
Hell is Other Demons is an action-platform shooter, with Roguelite elements. Explore a sprawling, hand-crafted world full of demons, insanely over-the-top boss fights, and a heavy synthwave soundtrack.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Arcade Excellence [/h1] Hell is Other Demons is an arena-based arcade game developed by Cuddle Monster Games. Essentially HiOD is a wave-based arena game where you shoot and jump on top of enemies to kill them while collecting gems. HiOD has a pretty simple core, but it’s incredibly well executed. [h1]Positives: [/h1] [list][*]The presentation here is great. I really liked the art style, character design and sound design. There’s also unlockable palettes to add some visual customization if that takes your fancy. [*]The gameplay is really well done. You can kill enemies in two ways, shooting them or jumping on them. You also have an ultimate attack that has more of an AoE effect to it. Jumping on enemies to kill them is really satisfying (especially if you get an upgrade that makes this do more damage) and the shooting stuff is done well too. There are quite a few different weapons and they’re all well varied and well balanced. There’s only one or two that I don’t particularly like, but for the most part they’re all great fun to play with. [*]The controls are really tight, as you would want from a fast-paced arcade game. I never felt like I was dying because the game wasn’t responding the way I wanted it to or anything like that. [*]The first of the game’s two modes is the Campaign mode. It’s a series of individual levels, item shops and boss fights. The gems you collect from killing enemies can be used in the item shops to unlock new weapons, abilities and passives. Each level also has three objectives (as far as I’ve seen, they’re the same for every level: no weapons, no ultimate, flawless) that will earn you extra gems. I do think the difficulty ramps up a little too quickly in the campaign, but it’s pretty good. The arcade mode is definitely the main event though. [*]The Arcade mode is great, this is where I’ve had the majority of my fun with the game so far. It’s a string of levels each with three waves that progressively get more difficult. Collecting gems levels you up every so often, and when you level up you select an upgrade for your character (the variety of upgrades is great). Every two levels you move to a different zone that introduces new enemies to the mix which helps keep things fresh. You also get weapon drops every so often (according to a tooltip, mostly these come from completing a wave without getting hit but I’ve got them other times too) which add some more variety to each run. [*]The enemy variety is great, with each zone adding more. There’s a good balance between the really simple enemies and the more challenging ones. In fact even the simple enemies can be pretty tough to deal with in large numbers. [*]There are a few unlockable characters for the Arcade mode. I’ve only got three of them right now, but the ones I have are well varied and I like playing all three of them. They all have different strengths and weaknesses which is great. [*]The Arcade mode has an online leaderboard. [/list] [h1]Negatives:[/h1] [list][*]You do get a dash that lets you go through enemies and projectiles, which is helpful, but you can only dash horizontally. I would have liked to have been able to dash in different directions. [*]Not a huge issue, but I would like to see some more achievements added. As it stands there’s only five in the game and one of them is particularly difficult. [/list] [h1]Verdict: [/h1] HiOD is an excellent arcade game with simple but well executed gameplay and a good amount of variety. The Arcade mode is definitely the focus, but the Campaign can be fun too. If you’re a fan of the Arcade genre, this is definitely one to pick up. If you found this review helpful, please consider following my curator page: [url=https://store.steampowered.com/curator/33633486/]Kemo's Corner.[/url]
[b] Hell is Other Demons [/b] has all of the features that make a great arcade shooter - combine that with an awesome aesthetic, and you have one of the better games in this genre. You can choose between 2 game modes. The arcade mode works like a simple arena roguelite where you can grind points for the leaderboard. After each stage, you can pick between different upgrades, additionally to finding new weapons during the level. The campaign is a little different. In the story mode, you can explore a small map with road forks, buy upgrades, and fight bosses. There are a few annoying bugs that don't affect the game too much. I had most of the achievements unlocked for some reason, also the 'alt+tab' command is temporarily locking my screen (I am sure it will be fixed soon). The game settings are pretty good, you can remap controller and even change the color palette. It's very similar to [i] Gunlock [/i] in gameplay and format, but with a lot more content and mechanics. The soundtrack and visuals are pretty good (just getting it out of the way), although it's a little difficult to tell what is going on due to blinding effects. There are several arena themes with different types of enemies, and some of the stages even have unique features like traps. For the most part, the gameplay and mobility tools are relatively responsive, I just wish I didn't pick up weapons automatically. You can do most of the generic platforming moves like double-jump, dashing, hovering and head stumping which gives the game dynamic gameplay. There are plenty of unique weapons and upgrades, additionally to a few special attacks. I have not played the arena that much, but I think it has a good loop for those that like high-scores, and the story provides enough content if you just want some skill progression. [h1] Pros: [/h1] + good game settings + 2 modes, character unlocks + nice variety of upgrades and weapons + responsive platforming + pretty graphics, awesome music + achievements & leaderboard [h1] Cons: [/h1] - mostly small bugs [b] Overall Thoughts: 9/10 [/b] What can I say, it's just a really good game all around. It has plenty of content to justify the price. You can wait for a few patches until those achievement bugs are gone, not a big problem for me. [code]For more Hidden-Gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
The game is nice and promising, but the controls sucks. Movement and Aim are on the same stick and the camera shake like crazy. You can solve the camera shaking in the options, but the Aim can't be changed.
