
Seamlessly combining 3D action and point-click adventure, "Kwaidan" provides a nostalgic-yet-new experience. Explore old Japanese manor and solve the clever puzzles set there, and fight against monsters called Yoki.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]「畫裡的影妖靠近會消失怎麼打啊!?衝刺砍阿笨蛋!!」[/h1] 由日本獨立遊戲工作室「求道庵」,一人開發製作的《Kwaidan ~吾妻邸怪談~》。整體氛圍給人的第一印象,是知名遊戲系列《零》、《惡靈古堡》,它隱約有著當年上市時讓玩家感到恐怖與無助的影子,而它做到了嗎? 兩種操縱模式「元祖」與「改」 [table] [tr] [th]動作\模式[/th] [th]元祖[/th] [th]改[/th] [/tr] [tr] [td]說明[/td] [td]早期固定視角的操縱[/td] [td]貼近動作冒險的操縱[/td] [/tr] [tr] [td]前進與轉向[/td] [td]十字鍵[/td] [td]類比[/td] [/tr] [tr] [td]後退兼防禦[/td] [td]十字鍵下[/td] [td]十字鍵下[/td] [/tr] [tr] [td]專用額外按鍵[/td] [td]長按START:重置視角[/td] [td]十字鍵下+B:快速轉身[/td] [/tr] [/table] 兩種模式各有操縱上的優缺點,在此提「專用額外按鍵」的部分: 由於「元祖」會比「改」要吃操縱(譬如:鋪木板過橋、頭目戰),額外按鍵是專門給這些操縱缺陷添加「互補」的作用,避免遊玩上的困擾 [h1]分上中下三段伏妖應對三神器[/h1] 伏妖器具共三樣,以所在高度區分,若用錯攻擊手段會撲空~除了中段薙刀攻擊以外,照妖鏡與勾玉攻擊會消耗靈力~而靈力可以靠打倒妖怪、或防禦妖怪的攻擊回復(以靈力回復量對比,後者大) https://steamcommunity.com/sharedfiles/filedetails/?id=2744575083 在推進劇情需要下,三種器具會逐一升級!在隨機妖怪生成的情況,該如何隨時切換神器應對,相對考驗玩家反應與操縱 [h1]與游標配合進行調查解謎互動[/h1] 區域中有不少推進劇情必要道具,游標點選可以取得相關資訊,但需要進行拿取或使用時,角色必須靠近才有效(否則會顯示「離太遠」)其他非劇情需要的物件,皆以清描淡寫描述帶過(不起眼的花草樹木石頭等等,好奇的可以稍作停留,點選背景一些在意的物件XDD) 右側欄最大可拿八個道具,滿了會無法拿取,必須優先使用(真正會囤積的道具:回復體力的中藥、一次性存檔用木牌)過一段劇情會開啟第一人稱,拿來解謎用的~整體解謎難度不算難,多調查書籍日記內容多觀察便可解決 [h1]本身的詬病處,優缺點[/h1] 要說哪裡折騰人的地方,大概是在固定視角操縱下探索,突然被妖怪在死角偷襲的時候... ...熟悉流程後很快一輪通關,若能在無存檔無損傷情況下完成遊戲,可拿成就獎勵~ https://steamcommunity.com/sharedfiles/filedetails/?id=2744941007 [list] [*]在護送下無法還手只能閃避,得死個幾次練習走位 [*]避免在有限次數存檔和補血道具用量下讓角色殘血 [*]隨機妖怪總是會在切換場景時突然跳出來摸女主角 [*]頭目戰能攻擊間隙僅數秒內,「元祖」操縱需熟稔 [*]提示都藏在書卷內,飯、茶可以吃喝做一次性補血 [/list] 回頭看一些早期經典遊戲,以往當年惱人的缺陷設計(遊戲讀取與訊號延遲反應)變該遊戲的獨有特色與魅力,打響名號後的重製版,開發者會保留該特色讓玩家去回憶起當年受虐(?)的回憶時光~或許這正是懷舊遊戲吸引人所在[spoiler](本想給負評但想想還是算了)[/spoiler]
WAAAYYYYYY too short for the full asking price. A run takes 2-3 hours, maybe 4 if you need to backtrack a bunch for puzzles. That being said, I got it on sale for $10 and consider the game great at that price. Setting and premise reminded me of Kuon, and that's not an itch many games scratch.
ps2時代みたいな神ゲー
+ Reminds of the good old games from the early 2000s - The camera is terrible Management is terrible Need an old HDMI cable It goes at 30 fps only Endless monsters There is no music The sounds of the wind in the open field will drive you crazy 6/10 Too many cons for one plus ( Developers are you okay with your head? Keep this build for yourself, and make a normal game for the players according to modern standards of convenience and comfort. You can leave the visual range, it's not bad, and everything else is disgusting. And buying an HDMI cable separately for one game is too much, and maybe even buy a monitor, otherwise not all modern monitors use HDMI? An example of how not to make a nostalgic game ignoring all modern standards.
