
Jack Move is a JRPG that features a unique blend of gritty cyberpunk story telling, turn based battles and beautiful modern pixel art. Take on the role of Noa, a vigilante hacker who is thrust into a world of murder, kidnapping and dark research after her father goes missing.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Eu simplesmente amei Jack Move! 💜 Entrei esperando um RPG divertido e encontrei uma aventura cheia de personalidade, com uma pixel art maravilhosa, trilha sonora incrível e um visual cyberpunk que me conquistou logo de cara. A história é envolvente, os combates são estratégicos (A Boss final é uma desgraçada!) e a Noa é uma protagonista bem carismática! É aquele tipo de jogo que te prende sem precisar de dezenas de horas para ser incrível. Se você gosta de RPGs, tecnologia e hackers, recomendo demais! Recomendadíssimo para fãs de RPG, cyberpunk e pixel art! ⭐⭐⭐⭐⭐
Jack Move has the bones of a great game. The pixel art and aesthetic are great. The soundtrack is amazing and a true highlight of the game. Noa is an attractive and appealing heroine and MC. The RAM/Hardware/Software system is interesting. But unfortunately the game lacks the muscle to be a recommendation. The world looks cool. It is small, but that's OK. So is Kamuro-cho in Like a Dragon. The difference is that while Kamuro-cho is dense, with a building to enter or a side quest in every alleyway and nook, the world of Jack Move is ultimately a Potemkin Village. That cool looking shop in the Corpo District? You can't go in? That abandoned shack in the slums? Just a façade. Side quests? There is one, a straw millionaire fetch quest that feels ultimately purposeless and not worth the effort. The mechanics, as I said before are cool on paper. You have RAM slots that are finite but can be upgraded. You fill these slots with Software which are essentially spells: offense, healing, buffs, and debuffs. You also have Hardware and three slots for it. This allows you to install armor, attack buffs, enemy info scans, external RAM, and other beneficial abilities. Combat uses a paper, rock, scissors mechanic where you spend much of the game focusing on the weaknesses of the enemies. The system is easy to get and you can brute force your way through 90% of the game if you understand it. And that is where Jack Move blue screens. At the end of the game, mastery of the triangular combat system isn't enough. To beat the final bosses you must have a mastery of the buff/debuff/and cache (skip a turn for a defense boost) mechanics. The problem? the game never really teaches you about these or encourages their use until you are at the very end at which point it's easy to feel bait and switched because you now MUST play the game a way you've never been required to play before. Also, the system breaks down because you have a single player character throughout the game, Noa. Noa must be your tank, your mage, your bard, your attacker. Again, this isn't an issue until late game where it would be really great to have an additional character or two. Honestly, while the RAM/Hardware/Software system is interesting, it would really open up in a party of 3 where you'd have more room to experiment and learn about the various abilities As it stands, Jack Move feels like a sampler of a bigger, game. If expanded to a 15-20 hour game, with more places to go, things to do, people to meet, and opportunities to customize the characters and let the mechanics breathe, this would be a definite thumbs up, but as it is, I can't recommend this game unless you are getting a DEEP discount. Still, props to a solo dev form trying to do something a bit different
Jack Move is a traditional japanese role-playing game (JRPG) except it's not Japanese and you don't have a group. The pixel-art animations were very good, but I found the graphics of the decors a bit generic and boring. Too many software upgrades in the store offered from the getgo, and it was overwhelming. I did not like how limited in RAM slots you were throughout, limiting your battle choices severely. The "Install" feature to swap things was borderline useless because it took a turn better spent doing something else. The color-coded weaknesses in battle, with a distinct cyberpunk flavor instead of the usual fire-water-air-earth-etc. elements, were a nice touch. It was clever how the hacker terms were used in menus (ex: patch for items). The story was simple and I liked it. I also liked how after almost every story event, the NPCs had a different thing to say. Completely skippable but I appreciated the world building. Also skippable were the old-school random encounters, a feature I appreciated when trekking back for collectibles or getting lost. Weird that for secondary quests, I sometimes found the required item but didn't know I had. Jack Move was a good but not amazing JRPG that didn't waste my time with padding. I finished in around 9h30 so it was short for the genre. Yet it should be 2-3 hours shorter for most other players as I did spend lots of time talking to people again and doing all secondary quests except one.
