for the pronouns options!
A very short but beautiful game. The art is incredible. I do think the end fell flat a bit, I wish there was more to it, but I can't be mad with how little time I invested in it.
It is a fairly short game, but I did enjoy it a lot. Beautiful art style, a gorgeous story, but yeah, pretty short.
I'm Making a Monster does such a stellar job of exploring complex feelings that come from a life-changing situation. It is a short game with lots of different paths and routes based on the choices the players make (so you better believe I'll be replaying this one a few times!) The soundtrack really fits the somber (but hopeful) atmosphere beautifully. The music coupled with the watercolor art (that had me in visual awe the entire time, full disclosure) and the fantastic writing exploring emotions and relationships in a very approachable and real way makes this game something really special. Zorkie Studios knockin' it out of the park again!!
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