
Jack Move is a JRPG that features a unique blend of gritty cyberpunk story telling, turn based battles and beautiful modern pixel art. Take on the role of Noa, a vigilante hacker who is thrust into a world of murder, kidnapping and dark research after her father goes missing.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 3 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 79% | — | $365.8K |
| $19.99 | 147ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu simplesmente amei Jack Move! 💜 Entrei esperando um RPG divertido e encontrei uma aventura cheia de personalidade, com uma pixel art maravilhosa, trilha sonora incrível e um visual cyberpunk que me conquistou logo de cara. A história é envolvente, os combates são estratégicos (A Boss final é uma desgraçada!) e a Noa é uma protagonista bem carismática! É aquele tipo de jogo que te prende sem precisar de dezenas de horas para ser incrível. Se você gosta de RPGs, tecnologia e hackers, recomendo demais! Recomendadíssimo para fãs de RPG, cyberpunk e pixel art! ⭐⭐⭐⭐⭐
Jack Move has the bones of a great game. The pixel art and aesthetic are great. The soundtrack is amazing and a true highlight of the game. Noa is an attractive and appealing heroine and MC. The RAM/Hardware/Software system is interesting. But unfortunately the game lacks the muscle to be a recommendation. The world looks cool. It is small, but that's OK. So is Kamuro-cho in Like a Dragon. The difference is that while Kamuro-cho is dense, with a building to enter or a side quest in every alleyway and nook, the world of Jack Move is ultimately a Potemkin Village. That cool looking shop in the Corpo District? You can't go in? That abandoned shack in the slums? Just a façade. Side quests? There is one, a straw millionaire fetch quest that feels ultimately purposeless and not worth the effort. The mechanics, as I said before are cool on paper. You have RAM slots that are finite but can be upgraded. You fill these slots with Software which are essentially spells: offense, healing, buffs, and debuffs. You also have Hardware and three slots for it. This allows you to install armor, attack buffs, enemy info scans, external RAM, and other beneficial abilities. Combat uses a paper, rock, scissors mechanic where you spend much of the game focusing on the weaknesses of the enemies. The system is easy to get and you can brute force your way through 90% of the game if you understand it. And that is where Jack Move blue screens. At the end of the game, mastery of the triangular combat system isn't enough. To beat the final bosses you must have a mastery of the buff/debuff/and cache (skip a turn for a defense boost) mechanics. The problem? the game never really teaches you about these or encourages their use until you are at the very end at which point it's easy to feel bait and switched because you now MUST play the game a way you've never been required to play before. Also, the system breaks down because you have a single player character throughout the game, Noa. Noa must be your tank, your mage, your bard, your attacker. Again, this isn't an issue until late game where it would be really great to have an additional character or two. Honestly, while the RAM/Hardware/Software system is interesting, it would really open up in a party of 3 where you'd have more room to experiment and learn about the various abilities As it stands, Jack Move feels like a sampler of a bigger, game. If expanded to a 15-20 hour game, with more places to go, things to do, people to meet, and opportunities to customize the characters and let the mechanics breathe, this would be a definite thumbs up, but as it is, I can't recommend this game unless you are getting a DEEP discount. Still, props to a solo dev form trying to do something a bit different
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $19.99 |
| 44ratings |
| 78% |
| — |
| not modelled |
| $5.99−70% | 25ratings | 84% | — | not modelled |
| $5.99−70% | — | 84%* | — | not modelled |
| $2.39−88% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jack Move is a traditional japanese role-playing game (JRPG) except it's not Japanese and you don't have a group. The pixel-art animations were very good, but I found the graphics of the decors a bit generic and boring. Too many software upgrades in the store offered from the getgo, and it was overwhelming. I did not like how limited in RAM slots you were throughout, limiting your battle choices severely. The "Install" feature to swap things was borderline useless because it took a turn better spent doing something else. The color-coded weaknesses in battle, with a distinct cyberpunk flavor instead of the usual fire-water-air-earth-etc. elements, were a nice touch. It was clever how the hacker terms were used in menus (ex: patch for items). The story was simple and I liked it. I also liked how after almost every story event, the NPCs had a different thing to say. Completely skippable but I appreciated the world building. Also skippable were the old-school random encounters, a feature I appreciated when trekking back for collectibles or getting lost. Weird that for secondary quests, I sometimes found the required item but didn't know I had. Jack Move was a good but not amazing JRPG that didn't waste my time with padding. I finished in around 9h30 so it was short for the genre. Yet it should be 2-3 hours shorter for most other players as I did spend lots of time talking to people again and doing all secondary quests except one.
The game is cool and all, BUT: Few side quests and different map interactions. The game is extremely short; after doing everything there was to do, I finished it in 4 hours. The final battle was a terrible experience. The battles in general are "hit the enemy with what they're weak and then heal yourself." There are numerous abilities, but none are worth using, except those that cause damage. That said, the game is beautiful, with incredibly good music. It's a shame that the story is so cliché and the combat is so unchallenging.
