
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真结局 王子救了女主,那句落水狗小姐,虽然我感觉制作组想讲串联1代疯女王结局的悲剧故事……但我感觉却反而像是下一场革命的开端 当年一个任务失败的落魄特工和一个被救的天真女大学生,从两条破枪开始都能战胜独裁者完成革命,结局中即使政权再次遭到背叛,两人完全能够东山再起……真心期许制作组跳出悲情宿命的小格局,抛开单纯的命运悲剧闭环,把格局铺得开阔大气些。
希望可以出个创意工坊
1. 剧情也太短、太唐了。。找队友、死队友、找线索、杀boss四下就没了。。。 2. 人物塑造完全没有,什么阿尔法、贝塔、伽马,都可以展开一些的,啥都没有。。。 3. 多周目点数完全就是灾难。这个游戏,有什么值得开多周目??没有新的剧情、分支,纯纯堆数值去开啥新周目,为了挑战自己玩困难吗。。。
我说武器、装备、饰品制作成功率完全是没有必要的,强化成功概率完全没有必要、烹饪成功概率根本没有失败必要,有没有支持的?这种东西失败完全有点多余了,不应该有红色,只要有成功和大成功就行了,玩地狱难度只能一直大退sl弄大成功真的特别难,没有遗产就只能一点一点的弄。
一口气就玩了70个小时,主要是这肉鸽一把就得玩20个小时 爽点在于判定大成功,爆出好装备,以及抓获高品质队员的时候 中期玩起来惊喜不断,但是整体体量不大,玩的职业套路感觉不太多 总体好玩
所有骂过我的NPC,操你m,SB 所有骂过我的npc我草泥马
太他妈好玩了
97成功率4次失败两次,敌人载具武器超出射程枪枪命中666
21年玩的不亦乐乎,时隔这么久才想起来没有通关地狱模式,这下终究圆满了。
我记得demo很好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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