
Piece by piece, you pour your soul into the monster. This is your burden and you bear it willingly. Your friends think that this is unhealthy.
Modeled estimate, not a reported figure. How we estimate →
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About
Try to build a monster while your friends bother you to take breaks. Play as a mage/scientist and decide how to prioritize your time as you construct the monster. This short interactive narrative is part monster-dress-up game, part friend-dating simulator, and all how-not-to-deal-with-loss advice column. Will you fall into despair or climb back out of the well?

Choose what materials you use to make each part of your monster.

Reconnect and learn about your neglected friends as you develop your monster. Wade through complex emotions to decide what they each mean to you.

As you move through the game, experience time passing. As your character shifts and changes, so will the world.

Choose your character's name and pronouns. Choose up to nine pronouns, including neopronoun options.

This game is a love letter to friendship and to community. To those who feel an insatiable urge to create, and to those who lose themselves in their art.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've really enjoyed this! The game feels really impactful, the writing is very moving, and even in short scenes, you learn so much about characters, and see their motivations. I think this is a beautiful game that everyone should play at some point, expecially anyone who has dealt with grief. The protagonist has a really human struggle, between building their passion, and spending more time with the loved ones that surround them, so I kinda had to replay it and see the other route(s). The art is phenomenal, loved seeing portraits of the friends, and the way the monster is shown is truly something ethereal & magical! The music is so well done! I did cry playing the game and I think I will cry replaying it soon! I really reccommend this game, much love!!
Cried for most of it
This game perfectly captures the feeling of losing someone you loved so dearly that it's impossible to just "Move on" the way so many others insist. It portrays the growing concerns of friends, though it makes one mistake when it awards you the achievement "No Matter How You Howl". Creating something in the name of love and care for a loved one is not an inherent act of despair and self-destruction. And the completion of that creation is not, nor was it ever meant, to replace that person. Nor does everyone require therapy to see that. I will admit; This game grazed a wound I've been carrying for a decade. I'm 25 now, and I'm learning to grow around the vacancy left behind a loss of my own. Not akin to the one in the game, yet a loss regardless. Vivienne... I pushed her away because I couldn't handle the longing I felt for her, and the distance we'd have to close in order to connect. I did that out of survival, yet I regret it. However, I'm not consumed by it and not once have I gotten therapy or truly useful "Self Help" slop. I say this because I believe that the narrative requires some expansion. Beyond that, I think the "Friend Group" was annoying despite being necessary. I've pushed away all but one person in my life. Again, not from self-destructive desires. They just stopped fitting into my life. Moreover, their presences all reminded me of things that made me want to be truly destructive. Leaving them behind was, too, survival. I love this, and I love how it hurt me. Even if it wasn't completely accurate to what I needed to be hurt with. Thank you.
Ein kurzes, emotionales Spiel über Verlust, Verzweiflung und Freundschaft. Ich konnte mich selbst in jeder Entscheidung wiederfinden. Im guten wie im dunklen Ende. Und ich hab die Hälfte der Zeit geheult - also gut, dass es nicht allzu lang ist. Absoluter kleiner Geheimtip für Alle, die gutes Storytelling mögen und ein kleines 2-Personen-Team unterstützen wollen.
very beautiful
I'm Making a Monster est un jeu narratif librement inspiré de Frankenstein, qui aborde des thèmes variés : deuil, dépression, amitié, amour. Notre personnage et celleux que nous rencontrons sont attachants. J'aurais d'ailleurs aimé que le jeu soit un peu plus long et qu'il nous permettent de creuser plus l'histoire et les relations (mais peut-être que d'autres choix me permettraient de le faire, j'ai exploré plusieurs fins mais pas toutes les possibilités). C'est un joli jeu, qui se distingue par les illustration à l'aquarelle et sa musique très douce qui nous transporte. Un bel exemple d'inclusivité grâce aux choix de pronoms nombreux et aux différentes représentations parmi les personnages. J'espère que le jeu sera traduit en Français dans le futur. Si l'Anglais n'est pas un obstacle, je vous le recommande. [url=www.twitch.tv]Paupoune[/url] - [url=https://indiestogetherstream.carrd.co/]Indies Together[/url]
I have always wanted to make a monster.
Was not expecting to cry while playing this. Very beautiful
Short story. Very well done. Made me tear up. Grief is a ♥♥♥♥♥ man
Pros: -Historia más o menos interesante -Ilustraciones a acuarela preciosísimas -Inclusivo -Música decente Contras: -Muy muy corto (he completado todos los logros y visto todas las rutas en poco más de una hora) -No hay una variedad enorme con respecto a las rutas que puedes tomar -No está disponible en castellano En conclusión, es un poco caro para lo que ofrece. Lo recomiendo si pillas alguna oferta medio buena o te gusta mucho la acuarela y las novelas gráficas y si hablas inglés, por supuesto.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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