
CHANGE is an award nominated homeless survival experience set in a randomly created city with rogue-like elements. Explore, survive, earn perks, find items & kindness to develop your character & escape to a new life. Over 7 years of development & over 200 updates so far!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and kindness to develop your character and escape to a new life.
With hundreds of perks, items, events and more, this serious game comes with a large amount of depth that opens up the more you play, and changes based on how you play.



20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
This is a hate letter to the growing indifference in the world. When members of the development team almost fell into homelessness some years ago, it inspired us to create something that gives a voice to the forgotten and the vulnerable. We take the subject very seriously and portray it as such.
After over 7 years of research and hard work, 100s of updates and fan support, we bring you our tale of survival and isolation.


Choose from 5 different characters each with their own background stories and maladies, then create your own story
Find companions and find kindness. Build a reputation or even friendships with various characters including the other homeless and the police
Build your inventory with food, survival tools, clothing and more... as well as unlocking new items for your next playthrough as you progress
Spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
Learn about the lives of the homeless and everything they go through to survive, with every part of the truth having been heavily researched by the developers.
Experience a beautifully composed emotional soundtrack
I spent a long time talking to people on the streets and those who've experienced sleeping rough to listen to their stories, many of which are included in the game as "night events". This game was made with the vision of getting homelessness and it's difficulties across through a game that's engaging and empathetic.
We also spent time delving into and cross referencing a ton of literature on homelessness provided publicly by various charity, journalistic and government institutions.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every game is different, and with each playthrough comes more ways to explore CHANGE.
If you became homeless... what would you do?

Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay.
So far, we've raised over £7000 for the charities CRISIS, The Clocktower Sanctuary and Shelter.
Join us in the community section to discuss the game with the team! We're always listening and awaiting your feedback.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of gamers don't have a lot of knowledge of anything in the socio-economic sphere. This should be a must-play for everyone, just for the concept and how the devs created a system of pressures and failures. As someone who has been homeless before, obviously this game doesn't really encapsulate what that experience truly looks like. However, I could definitely see it opening eyes for people, or at the very least, have their thoughts churning over what Homelessness can be. The art, color palate, and themes changing based upon your happiness and the seasons is a nice touch. I appreciated the 2D stylings for a game like this. It allows the game to go from gritty to bright and everything in between at ease. From a gameplay perspective: the roguelike systems are very basic and there are only a couple true ways to go about "beating the game". There aren't too many randomized events in general; everything is pretty streamlined. That isn't really how you should think about this game though, but I wanted to include it for the sake of reviews. The gameplay is sufficient enough to at least play a few times. I'm writing this after two full runs, where I died from suicide due to a lack of happiness, and the second run where I successfully became not homeless. There is some replayability with different character archetypes and NG+ adding layers of difficulties that will get you closer to the pressures of actually being homeless in real life. My favorite systems were how the city, the people around you, and police actively adapted against you, as a homeless person. This is easily the most accurate system in the game by far. Other reviewers are correct in that there are some bugs and inadequacies in terms of ui/ux deployment, but it doesn't ruin the gameplay loop. Small inconveniences. Overall, this is a must play. Gamers, open your mind and eyes to a sect of reality that is often purposely forgotten and ignored. Excited to see what Delve Interactive will be coming up with next.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, Turkish, Spanish - Spain
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It took me three attempts to beat the game. The first two times, my character gave up because he was too unhappy, and as his happiness decreased, the world around him gradually became more dull and grey. Throughout the game, you're constantly managing hunger, money shortages, lack of shelter, unemployment, and weather conditions like rain or snow. Many situations also depend on luck or missed opportunities, adding an interesting layer of unpredictability to each attempt. After every run, you unlock additional items and locations that become available in future playthroughs, gradually expanding your options and strategies over time. What really stood out to me is how these systems work together to create a genuine sense of pressure and instability. Even simple progress often feels fragile, and failures don’t feel random but rather like natural consequences of the circumstances. It can be tough at times, but that’s exactly what made the experience feel more authentic and memorable, which is why I kept coming back to it.
