
Hyperspace Dogfights is a juicy jet-combat roguelite in which you blast, dodge and slice your way through masses of technologically inferior baddies. Your jet evolves differently on each run and becomes stronger and weirder by gathering some of the 300+ available items.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first I wasn't sure if this game was worth it but after trying it I slowly got more and more addicted because of all the cool upgrades/weapons you can use. The visuals are very cool too! As a science fiction enthusiast, I rate this game 10/10.
One of the best roguelikes I have ever played. The visuals are beautiful and the combat is fluid and satisfying.
Really, seriously fun. Got it for a song. I was sold by the tagline of "Luftrausers but as a Rouge-like campaign", and while that is an accurate description it's worth noting that this game executes that about as well as I imagine it could be. Considering this just kind of randomly caught my eye it is criminally underrated and deserves another recommend.
this hard to learn harder to master game is so satisfying to win. with many, many unlocks you will have more then enough to do, as long as you're good enough :3 Genuinely good game with so much fun gameplay
Jets with swords.
this game rules i only wish i could look away from the action to read the dialog more often cus the worldbuilding is really fun
It's confusing to me how little of a community this game (and this dev in general) has. Without exaggeration, an absolute masterpiece in roguelike and bullet hell game design. Please play it.
Super fun punchy roguelike with a surprising amount of depth and unmatched style. I probably clocked a hundred hours in this from itch.io, but I figured I would buy it again so I could write a review on Steam since goodness knows the game deserves it. Plus, it seems to be what laid the groundwork for the very interesting universe of the Hyperspace Anthology, so kudos for that!
A surprisingly great game that is nonetheless approximately as underrated as AI War II. Some upgrades are actively harmful, some are ludicrously strong, but you can choose not to nab an upgrade and you get enough upgrades in a given run that the balance works out. I try not to be nasty about other reviewers, but complaints about "frame-dropping" are almost certainly from those who didn't go into Settings and realize that the pauses are deliberate to help you in high-intensity situations, and can be switched off. That being said, there IS an awful-awful-awful green-on-black stage that is not at all accessibility friendly, and is hellish to navigate in general. Aside from that, though, I very much enjoy this game, making one of the only games in this genre I like at all. It isn't my usual jam.
Big fan of Hyperspace Deck command so I had to check this out. It is a bit rough around the edges, I think understandably since it was the dev's first game published on Steam, but there still is a lot I like here. The kinetic action and sound design is on point here, everything feels impactful and cronchy. The action is super fast and engaging, lot's of upgrades, weapons and unlocks to keep the gameplay fresh. I can see myself sinking a lot of time into this. My two main complaints are: [list] [*]The clouds look absolutely ugly, wish I could just turn them off, because they are constantly in my vision. I think the graphics and aesthetics generally work well, but just this one element is bugging me. [*]I couldn't get my controller to be recognized. Not such a big deal, I can play with mouse+keyboard just fine, but controller would be my preference. [/list] I wish Sleeper Games was more popular so that the dev could spend some extra time on polishing and QoL, there's really something special in each of them. I'll be doing my part, I am now 100% a Sleeper Games fan and will get all of them eventually.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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