
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 422.7Kreviews | 89% | — | $143.8M |
| $19.99 | 53.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
red buge :)
This makes me want to study
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $19.99 |
| 18.3Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 2.7Kratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ever heard of a platformer game where platforming is the worst part of the game? It is Silksong. A huge step-back from the previous installment, made to be unfair and frustrating instead of fun and challenging.
Well, I loved Hollow Knight and that is why I really anticipated this game. And after a long wait, I feel really disappointed. I mean, it is pretty much the same game. It controls well, has a good world building, nice combat action, flawless art and sound direction. But the game is a downgrade from Hollow Knight. It is clear that Team Cherry wanted to replicate the challenge in Hollow Knight, but in their desire to be more challenging, they just made a game that wastes your time with long runbacks, few checkpoints, and annoying enemies. It is not that hard if you are willing to repeat over and over again the same section or boss, but the fact that you have to go through long stretches just to retry some challenging section is tiresome. All in all, Silksong is not organically hard, it is hard in a way that the developers just try to annoy the player as much as they could. Team Cherry is an awesome designer in terms of boss battles, but they really are not very good in designing levels. Bilewater is the worst level I have ever played in any video game. Whoever designed that has very little idea of fun or even challenge. I never felt satisfied beating a section, I felt relieved the game was a little closer to finish. And that is the main comparison point for me: In Hollow Knight, I wanted to play more as I advanced in the game; in Silksong, the game got worse every stage.
MUITO DIFICIL, um conselho, joga hollow night primeiro, e mais de 20x mais dificil, porem e uma obra de arte, a dificuldade as vezes da nos nervos, todos os boses dando dois de dano, bixos em todo lugar, mas quando se passa de um boss que voce ficou HORAS jogando pra passar, o grito, o choro, NAO TEM COMO DESCREVER, tudo nos dois jogos, E EXTRAORDINARIO, RECOMENDO DEMAIS!!!
Acts 1 and 2 were very fun but Act 3 is such a slog I dont even know if I will bother to complete the game its genuinely so boring and the boss fights are boring and I just want to end the game.
it's insane.
I have been grappling with this review, because how could I possibly give a thumbs down to such an amazing game? A better question, is how I could give a "recommended" rating to a game where my prevailing feeling is 'wishing for it to be done so I can play something I actually like'. Hollow Knight: Silksong has a lot of improvements over the original, and some downgrades, but I think at its core, my problem is that its sensibilities are meant to appeal to a very specific type of player of the original and not much else. For me, while I enjoyed the challenges and boss fights in Hollow Knight, they were more like spice on the actual meat of the game: exploring a beautiful and mysterious world. When I got stuck on something, I would simply leave and come back later when I was stronger. In Silksong, it feels very much like the devs saw this kind of over leveling as a problem to be fixed. There is very little meta progression, and every nook and cranny of the world is filled with challenges meant to have you stuck on them for days before you progress. Rarely in Silksong will you find a powerful upgrade just hidden in some room out of the way, or at the end of a little puzzle. Now, for every charm or shard, there is a 5 stage gauntlet with a mini boss at the end, or a boss with a long walk past several difficult enemies. And when all is said and done, said rewards feel much less useful as the progression is much more horizontally focused in Silksong, most of those upgrades enabling different gameplay styles that don't feel much stronger, even situationally. I have not finished the game yet, and I think I will take a break, as I am getting very sour on it. I really hope the devs curb some of these issues in future updates so those of us who are a bit less masochistic can enjoy the game as well. The world is vast and beautiful, but for now it's just not worth all the baggage for me.
Best metroidvania i played in recent years. Sadly with some of the worst game design decisions i've also seen in the last years. It is baffling how Team Charry could drop the ball so hard when they already had HK as an example for superb game design.
Симулятор прогревания пуканчика... Причем нормальный такой симулятор, уже до второго акта ваш пукан будет страдать от механик и паркура... НО СИМУЛЯТОР ЗНАТНЫЙ И ПРИКОЛЬНЫЙ- ВСЕМ СОВЕТУЮ!)
Active players
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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