Altı üstü sakin sakin evsizlik simülasyonu oynayayım, birazcık kafa dağıtayım demiştim oyun beni resmen zabıtanın şamar oğlanına çevirdi. Dilenme kısmı zaten tam bir trajedi. Kaldırıma çöküp önümden geçen 8-10 kişiye kedi gibi bakıyorum, en son biri bana acıyıp para fırlatıyor. Tam yerdeki parayı alıp ufak bir alışveriş çılgınlığı hayali kuracağım, bir bakıyorum 1 dolar bile değil, altı üstü 50 cent. Ben daha o 50 centin sevincini yaşayamadan arkamdan zabıta beliriyor. Sen misin o? diyerekten beni yavru bir kediymişçesine ensemden tuttuğu gibi hoop başka şehrin otogarına defediyor. Gözümü bir açıyorum, bambaşka bir memleketteyim. Sağ olsunlar, bedavadan memleket turu attırıyorlar bana. Sokaklar zaten bambaşka bir bela. Kış geldi mi, hele bir de sokaktaysan yandın. Yine böyle soğuktan tir tir titrediğim bir gün, Ay bu kış kıyamette tek kalmayayım, hayvan da bir işe yarasın, yan yana uyuruz o da beni ısıtır diyerek yamacıma gelen köpekle kanka oldum. Meğer bu it yoldaş değil, bildiğin kalleş çıktı. Köpeğin maması 3 dolar, benim yediğim yemek 1 dolar. İtin ırgatı olmuşum haberim yok dfgfdhfdh Oyun beni öyle bir sefalete sürükledi ki, çöp kutusunun dibinde donmuş, yemyeşil küflenmiş tost ekmeğini bile iştahla mideye indiriyorum. Tabii o lanet tost yüzünden her seferinde kendimi zehirleyip yataklara düşüyorum. İşin en saçma tarafı, hasta oldukça daha çok acıkıyorum acıktıkça gidip yine o küflü şeyleri yiyorum, yedikçe daha çok hasta oluyorum dgdgdshdf Satıcı desen, ben neredeysem tam tersi istikamette oluyorlar, asla gidilmiyor. Dükkanlar desen her gün zam, her gün fiyatlar uçuyor. dram üstüne dram yaşıyorum. En sonunda ne yapıp edip biraz popişimi topladığımda yaşadığım o ilkel, o küçük mutluluğu bana bu hayatta başka hiçbir şey veremez. Gerçek hayatta bu kadar hayatta kalma mücadelem yok yemin ederim ya dsdsadg Siz de bu sefalete ortak olmak istiyorsanız kesinlikle alın dgdfshgfh.
Вылетает при нажатии на локации(например войти в приют не получается, игра просто вылетает даже ошибку не показывает)
[h3] Bu oyun hiç de yabancı hissettirmiyor! [/h3] Ülkemizde üniversite sonrasını spoil eden bir tema üzerine kurulu yapıt. İngilterede birtakım olaylar sonrası evsiz kalan karakterimizle gerek çöp toplayarak gerekse dilenerek hayata tutunmaya bir yandan da sokakların çarpıcı gerçekliği karşısında yılmamaya çalışıyoruz, elbette sersefil dilenmek ya da çöp toplamak tek seçenek değil; sokaklarda gitar çalmak, riskli olsa da gündelik işlere gitmek, hırsızlık yapmak ya da kütüphanede gece gündüz çalışıp kadrolu bir işe girmek de seçenekler arasında. Oyun bize geçmişi ve özellikleri farklı 5 karakter seçeneği sunuyor aynılarının kadın versiyonu da bulunuyor, Oyunun her karakterinde basic bir son var asıl sona ulaşmak için 3 farklı karakterde oyunu bitirmeniz gerekiyor Oyunun nihai amacı sokaklardan kurtulup bir ev tutabilmek, E tabi belli şartları da var. Eğer ev tutacaksan seve seve işe girmeyi zorunlu kılıyor oyun öyle ben gitar çalarım, teyp çalarım yok emlakçı sizden belli bir dayanak(kağıt işi puanı) istiyor. Oyunun can damarı ise mutluluğumuz; sokakta/barınakta kaldığımız günlerde gelişen olaylar, dilenirken aldığımız tepkiler ve açlık/bakım gibi parametreler mutluluğumuzu