
Explore an abandoned building, encountering puzzles and clues to discover what happened, as you try to escape in both your nightmares and the waking world. Be immersed in the hauntingly beautiful 3D atmosphere in this puzzle exploration mystery game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏体验一般,小众游戏汉化模组难找,只是为美术来的可以直接看实况,顺带一提破解版有汉化(虽然这游戏几乎没有一定要看的文字),不过美术确实没话说。
グラ綺麗で雰囲気も良かった。個人的にゲームの攻略とはあまり関係の無い部分に誘導されてしまう紛らわしい要素や一見関係の無さそうに見える部分に攻略に不可欠な要素があってスムーズな攻略はできなかった。スペル集めとか楽しかったし総評ではおすすめ。
唐突なグロ、ホラー要素あり。 廃墟が好きでたまらない人以外にはオススメしません。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is difficult to pick up and the advancements are not always straightforward, but the atmosphere is moving and tells a very specific story with no spoken dialect, no characters apart from your own self, and a simple yet poignant musical score that belies a sadness appropriate to the setting. The game is short, sweet, and deliberately slows you down to give you a chance to appreciate the aesthetics.
bgm好听,但是为什么我这么多bug
심야 공포가 주도하는 건물 탈출 게임이지만, 그렇게 무섭지도 않고 난이도도 쉬운 편이라 가볍게 즐길 수 있었습니다. 이해할 수 없는 기괴한 엔딩에 반감이 있었지만, 이 게임이 만들어진 배경을 알고 나니 적절한 엔딩이라고 생각이 바뀌었습니다.
This is a really good walking simulator with limited interactivity and some easy puzzles. You wake up not knowing who you are, where you are or why there is nobody else around. You will find some partially readable books and various notes and newspaper articles, but don't understand the strange symbols they are written in. The game alternates between day scenes and night scenes where you wield an axe and can go to areas you can't during the day. After bashing in a door you will wake up and have acces to a new area. After some progression you will be able to decipher the strange symbols and read all books and notes. There is also a little twist at the end. It's a fairly short game that you can probably finish in about two to four hours. There is no dialogue and very little sounds, but very nice soothing music in the background. My biggest gripe is the slow walking speed, though you do pick up some speed after walking for a couple of seconds. But the gameworld isn't that big and you unlock several short cuts. Also there are no achievements.
A slow, melancholic sort of game. I really liked it.
Ce jeu vaut le détour. Sorte de déambulation cauchemardesque ou de purgatoire (selon l’interprétation que vous en ferez) avec quelques puzzles à résoudre pour la partie ludique, Homesick est surtout, à mon sens, l’équivalent d’une nouvelle écrite. Une idée jetée sur palette graphique plutôt que sur une feuille blanche. Rien d’original, mais la DA et la musique (superbe) portent un sujet personnel, ce qui est très rare dans le monde ludique. Rien que pour ces raisons, le jeu m’a plu. Pour ce qui concerne la partie ludique, enfin, les puzzles m’ont parus liés à l’intrigue, pas d’esbrouffe, tout est logique à mes yeux ; c’est pour cela que je n’ai jamais pesté en jouant. Quelques heures de jeu à se creuser un peu la tête, dans un décor énigmatique, avec une très belle musique mélancolique, pour une intrigue et un final à interpréter ; je dis oui !
I'm mostly on the fence for the recommendation. The style is good and I appreciate a lot of aesthetics. The game is a good length for what it is and, overall, a good, thought not great, art game. Several gameplay and technical issues. The block puzzle was needlessly extended by having some of the cipher in another room, and with a plodding walking speed, the puzzle quickly got too long. Technically, there was a bug where I couldn't access my inventory or interact with anything causing me to reload and lose progress. Input remapping is done with text files, no volume controls, doesn't seem to remember that I don't want mouse smoothing. These issues are what tip the scale towards not recommending the game. Maybe when it's super cheap it'd be worth the price.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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