
Build amazing marble contraptions with IncrediMarble! Enjoy idle incremental tycoon sandbox simulation gameplay with the best physics Unity can offer. It's like that old toy you had as a kid!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a idle game with marbles, hard to go wrong with that combo. Bought this one after the shoutout on alpharad gold
paying extra for sandbox mode is just stupid
I know Joe and Jacob's friends with this dev (Alpharad Deluxe really boosted the scores of this game) but this game needs a ton more work in order for it to be fun. I really love the ideas that this game brings but why should I spend 60 MINUTES on this game waiting to get 1 new piece. Genuinely disappointing currently. I don't enjoy/ want to be keeping a computer on over night and this game basically requires that. Not everyone can even afford to be doing that anyways. Sure this is supposed to be a more afk/watching game but I'd like to have some fun building with pieces to then watch for afk stuff cause atm this isnt worth the $5 I paid for this. THIS GAME IS GREAT in the aspects that it has twitch integration and can be better in the future (2024+). Maybe given a lot more chances in the future. Maybe changing the money whether it be decreasing the price of items to maybe unlocking like 5 pieces per price spent. Adding a way to shift and select/ moving pieces and maybe even decreasing the bonus time and the pipes to make the game more playable instead of a 5 year slog to get everything you want, Besides you can't change the settings to make the game windowed so I could move it to a side monitor. This game is "in early access" for like 3+ years now which the dev even has his twitch integrated into it and hasn't seemed to touch the game. I hope to see this game in a better state eventually as it'll still be on my radar but I'd rather have my $5 for a Mc Donald's hamburger
The game lacks huge QoL features like being able to copy, paste, and sell back groups of contraption pieces. You might not think this would be an issue at first, but as you progress, the whole game revolves around moving or replacing most of your pieces. It takes forever, and it becomes annoying. Also, absolutely no goals of any kind. No challenges, no achievements, no nothing! The only progression in this game is for new pieces to use. New pieces that you will have to move, remove, or relocate a thousand times.
Bought this game for my boys, who loved playing and creating their digital marble runs. This game operates on a build to earn type system where you can earn in-game currency to unlock more usuable pieces. They played for over 15 hours and had not unlocked several pieces yet. Today the game blue screened and shut my PC down and now all of their progress is GONE and they are so upset. Would not recommend in it's current state.
i love marbles
It's marbleous!
IncrediMarble is a quietly inventive indie title developed and published by Dave Kap that blends the tactile joy of marble-run construction with the slow, satisfying feedback loop of an idle/incremental game. At a glance, it resembles a digital toy box filled with ramps, funnels, spinners, and launchers, but beneath that playful surface lies a surprisingly engaging system built around physics, optimization, and creative problem-solving. Rather than chasing spectacle or constant progression pressure, the game invites players to experiment, observe, and refine at their own pace. The core experience revolves around designing marble tracks that generate value simply by functioning well. Players begin with a small selection of parts and a modest flow of marbles, then gradually expand their toolkit by earning points as marbles travel through scoring elements. This creates a gentle but compelling loop: build a structure, watch how marbles behave within it, identify inefficiencies or missed opportunities, then tweak the design to improve performance. Because the physics feel consistent and readable, even small changes—an altered angle, a new junction, or a relocated scoring zone—can have noticeable effects, making experimentation feel meaningful rather than arbitrary. What sets IncrediMarble apart from many incremental games is how strongly it emphasizes spatial creativity over pure numerical optimization. While upgrades and unlocks are important, progress is not solely about increasing values on a spreadsheet. Instead, players are encouraged to think like designers, considering flow, momentum, and routing. A cleverly arranged track that reuses vertical space or loops marbles through multiple scoring areas can outperform a brute-force approach, rewarding ingenuity rather than sheer accumulation. This design choice gives the game a toy-like quality that feels closer to creative sandbox software than to traditional idle clickers. As the game unfolds, complexity emerges organically. Early constructions are simple and forgiving, but as more components unlock, layouts naturally grow denser and more intricate. Managing space becomes a challenge in itself, as players must balance visual clarity with efficiency. This is where IncrediMarble becomes especially engaging for tinkerers: there is almost always a better configuration to discover, whether it’s smoother marble circulation, cleaner routing, or a more elegant overall structure. Watching a fully optimized build run smoothly, with marbles cascading through layers of machinery, is a reward in its own right. For players who prefer pure creativity without progression constraints, the optional sandbox mode offers a different way to engage with the systems. By removing costs and progression requirements, this mode transforms IncrediMarble into a digital marble-run workshop where imagination takes center stage. Here, players can focus entirely on aesthetics, physics experiments, or elaborate contraptions without worrying about efficiency. This dual structure—incremental mode for progression-minded players and sandbox mode for builders—broadens the game’s appeal significantly. Visually, the presentation is clean and functional rather than flashy. Components are clearly defined, marbles are easy to track even in busy layouts, and the interface prioritizes readability over ornamentation. This simplicity works in the game’s favor, as it keeps attention on motion and design rather than visual noise. The understated aesthetic reinforces the sense that IncrediMarble is meant to be observed and enjoyed slowly, almost meditatively, as marbles follow the paths you’ve carefully laid out. The pace of the game is intentionally relaxed. There is no urgency to check in constantly or optimize every minute, making it well suited to both short sessions and long, experimental play. Players can leave builds running, return later to see accumulated progress, and then spend time refining their creations. This flexibility makes the game especially appealing to those who enjoy background or “second screen” games that reward patience rather than constant input. That said, the game is not without minor rough edges. As a largely solo indie project, some interface elements feel basic, and occasional quirks in marble behavior or tracking can appear in very complex builds. The overall structure also relies heavily on player motivation; there are no dramatic milestones or narrative hooks to drive engagement, so enjoyment depends largely on how much satisfaction you derive from building and optimization itself. For players who need strong external goals, the experience may feel too open-ended. Taken as a whole, IncrediMarble is a thoughtful and distinctive blend of physics simulation, creative sandbox, and incremental progression. It succeeds not by overwhelming players with features, but by offering a space where curiosity and experimentation are constantly rewarded. For fans of construction toys, idle games, or calming simulation experiences, it provides a uniquely soothing loop that encourages both creativity and quiet obsession. It may be modest in scope, but its charm lies precisely in that restraint, making IncrediMarble feel less like a conventional game and more like a digital playground you can return to again and again. Rating: 8/10
its good, fun, but i hope u like waiting for yr monny to go up...
:steamhappy:
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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