
Microbes and Machines is a roguelite action game where you control a little bubble robot that fights against the forces of evil.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the game is overall fun, there are 2 big issues that completely kill it off. The first one is that the dungeon random generation doesn't make sure to make any actual paths to special rooms (or even the boss of the floor). This means that some runs are completely impossible, simply because there is no path to the boss. The other issue is that once you level up your stats a lot, leveling up certain stats starts giving drawbacks. This makes absolutely no sense. Why should the player permanently lose 1 upgrade he gets from a lv up in favor of another? It basically forces you to restart after all the leveling, just to use your level ups in the right order to dodge the penalties. It's also hard to tell just how impactful certain stats are. For example, you can increase your crit damage (not sure why you should ever take +1 crit damage over +1 base damage...), but the game doesn't tell you how high your crit chance even is. Or how much hp an hp cell restores. Or how big of an impact luck has on drop rates. Some monsters are also ridiculously overpowered if multiple of the spawn. For example, monsters that shoot only while touching a wall and that bounce a lot can be flying all over the room at insane speed if there are a few of them in a single room, since they tend to fall into corners and end up bouncing off of each other all the time.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]◆はじめに◆[/h1] まるでつまらないゲームをわざと作っているかのような作品である。100円作品はほぼ駄作というのがお決まりだが、その期待を裏切ることのないありふれた駄作。 [h1]◆どういうゲーム?◆[/h1] ありふれたローグライトのツインスティックゲーで独立した部屋を渡り歩きながら敵を倒して先に進むゲーム。 [h1]◆操作性◆[/h1] メニュー周りのレスポンスがやや遅め。 [h1]◆遊びやすさ&利便性◆[/h1] 移動と射撃と回避の3ボタンの説明があるぐらいでチュートリアルはない。遊びやすさとしては死んで再プレイする際にいちいち出撃演出があるので地味にテンポを阻害している。 オプションでは画面サイズの変更操作のガイダンスがなく、初期はフルスクリーンで起動だがオプションの画面変更の項で何を押せばスクリーンサイズが変わるのかわからなかった。 [h1]◆グラフィック(アートワーク)◆[/h1] 白、黒、赤、緑の4色がメインで構成されたレトロテイスト。低価格作品らしくアートワークとしては見どころ無し。 [h1]◆遊び心地・触り心地・体感的なもの・感想◆[/h1] ゲームルールはありふれたツインスティックゲーで個性無し。それでいて純粋につまらない。 まず右スティックでの射撃だが弾数制限があり、すぐ弾切れになる割にはリロードが長く、その間は敵の攻撃の回避に専念しなければならないため戦闘が冗長でテンポが悪い。ついでに射程も短く、狙いをつけてもぶれるので単純に当てにくいのもだるい。回避も回避距離が短すぎて本当に回避しているのか怪しいレベル。 この時点で一本のゲームとして欠陥だが、問題点はまだまだある。 敵との戦闘では部屋移動後にどこかに敵がポップするのだが、開幕で何もしない敵と、猛烈に射撃をする敵が最初の層からいるので「敵の湧く演出が見えた場所からまず離れる」以外の行動がとれない。「敵の湧き場所に位置取りして密着射撃」なんてことをやったらすぐにこちらが死ぬ。 晴れて敵を倒すと経験値アイテムや鍵を落とすことがあり、経験値アイテムを取得して最大まで貯めるとレベルアップとなってスキル取得ができるのだが、驚くべきことに敵を倒しても経験値アイテムが必ず出るわけではないので戦闘をする動機が弱い。それでいて敵を全滅させないと次の部屋に行けないという仕様だ。戦闘の動機づけを制作者は意識してくれ。「いるから倒す」じゃないんだ。「倒す利点があるから倒す」んだ。 さらに経験値アイテムも鍵も拾わないと割と早く消えるので敵が複数いる場合、1体倒してアイテムをドロップしたらすぐに取りに行かなければならず、ライフがそもそも少ないのに無駄にリスクを冒さないといけないのも疑問を覚えるゲームデザイン。リスクとリターンが見合っていない。 そしてゲームオーバーになってもこれといって得るものはなく、ただ最初からやり直しである。よくある「コインを貯めて永続強化を施して徐々に楽になる」なんてものはない。 要するに根幹のアクションがつまらなくてリプレイ性も皆無で「面白い」と感じる要素も何一つないのである。 [h1]◆総括◆[/h1] 100円という値段が「出来が悪いけど安いから勘弁してくれ」という免罪符にしか見えない。 競合の優れた作品は既にたくさん生まれているのに何も学んでいないのだ。その上、何一つ新鮮さのない陳腐なゲームデザインはもう純粋に制作者のゲームデザインのセンスが欠けているとしかいいようがない。 「どうすればゲームが面白くなるのか」の真逆を突っ走っている。
Roguelite where we explore through procedural rooms, progress is saved and the graphics remind me of downwell, for the price it was a good purchase.
