
Curious Expedition 2 is a turn-based narrative roguelike set in a reimagined version of the late 19th century that uses procedural gameplay and story elements to create completely unique and epic adventures every time you play.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 24 → 0.71/day in the week after.
About

Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 89% | — | $2.1M |
| $19.99 | 90ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩,但是为什么不做3,去做屎
从好久前的奇妙探险队1就开始玩了,画风有趣 事件丰富 玩法多样 代入感强。当熬过新手期,对游戏机制有大致了解且能初步认识地图(比如温泉的小土坡,村庄神殿的指示地标)之后正反馈拉满。同时也是科研友好的游戏,等待电脑跑数据的时候,随时能够打开玩一小会,也能随时暂停切出去继续干活。简单的剧情但是纯粹的好玩 美中不足的,一个是创意工坊问题,相信新地图新角色新剧本会让游戏的热度和寿命会大大增加;另一个是武器装备以及npc队员,希望继续打磨一下机制和数值。部分设计实在意义不明,比如存在大量相差不多的价格,但数值上完全上位的替代选择,或者能看出可以尝试搭配某类build(纯动物流、和平流),但实际玩起来总让人觉得“差点什么”达不到预期。从燃烧、中毒、护盾和电击等等,能看出策划想法很多也很有意思,但在实际装配到武器/角色/动物的时候仍然可以更丰富、联动更完善,1代的很多优秀玩法没有延续到2里(别捣鼓你那比在线竞赛了,做好游戏内单机部分的平衡性/好友联机部分的内容先) 目前没有看到竞品游戏,希望游戏越来越好,期待制作团队回来继续更新或开发CE3 瑕不掩瑜,在我这里属于神作5/5
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Korean, Spanish - Spain, Russian, Traditional Chinese
| $19.99 |
| 80ratings |
| 89% |
| — |
| not modelled |
| $4.99−75% | 37ratings | 66% | — | not modelled |
| $9.99−50% | — | — | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very interesting tropical island exploration game. Awesome theme. I like the procedurally generated islands, but you can go insane (literally) searching for rare resting spots, and some objectives are too vague. Dice based combat that's enjoyable. Absolutely built for the Steam Deck, great experience on there.
[h2]【ENGLISH VERSION】[/h2] I played the second game first in this series, haven't tried the first one yet (heard people say the first is better, but I won't comment on that). I've played a lot of similar games, and this one's art style really hits the spot for me. The story is also pretty engaging (with some moments that are both funny and heartbreaking). One thing I really wanna rant about: when I found out I could change the colors of my animal companions, I was shocked! Then they all turned into a rainbow mess. And you can actually eat your animal buddies (yeah, when you're starving, you can eat them—I'm not sure if you can eat human companions too). My jaw literally dropped. But I'm giving it a thumbs down for the following reasons. Some downsides: the UI isn't great, it blocks the view. The game content gets repetitive pretty fast—no real motivation to play long-term or crank up the difficulty. Inventory space is super limited, rewards after each mission are stingy, maps are tough, and the currency needed to unlock characters/items is way too high. Stuff like that. Bottom line: the gameplay isn't that deep. You can grab it when it's on a big sale, but the excitement will fade quickly—you'll probably get about 30 hours out of it (one playthrough of the main story). [hr][/hr] [h2]【中文版本】[/h2] 这系列我先玩的第二部,第一部还没玩(看别人说第一部更好玩,我不评价)。同类游戏我玩过不少,这游戏画风很戳我,剧情也挺吸引人(有些剧情让人哭笑不得)。 特别想吐槽的:当我发现动物伙伴能改颜色的时候,我震惊了!然后它们就变得五颜六色的。还有居然可以吃掉动物伙伴(对,饿急了可以吃,我不确定能不能吃人类伙伴),我嘴巴直接张成了“O”型。 但我给不推荐是因为下面这些原因。 缺点:UI设计挡视野,内容重复度高,没动力长时间玩也不想开高难度。物品栏太小,任务奖励少,地图难度高,兑换角色和物品的货币要求也高,诸如此类。 总结就是游戏性不高,可以等打折很便宜的时候买,但热情很快就会没,游戏时间大概也就30小时左右(通一遍主线)。
Curious Expedition 1 had better flowing gameplay, better art, better variety and had a better interface. For a sequel, it just seems like a pale imitation of the first with fewer options, fewer playable characters, and just plain less fun to play than the original. The music was better in the first too. CE2 is like if you asked an AI to remake CE1 I hope if you ever make a CE3, that you return to the roots in everything, music, artstyle, gameplay and variety.
无论是剧情,玩法,UI,游戏性都是很好玩的,但是太容易死人了,动不动就灭队,好不容易培养的高等级队员因为一个意外事件光速融化,还没有任何机会补救,玩的心态爆炸。
比1逊色,玩法不变的基础上,画风和UI的更新反倒适得其反。1的像素风看着很舒服,页面简洁明了,2的画风是很有特色,但是和UI结合起来看着就乱乱的,一眼看不到主体,而且指引性也不强。还有装备已经穿到人物身上了,居然还要占我背包格子!!!1好像就不会吧(忘了)。 但是玩法是真好玩啊,换汤不换药我也愿意给好评。
好玩,啥时候出个3啊再出几个英雄
作为一代的忠实粉丝,也是乘着打折入了,刚开始玩的时候还是很上瘾的,但是感觉还是没有一代好玩,可能我更加喜欢像素风吧,这两种游戏,我可能会更加推荐一代,经典永不过时。而且感觉后期玩多了有点重复。没有一代耐玩。
把蜥蜴吃了是食人族说是
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.9M | 4.5K | 91% | $14.99 | |
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| $3.4M | 7.2K | 87% | $19.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $2.5M | 4.4K | 88% | $17.99 | |
| $817.2K | 2.3K | 77% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.7K | 95% | $29.99 | |
| $2.1M | 4K | 80% | $29.99 | |
| $2.1M | 2.2K | 81% | $24.99 | |
| $2.1M | 2.7K | 92% | $29.99 | |
| $2.1M | 2.1K | 88% | $34.99 | |
| $2.1M | 4.4K | 89% | $14.99 |