This game is overall pretty good. It's on the shorter side, but you can tell it takes its inspiration from previous 16 bit classic RPGs. It's nice to get a RPG with a more scifi/cyberpunk theme. The art is really well done. The music is pretty good, however it can get a bit repetitive. This game sticks around just long enough to be fun without dragging things out. Honestly, if you're looking for a shorter RPG that sticks to the basics and does them really well, this is a good option.
Jack Move has a lot of style with some unique and funny dialogue. For a indie game, I'd say it's a success; at least laying the foundation for further games in the future. With that being said, there are some flaws that hold it back from being better than a passing grade. The game's story is disappointing. With all of the futuristic style put into the environment, the story doesn't do enough to create a compelling world. The story in itself is short as well. I should mention that the combat follows a rock, paper, scissors format, which by today's rpg standard is uninspired. It's not bad, but it's simplicity without added elemtents gets dull. I think the developer had a vision to make a cool rpg with a tragic story, which he accomplised. I just wish that the story, characters, futuristic world, combat system, etc. were given more substance to really make the game stand out.
A fun little game. not too long. I was able to finish the game over a couple sessions. Don't go looking into some complicated turn-based game. Your options for dmg are limited to 4 types and it is basically amounts to "is the enemy weak to this, then use this, etc". It has a lot of quality of life features. Probably my favorite is being able to turn off or double random encounters. I probably shaved off an hour of repetitive battles which would have been too easy and not provide any decent exp. While also speeding up leveling for certain encounters. Overall a fun little game.
Jack Move é um JRPG bem tradicional com uma "skin" cyberpunk. Gostei bastante do estilo visual e da jogabilidade. A história também é legalzinha. O combate é simples e segue aquele esquema de pedra/papel/tesoura com elementos dos ataques. Desde que você use o tipo de ataque certo (indicado pela cor), as lutas são triviais. Destaque para os dois últimos chefes. São as únicas batalhas que precisam de estratégia e ficaram muito boas.
[h1]네온 불빛 아래, 아버지를 찾아 해킹하는 소녀[/h1] 브라이트 타운의 자경단 해커 노아가 되어, 거대 기업 모노마인드에 맞서 사이버스페이스를 해킹하며 실종된 아버지를 추적하세요. 대만의 개발사 [i]‘So Romantic’[/i]이 제작하고 [i]'HypeTrain Digital'[/i]이 배급한 사이버펑크 턴제 JRPG, [i]‘잭 무브(Jack Move)’[/i]입니다. [hr][/hr] [h2]배경과 줄거리[/h2] 브라이트 타운에서 자경단 해커로 활동하는 노아 솔라레스는 어느 날 소원해진 아버지 애브너가 거대 기업 '모노마인드'에게 납치당했다는 소식을 듣습니다. 의식을 디지털화하는 연구를 하던 애브너가 왜 표적이 되었는지, 그리고 모노마인드가 그 연구로 무엇을 꾸미고 있는지 알아내기 위해 노아는 위험한 진실 속으로 뛰어들게 됩니다. 