
Curious Expedition 2 is a turn-based narrative roguelike set in a reimagined version of the late 19th century that uses procedural gameplay and story elements to create completely unique and epic adventures every time you play.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩,但是为什么不做3,去做屎
Very interesting tropical island exploration game. Awesome theme. I like the procedurally generated islands, but you can go insane (literally) searching for rare resting spots, and some objectives are too vague. Dice based combat that's enjoyable. Absolutely built for the Steam Deck, great experience on there.
Oui
未開の地を巡り宝を探す探検ローグライク 万国博覧会にお出しするための財宝を求めてボードゲーム風な世界を旅していく。 頼れる仲間を連れ、時には旅先で新たな同行人を増やしながら島を探検する。 島では危険な動植物が存在するため仲間には戦力を要求されるが、それ以外にもより多くの宝を持ち帰るための荷持能力や 村人たちとの交渉スキルなども必要になる。 マップタイルを移動するごとに正気度が減り、0パーセント以下でデバフが付くため回復アイテムや休憩個所を探しつつクエスト条件を目指すのが楽しい。 スポンサーを満足させればランクが上がり出発前により有利な条件で出発できるようになっていくので何度も遊ぶことが楽しいローグライク。 前作とゲーム性が少し変わっていたりストーリー仕立てになっている。 わかりやすいチュートリアルに美麗なグラフィックで遊びやすく、じっくりと楽しめるオススメのゲームです。
作为一代的忠实粉丝,也是乘着打折入了,刚开始玩的时候还是很上瘾的,但是感觉还是没有一代好玩,可能我更加喜欢像素风吧,这两种游戏,我可能会更加推荐一代,经典永不过时。而且感觉后期玩多了有点重复。没有一代耐玩。
从好久前的奇妙探险队1就开始玩了,画风有趣 事件丰富 玩法多样 代入感强。当熬过新手期,对游戏机制有大致了解且能初步认识地图(比如温泉的小土坡,村庄神殿的指示地标)之后正反馈拉满。同时也是科研友好的游戏,等待电脑跑数据的时候,随时能够打开玩一小会,也能随时暂停切出去继续干活。简单的剧情但是纯粹的好玩 美中不足的,一个是创意工坊问题,相信新地图新角色新剧本会让游戏的热度和寿命会大大增加;另一个是武器装备以及npc队员,希望继续打磨一下机制和数值。部分设计实在意义不明,比如存在大量相差不多的价格,但数值上完全上位的替代选择,或者能看出可以尝试搭配某类build(纯动物流、和平流),但实际玩起来总让人觉得“差点什么”达不到预期。从燃烧、中毒、护盾和电击等等,能看出策划想法很多也很有意思,但在实际装配到武器/角色/动物的时候仍然可以更丰富、联动更完善,1代的很多优秀玩法没有延续到2里(别捣鼓你那比在线竞赛了,做好游戏内单机部分的平衡性/好友联机部分的内容先) 目前没有看到竞品游戏,希望游戏越来越好,期待制作团队回来继续更新或开发CE3 瑕不掩瑜,在我这里属于神作5/5
Curious Expedition 1 had better flowing gameplay, better art, better variety and had a better interface. For a sequel, it just seems like a pale imitation of the first with fewer options, fewer playable characters, and just plain less fun to play than the original. The music was better in the first too. CE2 is like if you asked an AI to remake CE1 I hope if you ever make a CE3, that you return to the roots in everything, music, artstyle, gameplay and variety.
好玩
These are cute games, and my thanks to the devs! I enjoyed the retro aesthetics and no-nonsense vibes of CE1/Original, but it was punishing! CE2 takes the good from CE1, polishes it up, and adds a lot in the way of story and party build; the game is much more accessible than its predecessor. I'd be inclined to recommend players start with this game. If you finish it and enjoy, dropping a few $$ for the challenging nightcap is that CE1 will be a treat. Or, if you buy CE1 on sale and its gameplay appealed to you even a little, trust CE2 will be enjoyable!
Great Game, but beeing 10 Hourse deep into a run and aggroing all islander sucks. Ans the only reason it sucks is because the UI wont let me prevent an ambush. Am i walking and stop, im too far away to engage combat and if i click stop i get ambushed anyway. plz make an option to let me engage combat first or else make the enemy hidden because than the firststrike of the enemy would be at least rational.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, Simplified Chinese, French, German, Japanese, Korean, Spanish - Spain, Russian, Traditional Chinese
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