
Alone in the forest glade he shared with his wife, a woodworker struggles to accept her passing. Help him hold on to cherished memories of their life together as he struggles to care for himself and his now empty home. Pine is a single-serving game focused on telling a beautiful, emotional tale.
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About

Pine is an interactive and emotional short story told wordlessly through hand-drawn animation and music, designed to be played in a single sitting.
It follows the story of a woodworker grieving the recent passing of his wife. Now alone in the glade where they made their home, he attempts to move on.
His simple daily chores of tending to his garden or collecting wood for the next winter are interrupted by memories of the happy times they spent together. Desperate not to forget her, the woodworker captures these memories in beautiful carvings out of the wood he collects.
Pine is a story-driven game focused on accessible, engaging interactions that pull you into the woodworker’s experience. Charming puzzles and mini-games celebrate the happy memories of their time together while deliberate chores underscore his challenges with moving on.


As you help the woodworker complete his daily routine, the simple chores you’ll guide him through are interrupted by reminders of his late wife. In these endearing memories you’ll relive their happiest moments together, playing games and building a life with each other.

The woodworker’s carvings are beloved mementos he captures from his memories. Pine’s unique carving mechanic lets you create the carvings with the woodworker’s hands, each a promise that his lost love will be remembered.

Classic hand-drawn animation, a beautiful setting, an evocative score and immersive environmental sound effects bring Pine’s story to life.

