
A unique blend of puzzle-solving and action-platforming. Play a lone Shiba Inu charged with commanding massive, marching crowds to the goal in Story Mode, or create your own via the in-game Stage Creator!
Modeled estimate, not a reported figure. How we estimate →
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About
WORK LIKE A DOG
HUMANITY is a third-person puzzle-action game where you become a dog to command massive, marching crowds of people to jump, turn, push, float, shoot, and climb their way to salvation across 90 story-mode stages.
READY, AND…ACTION!
Devious puzzles and strategic thinking is broken up with more action-focused elements and platformer-like levels, even some epic boss battles!
CREATE YOUR OWN LEVELS
Bring your ideas to life using the intuitive Stage Creator, be it a straightforward puzzle, action stage, or heck, even an artful sculpture!
(OPTIONAL) VR Compatible
Immerse yourself like never before as you tower over the teeming, ant-like people! Mu ha ha ha ha!
Whether on your standard display or in the optional VR Mode, watch as breathtaking swarms of people follow your commands to the exit, all in HUMANITY’s stark iconic style, courtesy of director and celebrated visual designer Yugo Nakamura and famed game creator Tetsuya Mizuguchi (Rez Infinite, Tetris Effect: Connected).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一年半前的契机接触到这款游戏,入手之后断断续续玩了一年才玩完,这期间还了解了下游戏的工作室背景和创作灵感,综合这些,整体的体验用“实验性”一词来形容最佳不过了。 先从一个简单的问题开始:游戏到底是什么类型的?起初我以为就是一个简单纯粹的解密游戏,主要玩法也就是推推箱子,之后发现处理这个问题还是挺棘手的,虽然游戏着重体现的是解密,但后面几章也融入了不少的RTS元素和动作游戏元素,逐渐模糊了游戏在类型上的特征。 不得不说,这种实验性的玩法结合在解谜游戏里面确实极为罕见,但是我不能支持游戏这种融合性玩法做的很出色好玩,甚至可以说做的是有问题而且令人恼火的,RTS元素的加入使得后期关卡的某些机制(如呼唤)的手感非常奇怪,不过好在这些有设计问题的关卡不是特别多,稍微忍忍还是能接受的,除了这些关卡外,大部分关卡在设计上还是非常出色的,综合来看,游戏的游戏性还是属上乘水平,而且很有特点。 至于游戏的主题和灵感什么的,我这里是看了PS上发布的一篇采访 (https://blog.zh-hant.playstation.com/2023/05/17/2023517-humanity-2/) 是关于游戏主要作者/设计者中村勇吾先生和首席制作人水口哲也先生的相关访谈,从访谈内容上看,游戏灵感来自于“鸟类的群体行为”,从游玩过程中也可以明显的感受到来自作者关于人类学,社会学和哲学的深刻思考,中村勇吾先生将自己的设计理念融入进实验而前卫的游戏主题之中,为游戏额外蒙上了一层神秘的面纱。 最后谈及游戏的画面和音乐,可能是受限于Unity引擎的原因,其实画面确实没有什么记忆点,为数不多令人印象深刻的地方也就是停留在各章节前变化莫测的人体艺术还有游戏结束后的动画了。至于主要风格采用IDM的游戏音乐,其与生俱来的实验性大大增强了游戏的疏离和迷幻感。(不得不提的是两个月前游戏取消了User Stages的功能,说实话我没想明白为什么要取消这个能让玩家和创作爱好者交流的平台,这游戏机制还有很大的空间供创作者们开发和利用,当然也有可能是游戏太冷门导致都没什么创作者去发布作品) 如果你喜欢解谜游戏,同时也向往体验一下前卫的设计风格,HUMANITY绝对是非常好的选择,如果你渴望纯粹且利落的解密体验,那么这款游戏估计会让你大失所望,但无论如何,这是一款优秀且发人深省的作品。
Bardzo ładnie zrobiona i świetnie zbalansowana gra logiczno-zręcznościowa. Estetycznie pomysłowo zmienia się (lub nie) wygląd postaci. Do samego końca pojawiają się nowe grywalne mechaniki - nie ma nudy, Najpierw grę przechodziłem na jakiejś testowej subskrypcji cloud, ale dostęp się skończył i save'y przepadły. A niedługo potem przechodziłem grę od nowa i wcale mnie to nie znudziło. Nawet myślę, że teraz - zaraz po skończeniu gry - mogę już zacząć grać od nowa. W VR też próbowałem - fajnie to wygląda, ale nawigacja zbyt męcząca na dłuższą metę (jak to VR).
레밍스 생각나서 사서 해봤는데 분위기는 좋은데 챌린지 퍼즐 부분이 좀 어거지로 깨야하는 것들이 많아서 살짝 식었음. 딱 짜맞춰서 진행되는 퍼즐을 원한다면 잘 안맞을 거 같음. 동선을 만들어놓고 끝이 아니라 타이밍에 맞춰서 배치변경을 요구하기 때문에 이 점이 취향에 안맞는다면 하지 않는 것을 추천. 저는 그게 좀 마음에 안들어서 일단 쉬는 중인데 어차피 플레이타임 2시간은 이미 넘어서 버려서 환불도 못하고 할 거 없으면 그때 다시 해볼 거 같음.
A genuinely breathtaking 7/10
Another Mizuguchi masterpiece.
tunes!!!
Evocative premise. Was decently fun. Could've been better but I'm satisfied.
クリア日: 2024/03/17 👍️
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Sí.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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