
Rym 9000 is a hyperkinetic shooter inspired by Akira, Neon Genesis Evangelion, and Guxt. A treasure-hunting journey to the Moon developed by Sonoshee and composed by Roex. A unique high-octane experience conceived to stimulate your senses and make your eyes and ears bleed!
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1] Way too chaotic to be enjoyed. Can't tell what's going on on the screen. [/h1]
I have had some people recommending me Critters for Sale. I noticed Rym 9000 was from the same developer and I had it from a previous Humble Bundle (Turkiye-Syria Earthquake Relief). Good cause and I applause Sonoshee for that. And it claims to be inspired by Akira and NEON GENESIS EVANGELION (if you are reading this in the future I hope my future profile photo is still something NGE related). I deemed that it could have been an insta hidden gem but not really... The game starts with the worst possible resolution selected. Classic. Steam overlay is bugged. 20 FPS and below for no apparent reason (so much for high octane). And while I have developed a certain type of immunity against epileptic games (Super Hexagon, PUSS etc) this game ain't a feast for the eyes. Your eyes are in a feast most likely, waiting to be eaten by this atrocious monster of a game. How far can you criticize a game that aims to bleed your eyes and ears through stimulation though? Real shame that it doesn't work properly cuz I can easily see the uniqueness, it is actually charismatic on its own merits. Edit: Tinkered a bit and going window mode fixes both the FPS issue and steam overlay glitches. It's not a biggie to play a Shoot'em up in windowed mode however, I think fullscreen issues should have been fixed by now. And well it's fun-ish but I don't think it's a good experience. I saw a run takes roughly 30 minutes and after 5 minutes I get dizzy already. It's just 'too much' to look at. %99 of the time you won't know what the actual ♥♥♥♥ is going on.
I was excited about playing this game at first. Right after I heard the music and saw the interesting art style I was sold. Unfortunately, the steam overlay is bugged and leaves trails on the screen that won't disappear. If you shift tab even once your entire Steam overlay is stuck on the game screen which makes it impossible to play. 5 years ago the developer said they experienced this same problem, and they would "look into it but doubt to find a fix"... It looks like they didn't find a fix. Unplayable. Not recommended.
Раз в тысячу лет жители Земли могут стать свидетелями живого лунного затмения, вызванного скрытым внутри спутника - сверхмощный оружием, оставленным Древними. Тот, кто сможет отыскать и завладеть им, будет править всем Миром! Многие пилоты отправляются на поиски, но находят лишь верную смерть, поскольку в гонке за этим мощным артефактом принимают участие все - от мятежников и авантюристов до мировых держав и тайных обществ. Сможете ли Вы преодолеть толпы соперников, которые, подобно Вам, отправились к Луне? Удастся ли Вам выжить в безмолвной космической пустоте или Вы станете еще одним обломком, которому суждено медленно дрейфовать в космическом пространстве? [list][b]Понравилось:[/b] [*]+ Наличие достижений [*]+ Поддержка геймпада [*]+ Битвы с Гигантскими Боссами [*]+ Разнообразие противников [*]+ Бонусы, улучшающие Ваш космический корабль [*]+ Сложность [*]+ Отличный саундтрек в стиле retro-wave от [url=https://open.spotify.com/artist/3sykeBHVpyTuCoar0QwYJS]Roex[/url] [*]+ Графика в стиле “олд-скул” [*]+ Внутриигровая энциклопедия, раскрывающая ЛОР игры [b]Не понравилось:[/b] [*]- Частичная работа геймпада. Невозможность использовать клавишу “вниз”, для выхода в главное меню игры [*]- Черные поля по бокам экрана, на которых остается шлейф от уведомлений Steam [*]- Маленькое окно игрового поля [*]- Ошибка к подключению Elite Mode [*]- Обилие ярких вспышек и хаоса на экране [*]- Медленное перемещение персонажа по игровому полю [*]- Отсутствие возможности уклоняться от атак противников [*]- Отсутствие сохранения прогресса [*]- Часто отсутствуют “безопасные” зоны при сражении с Боссами, заставляя