The game is cool and all, BUT: Few side quests and different map interactions. The game is extremely short; after doing everything there was to do, I finished it in 4 hours. The final battle was a terrible experience. The battles in general are "hit the enemy with what they're weak and then heal yourself." There are numerous abilities, but none are worth using, except those that cause damage. That said, the game is beautiful, with incredibly good music. It's a shame that the story is so cliché and the combat is so unchallenging.
This game is overall pretty good. It's on the shorter side, but you can tell it takes its inspiration from previous 16 bit classic RPGs. It's nice to get a RPG with a more scifi/cyberpunk theme. The art is really well done. The music is pretty good, however it can get a bit repetitive. This game sticks around just long enough to be fun without dragging things out. Honestly, if you're looking for a shorter RPG that sticks to the basics and does them really well, this is a good option.
Jack Move has a lot of style with some unique and funny dialogue. For a indie game, I'd say it's a success; at least laying the foundation for further games in the future. With that being said, there are some flaws that hold it back from being better than a passing grade. The game's story is disappointing. With all of the futuristic style put into the environment, the story doesn't do enough to create a compelling world. The story in itself is short as well. I should mention that the combat follows a rock, paper, scissors format, which by today's rpg standard is uninspired. It's not bad, but it's simplicity without added elemtents gets dull. I think the developer had a vision to make a cool rpg with a tragic story, which he accomplised. I just wish that the story, characters, futuristic world, combat system, etc. were given more substance to really make the game stand out.
A fun little game. not too long. I was able to finish the game over a couple sessions. Don't go looking into some complicated turn-based game. Your options for dmg are limited to 4 types and it is basically amounts to "is the enemy weak to this, then use this, etc". It has a lot of quality of life features. Probably my favorite is being able to turn off or double random encounters. I probably shaved off an hour of repetitive battles which would have been too easy and not provide any decent exp. While also speeding up leveling for certain encounters. Overall a fun little game.
I loved this. Noa is so cool, and the entire setting is one of the nicest futuristic settings I've played. The attack animations are gorgeous, and the whole game looks great. The difficulty is just right. Some suggestions: The Dash delivery side-quest is missable, which isn't ideal, and please put the OST on YouTube!
I've played through Jack Move twice and enjoyed it both times. It is appealing to have a game that is straight-forward and simpler to understand than overly complex jrpg style systems tend to be. Its also nice having a shorter more manageable (byte-sized, sorry couldn't help it) length of game. If it was longer I probably wouldn't have gone through it again. One of the things that brought me back was the characters and their interactions, which brought a smile to my face each time. I enjoy the sound design and the music is awesome, Id happily sit in the neighbourhood just listening to it, and the battle music is engaging too! Everything in the game works smoothly and, as a solo dev myself, I appreciate the efforts put in to make Jack Move what a cool gem of a game that it is. Would definitely be interested in the next chapter if there ever was one :)
Jack Move is a small lovingly crafted Cyberpunk flavoured turn-based Jrpg homage that respects your time while providing neatly packaged story of fighting against a supercorp for the sake of your family and friends with just the right amount of humour and running around. For being a small indie game, and their first game! Jack Move is a good one to sink your teeth in if you just want to have a small adventure. The art is very nicely done and used creatively to show weaknesses and strengths of the enemies (minus the bosses ofc!) and boy the soundtrack is a joy to listen, outside of the normal battle theme that you will be hearing quite a bit in certain areas. To remedy the high encounters, if that is something that bothers you, you can turn them off, for extra challenge against bosses, or just tune them slightly up or down from the norm. Jack Move was a joy to play and I personally would love to see more something similar in the setting or in the style from the makers.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Gunk | $513.1K | 5.9K | 86% | $4.99 |
| Sky Force Anniversary | $513.3K | 2.2K | 92% | $9.99 |
| Disciples III: Reincarnation | $512.2K | 1.9K | 72% | $9.99 |
| UFO ROBOT GRENDIZER – The Feast of the Wolves | $512.1K | 657 | 84% | $39.99 |
| Dark Envoy | $512.1K | 876 | 71% | $29.99 |
| Out of Action | $512.1K | 996 | 79% | $19.99 |