Great game! Waited waaay too long to buy this one. I played the game in "oldschool/classic mode" and it is definitely a very difficult game. Resources are very limited. Just enough to to clear the game. (limited healing items and limited save items) Overall I loved the game design, puzzles were not too difficult, combat is unique, ... It had a bit of a Dreamcast-y feel to it.
while there are a few frustrating elements, i found this game to be full of heart and charm, and it's overall an excellent time. the graphics and music are great and the puzzles are all satisfying to solve. it's fun to see the play area unfold and become more familiar with traversing it as the game goes on, and the game is pleasingly paced and ends exactly when it needs to without overstaying its welcome. judging by the credits this game is mostly made by one person, which is frankly incredible. i look forward to anything this developer releases in the future!
I want to like it, but as I can see looking at achievements I'm not alone in not feeling the vibe. Visually I love it, it looks amazing. Combat feels a bit jank having to swap between High/Mid/Low weapons when you have a stabby stick, you should be able to poke low or high - if it were handled with stances that would've been better, not here's a weapon that works at arm height and 2 weapons that require a resource to aim high or low. The music is also great from what I experienced. My issues are a mixture of the combat doesn't feel great and the point & click aspect mixed in also doesn't feel great. I wish this dev every success because this is clearly a "not for me" thing, but all I can say is I didn't like it and I'm sad about this fact.
Это крутая игра
short and sweet, the only thing i can complain its finding the numbers for the safe and the move/turn speed its a bit too slow
(TLDR: Weird interface, but a very good fixed camera adventure) Mostly created by a single developer (Gudou Taguchi), Kwaidan: Azuma Manor Story is impressive for a number of reasons. The retro look is impressive - recalling PS1, or pre-PS1 Japanese games (think the YS series). The professionally designed cutscenes are impressive, and the efforts towards a complex combat system are impressive (though the outcome is not exactly fluid). The bestiary is impressive, and the game narrative is well developed, full of character and detail about the setting, with a nice twist at the end - very impressive! But most impressive of all is- -the utterly insane player interface and hud choices. Reader, this sh♥t is bananas, b-a-n-a-n-a-s. The hud covers the screen with two pillars (okay, fine if you're doing 4:3) and then covers MORE with a permanently displayed inventory and health bar. Why? WHY? And then, in order to interact with the world (look, use, etc), one has to use the right stick or mouse to move a cursor around the screen and literally click on the objects. And the player character won't oblige you in the slightest - if you happen to click on something that's just outside of their reach, they won't walk up to the object and perform the operation, they'll stand stock still and politely inform you that you need to move them closer to the object. It's just crazy. Man, it'd have to be a pretty special game to make someone work to get past this! ...And fortunately, Kwaidan IS actually kinda special. Odd choices aside, it's a very professional, polished and complete action adventure telling the story of a Hososhi (basically think 'Witcher') apprentice battling her way through a Yokai-infested country manor in order to save the people within, and restore order and destiny to the clan. Ignoring a tendency to lean too hard on panning cameras and the lack of any adventurous angles, the fixed camera is largely well implemented, making combat and exploration enjoyable. Indeed, there are a few puzzles that rather exploit the fixed camera nature of the game, which leads to some entertaining revelations. Combat can be a bit tricky, but once you learn what the game expects of you it becomes a fairly enjoyable if routine experience - and you can run past a lot of the monsters you encounter in the game. Monster designs are delightful - drawn from Japan's rich catelogue of weird and (occasionally) silly (shoutout to the umbrella-leg fiends) mythological beasts. Puzzles lean a little on the tradition of Umbrella building design, but there are some nice little innovations later on that enlivens your course through the environment and will provide some clever challenges. Audio is nice - music is mostly a selection of jazzy low-fi beats which are a nice accompaniment, if not especially atmospheric. Sound effects are fine, though not especially weighty. Actually, a correction - the footsteps are EXTREMELY weighty... honestly, these might be the heaviest-sounding game characters I've heard in many a year. Models and texturing is of a very good standard, though the textures lean towards the sorta soft pastel quality seen in games like Tokyo Xanadu eX+, which can give the backgrounds a somewhat painterly effect, which is not unpleasant. Animation is lively and characterful, though lacking some secondary animation (honestly, though, it's one guy, like). Kwaidan is Kuon and Project Zero / Fatal Frame's plucky little sister, and once you get over her habit of poking you in the eye and refusing to PICK UP THE MEDICINE BAG IT'S RIGHT IN *FRONT OF YOU KWAIDAAAAN*, you'll find a game full of style, excitement and clever twists. Ganbatte! (If you're looking for more fixed camera adventures, consider checking out the [url=https://steamcommunity.com/groups/fixedcamera]Fixed Camera Appreciation Society[/url] - we're a friendly bunch, and we host the most complete lists of fixed camera games on Steam and elsewhere. See you there!)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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