
A 2D automation sandbox adventure. Build an automated factory with Mana-powered machines, progress through an expansive tech tree, explore a vast and wonderful world, upgrade yourself with ancient technologies, and defend it all from invasions.
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About
A 2D automation sandbox adventure. Build an automated factory with Mana-powered machines and farming, progress through an expansive tech tree, uncover a vast world filled with wonder and danger, upgrade yourself with ancient technologies, and defend it all from enemy invasions.
You are Otto, a magical golem who awakens to find himself abandoned and alone. Seek out your ancient masters and learn what happened to them and the world – but first, you must build…
Crafting takes time. Instead, build a automated factory composed of Mana-powered machines, farming and monster husbandry. Design sprawling production lines connecting vital resource outposts to the heart of your factory. Reshape the world to fit your needs.
Forge your own path through dangerous lands. Find new ore deposits to expand your factory, uncover valuable treasures, and interact with the denizens of the world. Each new region is a unique blend of procedural generation and hand-crafted points of interest.
Otto is forever tethered to the powerful Apotheos; however, with the right materials these bounds can be expanded. Unlock a sprawling sandbox world region by region.
Delve into a massive technology tree, discovering new structures and materials as your factory’s power expands. Use ancient technology scattered throughout the world to upgrade Otto’s mainframe.
A mysterious auto-defense system has awakened to protect the world’s resources – from you! Defeat the drones with a sword, blaster, and an auto-defense system of your own.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Factoriolite with exploration. I really wanted to like this game, but for now I have to wait and see if the devs can figure out the conflicting key elements between exploration and factory building. Pros: - Pretty art style - Feel-good world building - Exploration is interesting and rewarding Cons: - Factory building and automation are janky with severe scaling issues - Combat is very simplistic - Base defense feels like an afterthought
EXCELLENT GAME A MIX OF FACTORIO AND TERRARIA, LOVE IT
I hope it keeps getting love. It's got a good vibe to it.
really good i see potential hope this continue and dev get 4502 dolars or more if he wants
Factorio meets Terraria
What a great gem of a game. Deserves more attention. Recently received direct help from the developer working out kinks with the experimental multiplayer. Had a blast playing with my bro. Highly recommend this one.
v0.6.12時点でのレビューです。 すごく楽しめました。 factorio系のゲームですが、インサータでの搬入や搬出がないことなど、factorioよりもとっつきやすいと思いました。 自分は資源無限で遊ぶのが好きで、ワールド生成時に資源を無限にしてプレイしていました。(簡単になりすぎるのもあれなので、ドリルを置く数は抑制的にしてましたが。) 工場を大きくしていく様子はやはり楽しいですね。 でも、襲撃や戦闘は一つも面白くなかったです。
Awesome concept. Too buggy. Straw that broke the camels back is that splitters are completely unusable, but you NEED them for managing farming & power. Appears to be a multiplayer bug
Factorio meets Terraria. Lots of fun once you realize the tutorial was utter garbage and led you away from what you can and should be doing. Just ignore it after you get the basic controls and sit back and enjoy the game :)
Very good for an EA game, there are things missing, like graphs and logic (for controlling the machines to prevent overproduction) and the exploration isn't there yet, but there's a lot of potential, looking forward to v1,0
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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