가장 친한 친구이자 전술가인 라이더, 전직 스파이인 삼촌 귄 블레이클리의 도움을 받으며, 노아는 살인과 납치, 암흑 연구로 얼룩진 사이버펑크 속 어둠을 파헤쳐 나갑니다. [hr][/hr] [h2]장점(Pros)[/h2] [h3]거친 만큼 흥미로운 사이버펑크 서사와 도트연출[/h3] 거대 기업의 음모, 실종된 아버지, 의식 디지털화라는 소재가 얽히며 전형적이지 않은 거칠고 진지한 사이버펑크 스토리를 그려냅니다. 가벼운 톤의 캐릭터 디자인과 대비되는 어두운 세계관의 낙차가 배경을 그려냅니다. 또한 하이비트 픽셀 아트 특유의 세밀한 캐릭터 모션과 네온이 흐르는 배경 연출이 사이버펑크 장르의 정체성을 확실하게 살려줍니다. 전투 연출이나 컷신에서 보여주는 카메라 워크와 이펙트가 도트 그래픽의 한계를 잘 넘어서, 몰입감을 유지하는 데 큰 몫을 합니다. [h3]군더더기 없는 일직선 구조의 진행[/h3] 여러 갈래로 흩어지지 않고 스토리를 따라 명확한 한 방향으로 진행되는 일직선 구조 덕분에, 다음에 뭘 해야 할지 헤매는 일 없이 서사에 온전히 집중할 수 있습니다. 불필요한 사이드 루트나 뺑뺑이 돌기가 없어, 짧고 굵게 이야기를 즐기고 싶은 유저에게는 상당히 쾌적한 진행 방식입니다. [h3]사이버덱 커스터마이징이 만드는 전략적 전투[/h3] 전투 중 소프트웨어를 장착해 역할을 자유롭게 전환하는 '사이버덱' 시스템이 이 게임의 전투를 훨씬 입체적으로 만들어줍니다. 마치 '파이널판타지7'의 마테리얼 시스템을 보는듯한 느낌이었습니다. 공격, 방어, 버프용 소프트웨어를 어떻게 조합해 장착하느냐에 따라 매 전투의 양상이 달라지기 때문에, 고전 JRPG의 턴제 전투에 현대적인 전략성을 더한 느낌을 받을 수 있습니다. [hr][/hr] [h2]단점(Cons)[/h2] [h3]설명 없이 쏟아지는 전문 용어[/h3] 사이버덱, 소프트웨어, 각종 해킹 관련 시스템 용어들이 충분한 설명 없이 계속 등장해, 장르에 익숙하지 않은 유저라면 초반부터 따라가기 벅찬 느낌을 받을 수 있습니다. 분위기를 위한 용어 사용은 이해하지만, 최소한의 튜토리얼 없이 남발되는 전문 용어는 몰입보다 피로감을 먼저 안겨줍니다. [h3]짧은 플레이타임이 주는 급격한 서사[/h3] 사이버펑크 도트라는 흥미로운 요소를 이용하였음에도 전개되는 이야기가 짧은 플레이타임과 더불어 급격하게 진행됩니다. 작중 캐릭터의 과거나 서사에 대해서 너무나 빠르게 진행되기에 게임의 주재의식과 더불어 캐릭터의 정체성을 떨어뜨린다고 느꼈습니다. 플레이어가 찾아볼 시간도 없이 오로지 그들만의 이야기처럼 진행되기에 정작 게임을 하는 플레이어는 소외감을 느껴 스토리에 대한 관심이 떨어진다는 인상을 받았습니다. [h3]이동 중 과도한 화면 흔들림[/h3] 필드를 이동할 때마다 카메라가 지나치게 흔들리는 연출이 계속 반복되어, 장시간 플레이 시 눈의 피로와 약간의 어지러움까지 유발합니다. 강도나 빈도를 조절할 수 있는 옵션이 없다는 점이 상당히 아쉽습니다. [b]개발자의 의도가 아닌 버그로써 많은 플레이어가 겪었다고 합니다. 유니티 기반 엔진을 사용하면서 발생하는 게임 내부 문제인 것 같습니다.[/b] [h3]전투 중 도망치기 부재[/h3] 전투에 진입하면 무조건 끝을 봐야 하는 구조로, 굳이 싸울 필요가 없는 잡전투에서도 도망칠 방법이 없습니다. 템포가 늘어지는 전투가 반복될수록 선택권 없이 매번 끝까지 소모해야 한다는 점이 진행의 답답함으로 이어집니다. 이를 해결할 방법으로 치트요소로써 설정에서 인카운터율을 조절하거나 배틀을 바로 이길 수 있는 편의 기능을 만들었습니다. 개인적으로 이러한 방식은 편의성은 높여줄지라도 치트에 대한 접근성이 높아져 게임의 전체적인 재미와 관심을 떨어뜨린다고 생각합니다. [h3]긴장감이 부족한 낮은 난이도[/h3] 사이버덱 커스터마이징이라는 전략 요소가 있음에도 불구하고, 전반적인 전투 난이도가 낮아 소프트웨어 조합을 깊게 고민할 필요성을 느끼기 어렵습니다. 전략성을 강조한 시스템치고는 그 전략을 실제로 시험해볼 만큼의 위기감이 부족해, 시스템의 매력이 충분히 발휘되지 못한 인상입니다. [hr][/hr] 일직선으로 뻗은 명확한 진행과 사이버펑크 특유의 매력적인 도트 연출로 확실한 개성을 보여주는 작품입니다. 다만 설명 없이 쏟아지는 전문 용어와 과도한 화면 흔들림은 몰입을 방해하고, 도망칠 수 없는 전투 구조와 편의 기능 도입은 애써 만들어둔 사이버덱 시스템의 매력을 충분히 살리지 못했다는 아쉬움을 남깁니다. 멋진 비주얼과 깔끔한 진행을 원한다면 즐길 만하지만, 전략적인 긴장감이나 쾌적한 전투 경험, 사이버펑크의 큰 이야기를 기대한다면 다소 아쉬울 수 있습니다. 화려한 '잭 무브'로 적들을 일망타진 해보세요. [h1]사이버펑크 도트 연출은 일품[/h1] https://store.steampowered.com/app/1099640/Jack_Move/ [hr][/hr] 도전과제 100% 완료 [b][u]2026년 01월 10일 4.7시간[/u][/b]
I loved this. Noa is so cool, and the entire setting is one of the nicest futuristic settings I've played. The attack animations are gorgeous, and the whole game looks great. The difficulty is just right. Some suggestions: The Dash delivery side-quest is missable, which isn't ideal, and please put the OST on YouTube!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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