etkiliyor. Mutluluk biterse karakterimiz de tüm hayatı salıveriyor ve oyunu kaybediyoruz, bunların yaşanmaması için çok dikkat etmek gerekiyor oyun bu noktadaki zorluğuyla hem dinamikliği sağlıyor hem de "evsiz deneyimini" size işliyor. O gerilim içinde son çare olarak sigara, alkol ve uyuşturucu bataklığına düşerseniz yandınız çünkü bağımlılık mekaniği acımasızca işlenmiş. Bir evsiz temel olarak neleri yapıyorsa mekanik olarak bunlar işlenmiş ancak gece/gündüz döngüsü, diğer evsizlerle etkileşimler, yapılacak aktivite eksikliği, gece nerede ne şekilde kalacağımıza karar veremememiz gibi gibi eksikliklerle oyunun temasının "özgürlükçü" yapısı kısıtlanmış. Belli bir aşamadan sonra kısır döngüye girmesi ve ne yaparsan yap en sonunda tek bir çıkışa ulaşmak alınabilecek zevki bir hayli azaltmış Oyunu başlarda beğenerek oynadım fakat zaman geçtikçe beni içine çekecek materyaller azalmaya başladı. Bu noktada oyun bunu farklı karakterler ve "asıl son" adı altında bir sonla azaltmaya çalışsa bile sona ulaşma arzusu dışında pek bir gaye sunmadı. Bunlara rağmen oyun bizi sıkmıyor ve içeride tutmaya devam edebiliyor ama yine de daha fazla içerikle çok daha iyi bir deneyim sunabilirdi, bu haliyle çok beklenti olmadan ağır ağır çay kahve eşliğinde oynanacak bir oyun benim için eğer aklınızda inanılmaz bir içerik beklentisiyle alacaksanız 10 dolara biraz üzülebilirsiniz. 6,5/10
çok zorlanmadım neden bilmiyorum belkide zafertepeliyim ondandır
love the gameplay and concept, however this game is absolutely full of bugs that started to ruin the experience for me. I am desperately hoping the dev comes back to fix these issues because this is such a neat game. as un-polished as it is right now it's hard to recommend.
创意和形式很有趣,但实际的呈现效果和游戏体验比较一般。大概6/10的作品。 我一直对所谓的斩杀线理论嗤之以鼻,不过这个游戏确实应该比较真实地还原了阿美利卡底层的生存情况(毕竟主创说自己差点无家可归了以及收益会捐一部分给慈善机构),比如不交房租没有住所就连工作都申请不了,睡在大街上会得病会被抢,卫生度低了所有人都对你态度很恶劣,乞讨会被警察赶走,在收容所要住满一段时间才能找得了工作,要是被抓进局子工作也没了钱也没了,而且幸福感低了最方便的方法是靠喝酒抽烟磕药但戒断反应很容易直接搞进恶性循环导致赚不到钱死在街头……之类的。但其实只要稳定的找到工作可以说基本就能回归稳定的生活了,不知道现实就是如此还是游戏简化了很多部分… 作为homeless模拟器来说其实玩极乐迪时爱到处捡瓶子和见到人就要钱的话完全可以试一下这游戏,因为刚开场赚钱的方式只有乞讨和捡垃圾不然就会饿死…… 以及这游戏包含的可选性别包含男女跨性别与无性,呃,但其实除了选女性会来月经之外,选跨性别和无性好像都没有额外的剧情,不由得让我怀疑(注:我一直很讨厌政治正确这个词但)设置这个东西没有意义的话是否有点为了政治正确而政治正确率……第一次通关后会解锁四种不同的开局模式,感觉只是堆了各种难度buff,实际没有改变其他的游戏内容,感觉重复度很高…… 坏处是这游戏到后面重复度太高,而且bug非常多,包括显示文字的bug(如收容所显示非当前状态的警告酒醒了还显示不能进实际是可以进的)、点击的bug(想捡垃圾会不小心点到乞讨导致非常容易被警察抓走)、页面的bug(弹窗有时不会自动消失)等等,只能说创意上独一无二但游戏性上有点差强人意了,,
本质坐牢游戏,机制摸清楚后基本没有什么而生存压力,但是等待5日获得居住权,刷学习找工作,凑100租房三个阶段都是熬时间的,可以说是痛苦又漫长.此外,即使多个角色/多周目/多种开局限制条件加持下,每局游戏体验大同小异,重复可玩性不足,但解锁更多内容和成就却刚需多次游玩.此外游戏bug还不少,虽然都不是恶性bug,但是也很影响游戏体验.
This is a very meaningful game with a message it executes well. The bugs artfully sprinkled throughout, such as run-ruining instances where no matter what you do you get locked out of residency, for example, are a subtle nod to the fact that as a homeless person, you can do everything right and still get screwed over. But seriously it's a great game that is also fun but the bugs WILL inevitably piss you right off. It's still worth getting and playing imo, but maybe wait for a sale until/unless the devs fix things
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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