
Hyperspace Dogfights is a juicy jet-combat roguelite in which you blast, dodge and slice your way through masses of technologically inferior baddies. Your jet evolves differently on each run and becomes stronger and weirder by gathering some of the 300+ available items.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Now I am royally, *Royally* awful at this game (or at least I think so). But with that being said, holy hell. The lore is awesome, the gameplay is insanely addicting, I still can't tell if I should be using pure keyboard or keyboard and mouse controls and I love every second of it. Get the game, trust me it's worth it
So here I was searching on steam for something unique that's close to a rogue-like. After hours of searching I stumbled upon this little gem at first I honestly wasn't expecting much did the first run died a few minutes later. Then did the second run tried my best at maneuvering as you can go forward back and sideways did pretty good this time able to clear a stage got a new weapons and upgrades but then later died again. So the third time I tried my very best got some interesting upgrades then lost to a boss. Then I realized I just want to play more of this stuff every time I play so I decided to give it a review so here I am saying its a good game. By good I mean loads of items to choose from, different classes of ships, interesting ways of moving your ship, both ground and flying enemies and probably more. P.S. I didn't had three runs in total at the time wrote this review I may have way more I just generally suck at playing video games so don't judge me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been playing this for years, but only recently on Steam. Revisiting again and buying it properly this time (sorry!) Stefan, you make an intriguing glimpse at larger lore in all of your games, they are mechanically engaging, generally balanced, with the right amount of challenge and incentive to make it harder on ourselves as we're ready to. Arcade-esque roguelike gameplay in a high-sci-fi setting. Scratches the itch for me <3
推荐又不推荐的样子,一般?反正可以试试 不支持所有手柄 键鼠操控可以按T切换成FPS也不提 明明可以写出来的 不过看起来也不会再更新了
At first I wasn't sure if this game was worth it but after trying it I slowly got more and more addicted because of all the cool upgrades/weapons you can use. The visuals are very cool too! As a science fiction enthusiast, I rate this game 10/10.
i love this this for how immersive it can be. I come here in my quietude to live the mech-jet pilot in the endless space war. also, if you have one on hand, maybe try switching out the WASD keyboard controls with an arcade stick. It feels very responsive/ adds another dimension/ another way to play. :> RECOMMENDED: SOLAR JETMAN (1990)
To not distract the developer from making games, the positive review has been removed
this hard to learn harder to master game is so satisfying to win. with many, many unlocks you will have more then enough to do, as long as you're good enough :3 Genuinely good game with so much fun gameplay
One of the best roguelikes I have ever played. The visuals are beautiful and the combat is fluid and satisfying.
I'm older, I've never been into overly twitchy/fast-paced games, and "bullet hell" is always a turnoff for me. I've always liked more medium-paced, physics-based games. If you're like me, hold up a sec and check this out. Hyperspace Dogfights is a fantastic game, like a more physics-based, Finnish-style cave-flyer Time Pilot.* — DETAILED GAME SUMMARY (Skip if you just want the bottom line) — The main gameplay loop is flying around a super-fighter with some sort of randomized weapon loadout, fighting never-ending waves of enemy fighters, bombers, gunships, tanks, boats, AA gun emplacements, etc. Each enemy killed gives you credits you can spend on upgrades. In each level, you have a definite mission to complete, and once it's completed you can either leave right away, or stick around to blow more enemies up to earn more credits. The difficulty in each level grows over time, so the reward/risk ratio increases. There's always a pull to stick around to earn enough points to stay ahead of the curve. Once you've completed a level, you go to an intermission screen where a (usually unrevealed) upgrade is offered for a certain amount of points -- a different gun you can switch back and forth between, a passive upgrade, a special weapon, etc.. Once you're ready, you start the next mission. The missions are randomized, roguelike, and there's some interesting variety in them. In-game, you have a shield that decreases when you take damage, but regenerates when you're not firing. If you're hit while your shield is down, you lose half a "heart". You have 3 hearts, which amounts to the ability to take 6 hits before game over. Hearts sometimes drop randomly to repair your ship, and sometimes you can buy them with credits. Some upgrades increase your maximum hearts. — BOTTOM LINE — It's a great "zoning" game with a lot of roguelite-style variation that feels like it never plays the same twice. UI is a little unconventional, which, as far as I'm concerned, is always negative, but it's at least self-explanatory, simple, and works. Really great game that's just some good, more cerebral arcade-shooter fun that has a good pace for people who aren't into the complete twitch-style bullet hell stuff, which I'm not. I'd say it's a medium-speed roguelite arcade shooter that is fast enough to challenge without overwhelming, and slow enough to enjoy and watch the boomies. A favorite of mine that stays on the HDD for when the mood strikes me. Highly, highly recommended. — WHAT THE HELL IS A CAVE FLYER — * Cave-flyers are a distinctly Finnish genre of game that arose out in the indie game development scene in the 1990s, inspired by the old Thrust-style arcade games and the Worms games like Liero. They primarily featured side-view 2D flight combat in relatively restricted environments, often with destructible environments and multiplayer play. Wings, Auts, and Triplane Turmoil are examples. * Time Pilot was a series of two arcade games from the 1980s that featured a hyper-futuristic plane fighting in aerial combat against waves of fighter planes, bombers, and flying fortresses, played in top-down 2D. The primary thing that set it aside is that movement was free in any direction, unlike your average scrolling arcade shooter.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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