игрока подставляться под удар противника[/list] [b]Вывод:[/b] "[b]Rym 9000[/b]" - это аркадный шутер, разработанный и изданный студией [url=https://store.steampowered.com/curator/33365733]Sonoshee[/url]. Игра была выпущена в 2018 году и предназначена для платформ [b]PC[/b] и [b]Nintendo Switch[/b]. Основной особенностью “[b]Rym 9000[/b]” является уникальный визуальный стиль игры, который позволяет игрокам погрузиться в абстрактный и фантастический мир. Графический дизайн выполнен в стиле ретро с использованием ярких цветных схем и геометрических фигур. Вместе с электронным саундтреком это создает уникальную атмосферу, которая напоминает о видеоиграх конца 80-х и начала 90-х годов. Игровой процесс «[b]Rym 9000[/b]» представляет собой классический двухмерный аркадный шутер с вертикальной прокруткой. Игрок управляет космическим кораблём и должен уничтожать врагов и избегать их выстрелов. Благодаря генеративно-состязательному подходу к дизайну уровней, каждое прохождение игры предлагает новые испытания, позволяя игрокам испытать новые ситуации и улучшить свои навыки. Одной из ключевых особенностей «[b]Rym 9000[/b]» является её высокая сложность. Игра предлагает игроку непростые испытания, требующие хорошей реакции и точности, что может стать вызовом как для начинающих игроков, так и для ветеранов данного жанра. В общем и целом, «[b]Rym 9000[/b]» — это красочный, увлекательный аркадный шутер, обладающий неповторимым визуальным стилем и высокой сложностью. Если Вы являетесь любителем хаотичных [b]shoot’em up[/b] и жаждете испытать собственные навыки, тогда эта игра вполне может оказаться для Вас хорошим выбором.
某宝好评免费送的随机小游戏,没什么好说的
[h1] 𝕎𝕒𝕟𝕟𝕒 𝕙𝕒𝕧𝕖 𝕖𝕡𝕚𝕝𝕖𝕡𝕥𝕚𝕔 𝕥𝕣𝕚𝕡𝕤 𝕖𝕧𝕖𝕟 𝕥𝕙𝕠𝕦𝕘𝕙 𝕪𝕠𝕦 𝕕𝕠𝕟'𝕥 𝕤𝕦𝕗𝕗𝕖𝕣 𝕗𝕣𝕠𝕞 𝕖𝕡𝕚𝕝𝕖𝕡𝕤𝕪? 𝕊𝕥𝕖𝕡 𝕣𝕚𝕘𝕙𝕥 𝕚𝕟 [/h1] Well, hello there... Literally what the title of this review is. Rym 9000 is an Arcade Shooter that hasn't learned much from the really old but successful ones at all. It's really in the end, nothing but an attempt to give you Epilepsy because of how flash the lights are... I know, I know that's not how it works, but still, a couple of sessions playing this game and my head would be turning and I'd feel like I'm about to vomit. The thing is straight forward, shoot at the floating... popcorns, until you get to a boss, and shoot some more! You get power ups that, unlike the ones in Pop'n Bee (which is one of the best Arcade shooters ever), these are quite ridiculous... with some even putting you at a disadvantage. All in all, Rym 9000 is horrible and if you want to finish it, like me, I'd recommend only playing it a run at a time. This barf-inducing game gets a [b] 1/10 [/b], especially since there are no options, no resolution change, and you're mostly going to be stuck looking at less-of-a-quarter of your 4k monitor trying to play it lol
very stylish
1/10 tiny screen with almost no room to move in sluggish speed into hidden game abyss with you
A game conceived as a one of its kind sensory experience. The intro alone is already stunningly stylish, and I just run the game from time to time only to see it again. The gameplay itself is a basic schmup composed of 5 stages that deliberately avoids any frills, though there is a good variety of enemies, bosses and patterns to learn which keep the loop engaging and satisfying. This, however, is almost beside the point. Rym 9000 is a game that wants to be experienced foremost, and the shooty part seems just a way to keep the player in a state of maximum alertness, while pouring the gritty and frenetic, flashing visuals and pulsating music onto them. Both of which resemble nothing else really, and make for a trippy ambience focusing on the sensation of speed, flow and strangeness. The latter is compounded by unlocking log entries evoking an over-the-top story full of absurd clans, characters and cosmic entities inspired by sci-fi anime/manga. In this game the style [i]is[/i] the substance, and is creative and unique enough to make this a viable proposition.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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