Hell is Other Demons is an absolute blast to play. You should already be playing it instead of wasting your precious time scrolling through reviews ! A true indie gem. (a gem crafted in hell ? ^^) It's a perfect blend between 2d platformer and bullet hell, intense and challenging. All that with gorgeous pixel art, sexy soundtrack and huge replay value. The dev is also really active and listen to the feedback provided by the players. Crème de la crème, the game supports high refresh rate monitors, so no need to suffer with sub par 60hz ! Well recommended. [h1]Rating 7.5/10[/h1] [url=https://store.steampowered.com/curator/38118731/]Click here to follow my curator if this review was useful to you.[/url]
This is exactly what I've been looking for. I've only played like half an hour so far but I'm already hooked as [b] hell.[/b] We're talking about fast-paced wave-based arcade action that involves jumping, double-jumping, dashing, stomping, firing, gliding, supercharging your special guns, collecting gems to invest in better weapons, gadgets, and permanent upgrades. The controls are tight and super on point from what I can tell. I can already see myself pouring a lot of time into this one. Take my recommendation with distinction. EDIT: So now that I've played for a bit, the game turned out as an absolute must-buy. Dear developer, tack sâ ♥♥♥♥♥♥♥ mycket, and cheers from Germany.
Aaaaaaah, why are the controls so bad!???? Before they added aiming this game was super frustrating to play, and now the game is *literally* unplayable! WHY ARE MOVE AND AIM BOUND TO THE SAME STICK!??? The worst part is that this game looks super good. If there was an option to control moving and aiming with the different sticks, or to aim with the mouse, I would probably give this game a positive review.
A truly fantastic arena game which features a robust arcade mode and a mission based story mode, both with tons of unlockable stuff which will give you a nice feeling of progression even when you lose. The art and music are top notch and so is the gameplay, simple yet quite deep thanks to the several movement options and the various upgrades and weapons you can obtain. Heavily recommended to every fan of games like Downwell, Mega Man (especially the X and Zero series), Risk of Rain (the first one) and Super Crate Box.
Absolutely fantastic game. I have a deep love for games that can do pixel art well. It's not easy to use only a couple colors and end up with beautiful, distinct looking artwork, but somehow HiOD pulls it off. Aside from the great art, the game itself plays well. The controls are fluid and responsive, which is a must for any shooter, but particularly arena shooters. I never felt like any of my losses were due to the game working against me. As for content, I haven't beaten it yet, but it seems like there's quite a bit. Lots of cool arenas to battle in and a variety of worlds, each with their own artistic style. I also like the variety or weapons and skills. Oh, you can also upgrade them all, which adds a bit of an RPG like element to the game. I can't really think of any negatives. The most I can say here is that this is a game for a certain player. Do you like pixel art? Difficult games? Platformer/shooters? If you said yes, you'll probably like this game. If not, this one might not be for you. To conclude, I've enjoyed my time with this one. I bought it at launch and it was worth the money. I'll be watching this dev to see what comes next.
