
Piece by piece, you pour your soul into the monster. This is your burden and you bear it willingly. Your friends think that this is unhealthy.
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About
Try to build a monster while your friends bother you to take breaks. Play as a mage/scientist and decide how to prioritize your time as you construct the monster. This short interactive narrative is part monster-dress-up game, part friend-dating simulator, and all how-not-to-deal-with-loss advice column. Will you fall into despair or climb back out of the well?

Choose what materials you use to make each part of your monster.

Reconnect and learn about your neglected friends as you develop your monster. Wade through complex emotions to decide what they each mean to you.

As you move through the game, experience time passing. As your character shifts and changes, so will the world.

Choose your character's name and pronouns. Choose up to nine pronouns, including neopronoun options.

This game is a love letter to friendship and to community. To those who feel an insatiable urge to create, and to those who lose themselves in their art.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a truly beautiful exploration of grief and managing your life through it. I personally found the experience very emotional (cried through a lot of it) so you may want to block off time to play it when you can be emotional. The decisions all feel realistic and meaningful to the story's narrative in the sense that each path gives you something a little different. The art is gorgeous and flows beautifully into the gameplay itself. This was clearly made with a lot of care and consideration for the dev's community, with a large variety of pronouns to choose and the assortment of friends our player character has. The credits note is much appreciated and overlaps beautifully with the game's narrative (in my opinion). There's a lot of variety in more than one run, and you can save at any point so if you don't want to fully restart, you can save at each path, though there are a lot of different paths to see. I personally plan to revisit it again in the future when I need a bit of catharsis. It is a short game - my playtime at the time of the review is a little over one run, but I think the quality is there for the game's price (I bought it at 10% off and wouldn't have hesitated at full price). Really great game!!!!
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Languages: English
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love it! I cried. 🥲 I mean, I went into it knowing that it's about grief. I've also played the demo before. But I really like how the game offers it in a subtle, bitter sweet way. The friends keep coming and I feel supported, but as someone who also has dealt with grief in real life, I really do feel compelled to push them away, which is what makes my playthrough feel so emotional to me. It is a short game, but I can definitely play it again with different mental states, and see how the game will reflect it back to me. Also, the art is making it even more melancholic, it's gorgeous! I'm definitely considering buying the wallpaper DLC, omg.
I really loved and enjoyed this game. It is shorter than I anticipated, and I wish it was longer, but it is still a beautiful story. I appreciate how this game explores grief and how wallowing in grief can lead to self-neglect, and neglecting one's friends. I found this game to be very impactful especially for the short amount of time it took to complete it. Also very excited to see sheet music for the soundtrack! I often have to scrounge the internet for sheet music of my favorite video game songs or attempt to play by ear so having sheet music be available from the developers is appreciated.
A short but impactful story. Just the reminder I needed to spend time with friends and not be consumed by work. :')
This game hits home pretty hard and in more than one occasion I had the same thoughts as the protagonist. A bit short, 61min for the first playthrough, but for me totally worth it. THank you for making this ❤️🩹 💔 / 10 #foreveralone
It's a game about making a monster. You say, "I'm making a monster!" and mash all over the place. Everyone's trying to get you to not make the monster by hanging out with you. Hanging out with your friends is fun except Corey. I don't want to hang out with Corey. Corey Sucks.
This game is a truly beautiful experience. I loved all of the writing, the score, and the art, and found that they weave together perfectly to evoke a lot of emotion in very a short time. Having played the demo, I really didn't think I would cry but.... Unsurprisingly, this has made me very fond of the story and characters and excited to replay and see all of the different paths and interactions. I Love it!
Despite the game being short, it involves you in the Protagonist's story and their sadness by using not only text, but great art and music. The game offers several pronoun options to truly immerse yourself. It shows how much the developers put their heart and soul into their work. Great game "There is too much missing from this picture for it to feel complete. But maybe this is what it feels to pour paint over an old canvas and create something new"
一部披着实验题材外衣的互动短篇,不是一款传统的怪物制造游戏。适合喜欢手绘风格、分支叙事和情感主题的玩家。游戏优点是主题明确,关于悲伤、心理健康、友谊与社区支持的表达很真诚;缺点是部分段落文字较多,叙事节奏偏慢,结尾有关殖民历史和酷儿群体的声明也比较直接,可能会让只想看剧情的玩家感到突兀。 游戏中朋友们一次次前来敲门,玩家要决定是接受帮助、继续封闭自己,还是把全部希望寄托在作品上。表面上是在组装怪物,实际讲的是失去/重要的人/之后,怎样用工作和执念逃避悲伤,玩到最后会发现怪物既是造物也是主角无法放下过去的象征。手绘美术很有特色,随着时间和心理状态变化的画面也很有感染力,尤其人物肖像。流程不长,但分支不少,不同结局对完成作品、放下逝者还是重新连接他人有不同的结局。
went in expecting to cry, my expectations were met.
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