
In this first-person puzzle escape room game, you are trapped in the mysterious Mystwood mansion. Explore the mansion and find hidden compartments while solving puzzles and deciphering codes to find a way out. Will you escape or linger to uncover the mansion's final secret?
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In this first-person puzzle escape room game, you are trapped in the mysterious Mystwood mansion. Explore corridors and find hidden rooms while solving puzzles and deciphering codes to find a way out. Will you escape or linger to uncover the mansion's final secret?


You find yourself trapped inside the mysterious Mystwood Mansion. The door behind you is locked and the only way forward is to delve deeper into the mansion. As you explore the mansion's many rooms you discover that someone has orchestrated a series of puzzles and challenges to keep you from escaping.


Each room of the mansion is filled with puzzles to solve and codes to decipher. As you take on the mansion's many challenges someone seems to be watching your every move...


Poke around to find clues to help you solve the puzzles. Interact and study 3D objects to find important details.


Will you escape the mansion's grasp or are you up to the challenge to access the final room?

Five puzzle-filled rooms with hidden sub-areas
Dynamic hint system
Beautiful and immersive environments to explore
Many objects and secrets to find
Multiple endings
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very nice but short puzzle game! I'd say, great for beginners. Made by Swedish Indie devs, this game is both pretty streamlined & charming, which makes it a crisp experience. You get 4 big escape rooms with plenty of puzzles within. 99.9% of them are great! The name "Mystwood" also reminds me of MYST, don't know if it was intentional. MYST still sends shockwaves through the puzzle genre, even after 30+ years! The only TRUE FLAW of the game is when a part of the puzzle says "Ten to Four" which OBJECTIVELY means the time 3:50, the devs decided it wrongfully means 4:10! (I get English is not their first language, but come on!) The time 4:10 would say "Ten past Four", DEVS PLEASE FIX THIS ONE SINGLE FLAW and the game would be 100% perfect. Nevertheless, it is a decent but short puzzle game. (Ignore my hours, I fell asleep.) Get it here on sale for $8, or retail for $1.
This game is cute and the short amount I played was fun, but the motion blur when you move around gave me motion sickness, and unfortunately there is no option to turn it off within the settings. It's disappointing because I feel like I would have really liked this game if it didn't make me feel sick to play.
This game is great. The puzzles make sense and feel satisfying, the hint system helps nudge you in the right direction without flat out telling you the solution, and the art style is simple, cohesive, and easy to look at for hours. So why do I not recommend buying it? Simply put: [u]The Price[/u] This game does not have the length, nor originality, to justify such a high price. Even on sale for 50% off it still felt a bit too steep for the amount of content I got. Even when I spent a bunch of extra time stumbling around before finally caving and using hints the rare few times I needed them, I still finished in about 2.5 hours. The remaining 0.5 hours I played were to get the rest of the achievements. As for originality, pretty much every puzzle in here is a puzzle that's been done before in a million different ways. Whether its a Pigpen cypher, Fill in the blank, Negative space reading, Morse code, or even that one puzzle type that has you use specifically sized measuring cups to reach a seemingly impossible number amount. And [i]I know[/i] that not every puzzle game can be 100% original. Even with the standard puzzles, this is still [b]a good game[/b], but again, [i]not worth [b]$8.50[/b], much less [b]$17[/b].[/i] The price point is my only sticking issue here. This should really be a 5 or 6 dollar game. If the devs ever lower their price, or start putting it on sale for 75% or greater, or you just have money burning a hole in your pocket, then by all means, buy the game. It's still quite fun. Otherwise you should probably pass for a better or cheaper Escape Room game.
[h2] 🥈Excelente Scape Room [/h2] OS puzzles são variados e a dificuldade na medida certa. Vasculhe o cenário em busca de pistas. Pense em como combinar e abstrair as pistas que encontrar. Funcionou muito bem para mim e minha irmã. Tudo muito bem planejado para causar o 'ahá!' a cada solução, Se as dicas no cenário não forem o bastante o jogo provê 2~3 dicas para cada puzzle no menu. Usei essas poucas vezes. status: 💯 zerado e 100%
Extremely short game if you don't get stuck on many of the puzzles, interesting but far too short, wait for a heavy sale
The game is quite good, the puzzle are not too difficult but still interesting enough. But I finished the all game in 2h i don't think it is worth it. if on sale for 5 dollars may be
游戏是好玩的,基本上有个高中英语水平就能看懂,不难。但是这游戏有一点令人恼火:没有回头路可以走的同时,不给明确的关键节点指引(并非只谜题的hint)!!!并且无法实时存档!!!哪怕你给一个房间设置两三个关键节点存档呢!!! 这就导致,最开始进屋才提示你要把包裹放图书馆,此时门已经关了,万一你没拿就进屋,就必须重开;最后从图书馆走出来下楼,告诉我包裹送出了,眼前回到了最初的大厅,房门也开了,我以为通关就退出了,结果发现其实还有个房间我没玩,但是读档要从走进图书馆开始,没办法直接玩那个房间!!!
A fine escape room style game. The puzzles are simple, and nothing new, all gimmicks I've seen before. I know it's probably hard to be creative in this space when there are plenty of games like this. The game is fairly simple and straight forward. None of the puzzles are that hard and took very long. To get the actual ending, you have to jump through some hoops, only one of which really creates any real challenge, and that's because of the way the game works, not because it's a difficult puzzle. It's really just an issue of remembering one thing. Which I didn't. So I had to play the game all over again. Which I flew through, bypassing much of each area. This really could have all have resolved by allowing the player to go backwards and saving the state of the game on exit. However, the game doesn't do that. Checkpoints only occur after rooms, so after trying to stop mid room once, I realized I couldn't do that again. And an inventory system seems obvious for a game like this, as well as being able to pin items that you need to see while interacting. Escape Simulator does this, and it seems like a no-brainer. Also sprinting... so slow. Despite that, I enjoyed the game. Is it the best, no, did it scratch the escape room itch, yup. It's pretty short, even playing it a second time to get the actual ending, it only took me less than four hours with 85% achievements. Not worth it to go back and get those last three. Would I pay full price for it, no. Is it worth it on sale if you like escape room games and you need to scratch the itch, yes.
Интересная эскейп-головоломка, которая сможет удивить даже ветеранов жанра: простые задачи в совокупности с большим количеством элементов интерьера заставляли вглядываться в каждый уголок, в каждую подсказку, в каждый кусочек паззла. Внимание к деталям, бэктрекинг и некоторая доля нелинейности оставили приятное впечатление и позволили насладиться каждой минутой игры. Если не знаете английского - не печальтесь, прохождение со словарем не будет в тягость, так как язык довольно простой и понятный. Быть может такое препятствие для Вас сделает головоломку еще интереснее!
a well made escape room game that doesn't do anything crazy with the formular, but gives you 4-5 hours of satisfactory puzzle solving at just the right difficulty to need to think here and there without getting too stumped ( at least for me).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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