Yeah so basically a microbe killing machines
Very good game, it's fun and it pays well on the steam deck, the only thing I've noticed is that the menu navigation feels a bit slow, it takes about one second o register a second input
Cheap and great aesthetics, but keys are useless as you always have enough to open the 1 crate on each layer. The items from the crates doesn't activate or seem to work. The rooms are extremely repetitive, having the same 3 enemies and only 1 gun. Enemies have a DPS cap to make you not overpowered but it ends up backfiring as getting upgrades basically does nothing except if you upgrade damage. Not enough variety but the music is cute and simple and the bosses are fun but a little too easy. I have found 2 different glitches which are easy to do, first walking while opening the map doesn't stop the character from walking, glitching the camera when you close it. And the other is game breaking giving you at least 3 levels every time you die as the room counter doesn't stop and only randomly stops a while alter giving you tons of exp. It said i explored 1100 rooms. i died after ca.30.
Wow I was NOT expecting to like this as much as I did. And I was going into this expecting to enjoy it. I bought it while it was on discount at 84 cents. However, ignoring the discount, as of writing this, it only costs 99 cents at full price. A must get given the quality of the build with the affordability of the price. You won't be dissapointed. Also, I jumped in, ended up playing for a full hour without even realizing it. Don't worry about the "rogue-lite" elements. The game actually auto-balances difficulty so that while you become more powerful every run, the enemies also become more powerful. So if you are afraid of "the more runs I'll do, the easier the game will get and that will ruin it for me". Don't worry. The game doesn't get easier. This is a purchase that will last you a good long while.
Microbes and Machines! This is a solid take on a rougelike game, especially for the price point and value for money. I really enjoyed the difficulty and replayability of the game, I think the mechanics are good and lead to plenty of replays trying to get further in the levels. The only major thing holding this game back is a key defining mechanic that is unique to this game only and no other rouguelikes, this is a really good foundation that only needs one more major unique mechanic to be a really quality rougelike. The music of this game is really good, it suits the atmosphere and themes really well. I would have liked to hear maybe a different track while fighting enemies, or even better maybe adding a filter or a quiet edit of the level themes while exploring and picking up in pace when battling. I think the simple graphics work well, I really enjoy the scrolling backgrouds which were added in an update, it adds a lot to the overall design. More physical obstacles and objects in the foreground would go a long way to make each of the rooms feel more unique and not empty. To add to this the levels have different music and sprites, but it would be nice if they had a more defined theme. Adding in more level themed background objects and design would really compliment the music really well. The boss fights are another great element of the game, they feel rewarding to overcome and move to the next area. Having the map show exactly where the boss is made it a bit easy and predictable to advance forward. With all things considered this game is amazing value for its price, adding in slightly more content will make this game really shine. I rate it 7 Microbes out of 10 Machines, keep up the good work!
O jogo é bem legalzinho, ele é bem simples (oque já era esperado pelo preço) mas consegue ter todos os elementos base de um roguelike e executa eles de uma forma interessante. Se eu tivesse que reclamar de algo, além da falta de originalidade já que o jogo não introduz nenhum elemento novo para o gênero, seria a palheta de cores que me deu uma dor no olho em alguns momentos, mas tirando isso acho que vale a pena.
로그라이크 인듯 로그라이크 아닌 게임. 레벨시스템이 있고 레벨업시 랜덤스탯 3개중 하나를 올릴 수 있습니다. 레벨은 몹을 잡을때 나오는 경험치 구슬이나, 맵에 경험치 같은곳 가면 됩니다. 단, 스탯을 일정수치 이상 올리게 되면 다른 스탯에 패널티가 가는 구조이며, 예를들면, 공격력을 올릴 시 체력이 줄어들거나, 받는피해감소를 올릴 시 공격력이 줄어듭니다. 레벨과 이를통해 올린 스탯들은 죽어서도 유지됩니다. 로그라이크(트) 요소로는 게임내 열쇠, 아이템 그리고 추가 스탯이 있는데, 추가 스탯은 ?방(룰렛방) 또는, 적들을 콤보로 처리할시 조금씩 주어집니다. 근데, 콤보처리 판정이 좀 이상해서, 적 두마리씩 끊어잡는 컨트롤을 해야하며, 풀 파밍을 원한다면, 모든 방을 다 돌아야하는데, 미니맵 보면 알겠지만, 그냥 지칩니다. 아이템은 ?방중 한 군데에 있습니다. 얻기위해선 표시된 자물쇠만큼의 열쇠가 필요합니다. 3시간 했는데 나쁘진 않았으며 할거없으면 뭐.. 전 그만합니다.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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