Made Up Games is Tom Booth and Najati Imam. Lifelong gamers and longtime friends, Pine is their first narrative game.
Tom has been a professional illustrator for over a decade, previously working for Nickelodeon and Scholastic, and a published children’s book illustrator and author. His Instagram audience and their love for the woodworker are a large part of the inspiration for bringing Pine to life.
Najati’s been programming since he was a kid. In his previous professional life he’s done embedded systems programming, full stack application development, and managed engineering departments. He’s also been a hobbyist game dev for as long as he’s been able to type.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Pine: История потери[/b] интерактивная новелла с элементами симуляции быта и простыми головоломками о столяре, у которого умерла жена. Он пытается справиться с горем через повседневную рутину: рубку дров, уход за садом, приготовление еды. Воспоминания о счастливых моментах воплощаются в резных деревянных фигурках. Игра рассказывает о принятии, отпускании и надежде https://steamcommunity.com/sharedfiles/filedetails/?id=3715595145 [b]Плюсы[/b] * Эмоциональная и глубокая тема. Игра точно передаёт ощущение грусти и потери, способна вызвать слёзы и заставить задуматься о ценности близких * Трогательная музыка и звук. Саундтрек великолепно подчёркивает эмоциональные моменты * Красивый визуальный стиль. Нарисованная анимация, живописные лесные пейзажи и выразительная рисовка создают особую атмосферу [b]Минусы[/b] * Монотонная, растянутая рутина. Мы снова и снова выполняем одни и те же действия. Это быстро утомляет, а игру можно сократить в два раза без потери смысла * Не хватает более глубокого знакомства с персонажами. Воспоминания слишком коротки, а с женой героя мы почти не знакомы и из-за этого сложнее проникнуться историей и больше сопереживать * Примитивные мини-игры и слабый геймплей. Интерактивность минимальна, головоломки слишком простые https://steamcommunity.com/sharedfiles/filedetails/?id=3715595836 [b]Вердикт[/b] Игра разрывается между желанием рассказать трогательную историю и утомительной рутиной. Она способна тронуть, но это заслуга скорее музыки и визуала, чем геймплея. Монотонные действия заставляют ждать, когда же игра наконец закончится. Если бы в Steam была возможность поставить нейтральную оценку, я бы выбрала её. Игра не плохая, но и не выдающаяся
悼亡游戏。它对悼亡的理解,始终带着一种温柔而古老的保守性。只是在故事的周边,有太多旁逸斜出的抒情,我反倒希望沉默还能再长久一些,像《A Ghost Story》里Rooney Mara独自吃派那样,把时间一点点拉长,长到几乎失去戏剧性,只剩身体替悲伤慢慢熬过去。也只有在那样的空旷与缓慢里,人才能重新看清自己在自然中的位置;这是他的处境,也是爱的处境。可我依旧喜欢这些具体的抒情。劳动让生活继续,回忆让死者流淌,雕刻让爱终于有了形状。人死以后,留下来的,偏偏全是这些细碎的事。修茅屋,修花园,修菜圃,说到底,不过是在修修补补地维持破裂的生活。同时它对音效的使用也惜字如金。语言撤掉了,台词抽空了,只剩篝火燃烧时的噼啪作响、冬风袭来的凌冽,连绵秋雨落下时无休无止的潮湿。自然的声响就这样重新贴回了生命的经验,替人说出那些已经说不出口的东西。我也并不相信“最先被遗忘的是声音”这种说法。因为很多人的经验恰好相反,声音常常会留得更久,甚至比面容更顽固。而游戏中那些妻子教丈夫听音、学着弹奏的片段,恰是在提醒,声音大概是最难久存之物,贴着耳畔活过片刻,转眼又要归还给空无与沉默。我尤其喜欢亡妻从树中走出,与爱人在雪中共舞的那一笔。舞停了,等她消失,远景里那棵刻着两人爱心的树,也在风雪中轰然倒塌。多像《霸王别姬》里那一下戏台倾覆、尘烟四起。一个人的记忆、一个时代的记忆就这样坍塌了。对于看客而言,难忘的正是他们与回忆之间的那些迟迟不肯松手的拉扯。爱永生不死,而你我须臾,沧海一滴。
Das Spiel ist sehr passend ausgearbeitet. In den ca. 90 Minuten hat man viel Zeit sich mit dem Thema Verlust auseinanderzusetzten. Das ist nicht leicht. Zumal ich das Gefühl habe, dass sich unsere Gesellschaft mehr mit dem Thema im Alltag auseinandersetzen sollte. Es gehört unabdingbar dazu.
bella storia,nonostante la ripetitività voto:7
♥♥♥ Animasyonları sade ve oldukça yavaş ilerleyen 1-2 saatlik bir oyun ama oyun zaten bir yas sürecini işliyor yani yavaş ilerlemesi normal, sadece biraz sabır istiyor oyun sizden..Karısını kaybetmiş bir adamın sabrından istiyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3738153194 [spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=3738153645 [/spoiler] Eşi ile yarattığı anıları, unutmak adı altında kendi elleri ile parçalaması beni sinir etti ya.. anlıyorum bi yas süreci içinden geçiyor ve ormanın derinliklerinde tek başına, sadece ölen eşiyle birlikte olan anıları ile yanlız kalmış durumda sürekli günlük rutinlerini yapıyor ... Ben onun yerinde olsam çoktan kafayı yemiştim iyi bile dayandı. Yazarken bile kendimle çeliştim ya ben olsam ben de anılarımızı tekrar hatırlatacak şeyler yapmak isterdim ve sonra hepsini yakardım, parçalardım muhtemelen. Kenara bir yere atınca hala varlığını biliyorsunuz ama kendi ellerinizle yok edince... Oyun boyunca kafamda şu üç şarkı çaldı, sizde dinleyin... - https://open.spotify.com/intl-tr/track/3pK21lsBmOGbYKZk6LRDpr?si=5f6db92914794e45 - https://open.spotify.com/intl-tr/track/57ubvcEcYkUkn0iNb5wy6x?si=38fc456e90d8443f - https://open.spotify.com/intl-tr/track/10GpJ9L6UoijNfqP5cmgAp?si=5832f5e168c64e85
枯燥至极,对Florence的拙劣模仿罢了
A man who has lost of his wife and is going about his daily tasks whilst everything reminds him of memories they shared together. The game is slow and you do repeat tasks, however the story and music really add to this and I would say it melted my little black heart a little bit
I do recommend this game, but I see it less as a game and more as an art piece that's a meditation on a feeling. Granted, grief is something I've known my whole life, so connecting to that feeling was probably easy for me. I gave up on the gameplay almost immediatly, really, it's just purely for the ride. Also, it does have some Train Dreams vibes and it probably made it easier for me to get into the whole atmosphere. Overall, I recommend it, it's a nice and sad journey.
Wake up -> Daily chores -> Think of me wifey -> Carve a tribute to wife -> Sleep. This game summarized. Like, I get it, they want us to be in his shoes, life is monochrome without my other half, it's a cliche. But most games, at least the ones I played so far these repetitive moments are inserted into the middle of the game only for like 2 or 3 loops, then after followed by a number of more sped up loops that play automatically, and that's usually it for this mechanic. We can easily understand the message, it served its purpose. But in this game the routine, the menial work is the majority of the playtime, and it's just boring to watch this clinically depressed guy performing minimum activity required to continue his life without a single line of dialogue. So after doing the same thing over and over and over again, our guy eventually moves on, and that's the ending, as you can easily guess. Good for him. But unfortunately my mind also had already moved on from this game when I started the 5th day of the same repeated tasks. A whole sawbuck for this? Noway. Last Day of June, When The Past Was Around, A Space for the Unbound, pick something else. This should be priced at ~$3 or free.
История конечно душевная , картинка приятная ,но делать такой геймплей ,который за 1,5 часа умудрится показаться душным ,это надо постараться . По скидке в 80-90% был бы рад ,а так будто переплатил.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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