
仙途有尽道无尽,探索风格迥异又危险重重的世界,追寻传说中的不传之秘,打造专属至宝,从数百种灵法与神通中,构建属于自己的战斗流派。于此方世界吐纳天地灵气,探索多方世界,结识仙友道侣,请尽情体验修仙RPG游戏《道衍诀》。
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这尼玛做出来妥妥高销量的东西,麻痹的居然跑路了?呸!
Update too slow, no updates since 4 July. Too tired for waiting their updates. It seems the developer has abandoned this game and has no intention of continuing its development. This might be a scam. DO NOT BUY THIS GAME!!
作者已跑路,刚想起来 回来给个差评吐个口水拉黑了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最速跑路开发商,建议大家给现实的公司找出来然后拉黑……
路边一条跑路犬
已跑路
已跑路,再买国产EA我就是狗!!!
制作组跑路了,千万别买
差评挂到工作室实现更新公告里的承诺 1.游戏只做了序章,沙盒模式也没开.地图小,走几步路就过年结算了,所以npc死的很快.整个探索世界的感觉很像降级版鬼谷八荒(出的早卖200w+.有一半是工坊的功劳)不过是明雷,战斗体验好一点. 2.说起战斗,技能配招很好,不是随机刷词条而是每个派系有专门设计,配招和perk也很多.搭配测试使得战斗还挺下头. 甚至有点早年玩大菠萝II,搭配角色技能的感觉. 3.希望扩大世界添加兴趣点point of interest, 4.提高境界的新互动:例如提高境界后可以快速挖矿选项 5.现阶段npc互动虽然有一些巧思不过依然有些generic,建议添加家族以及组队系统增加沉浸感. 1.The game is halfway done, and you can only play a fixed plot from an unfinished story to explore some mechanics of the game. Although the map is small, each turn (game year) could ends after you move a few blocks, causing NPCs to decease quickly (NPCs have a lifespan in this game like Tale of Immortal). 2.Exploration-wise, this game is similar to "Tale of Immortal," but instead of random encounters, it fully implements symbol encounters which is better. 3.Surprisingly, the combat system is impressive with its well-designed skill trees and combos. It’s reminiscent of the character-build system in the early Diablo series. Instead of random attributes or perks, each faction/skill has unique designs, and there are plenty of combos and possibilities to experiment with, making the battles quite engaging. 4.I would suggest the team expand the world by adding more points of interest both generic and fixed. Introducing new interactions for higher-rank players, like a quick mining option, would be beneficial. 5.Currently, NPC interactions have some clever elements but still feel a bit generic even boring. Adding family, team, apprenticeship and even abduction systems could enhance the overall immersion.
赶紧跑 别买
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.