Quick Description: -Hell is Other Demons is an incredibly addictive arena shooter w/ an old school aesthetic. This game is filled w/ content that includes 3 different unique modes, and jam packed w/ style and top notch mechanics. This is a must play for game lovers out there. What's Good: -You'll immediately be drawn in by the art direction. It's a really cool old school aesthetic that mixes some elements from Game Boy and Super Nintendo, but w/ a modern polish. Each set of levels has a unique color palette and looks great visually from start to finish. -There are 3 modes and each are fun and offer new challenges. The campaign mode is going to be very similar to a stage based arena shooter. It's fantastic and will take most players at least 5-8 hrs to complete. The Arcade mode is the rogue-light mode and is a great choice for replayability. The final mode is the Lava mode which is kind of like a reverse Downwell experience where you are climbing up while avoiding both enemies and the lava beneath you. You don't have weapons in this mode, which adds on a new layer of challenge. -Really solid mechanically. Moving, jumping, shooting, and using your special weapons all feel really good. Being able to stomp on top of enemies was a great choice and adds more strategy to how you eliminate enemies while avoiding projectiles and hazards. Movement is buttery smooth which is a must for a game like this. -Excellent difficulty curve that slowly eases you in and then pushes you to master the mechanics. I never felt overwhelmed and was always able to complete a level w/ enough time and practice. Mixing and matching upgrades is really important as all bosses have different weaknesses, so sometimes it's a matter of trying out a new upgrade combo. -Excellent value at just $10. I picked this up for $2 last October which is insane value for a game this good. This is a solo devs first project which is pretty amazing. I will be supporting this dev moving forward w/ anything he develops. Could Use a Few Changes: -The learning curve is a bit steeper than the average game. Although I thought the campaign introduced a solid tutorial and slowly pushed you forward, I could see less experienced players struggling to get much traction early. -No accessibility options. It would have been nice if there was a way to make a few changes for beginner players or ppl w/ disabilities. Being able to manually add lives or slow down enemy movement is something games are starting to offer more frequently. -The screen can become flooded w/ projectiles and enemies at times in the later levels and deep in the arcade mode. It can become difficult to distinguish everything apart which can lead to taking damage when you aren't expecting to. This was pretty rare but it will happen on occasion. It's kind of the nature of the beast when it comes to this genre and this art design. Thoughts: -I loved close to every minute that I played this game. I still haven't unlocked all of the upgrades and have barely put a dent into both the Arcade and Lava mode, so there is still plenty of content for me to complete. I loved the Campaign and I'd recommend this game w/ that mode alone. Having the other two modes really puts Hell is Other Demons over the top. This really is a great addition to almost any Indie fans library. Consensus: -Solid Game (Tier 3 and makes up 25% of my reviews). Hell is Other Demons really isn't getting the attention it deserves. It is such a fun game that I am happy to recommend to pretty much everyone. Support a talented dev and pick this gem up the next chance you get!
[h1]見づらいだけのゲーム[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 「なんでこれやめたんだっけ?」と完全に記憶が忘却していたのでインストールし直してプレイ。 すぐに思い出した。 この作品はルームクリア型のツインスティックアクションだ。 次々と現れる敵に対してジャンプや攻撃といったアクションで立ち回ってルーム内の敵をすべて倒すと先へ進めるという仕様となっている。 そしてこのゲーム、アートワークがひどい。 自分自身も自分の攻撃も敵も敵の攻撃も同系色なのでとにかく見づらく、これが制作者の表現したいことなのか、オプションで見づらさを改善する機能は一切ない。 あとついでに言うと操作性も悪く、ツインスティックのゲームは基本的に見下ろし型なのだが、本作は横型の2Dアクションにもかかわらずツインスティックの操作なのでとにかく遊びにくい。 キーコンフィグがあるので設定の変更は可能だが、焼け石に水である。 例えばデフォルトだと 攻撃:RT ジャンプ:A となっていて右スティックで射角調整となっている。 これを横画面アクションのように 攻撃:X ジャンプ:A にするとまともに遊べるように見えるが、今度は右スティックの射角調整をするのにいちいち攻撃ボタンを離さなければならず、結局ツインスティックの操作を要求されるという始末。 オートエイムも一応あるが敵が四方八方から出現する激しいアクションでオートエイムがどれほど役に立つかなど論じるまでもないだろう。 ゲームデザインと操作が噛み合っておらず、アートワークも壊滅的な視認性となっていて、過去の自分がすぐやめたのも至極納得であった。
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