
8Doors is a story-driven Metroidvania-style action platformer heavily influenced by Korean folktales. Play as ‘Arum’, a brave girl that has entered the realm of the afterlife in search of her father’s soul and guide her through the '8 Doors of Purgatory' to solve the mysteries that lie deep within.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Simplified Chinese, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game looks very ugly The UI and graphics look kinda rough, almost looking like placeholders waiting to be replaced. Besides that, this is a very generic metroidvania that doesn't really stand out
Метроидвания в сеттинге корейского загробного мира. Из действительно интересного тут только визуал — вся игра сделана буквально в трех цветах (черный, белый, красный), выглядит стильно. Но на этом всё. В остальном — обычный проходняк, который ничем особо не цепляет. ⭐Мой рейтинг: 5/10
手感差 地图设计平庸 传送点少 许多boss似曾相识 没有到差评的程度但不推荐
挺平庸的类银河城游戏,除了美术比较新颖其他地方找不出什么特点,搜了眼游戏开发信息,开发商似乎原先众筹的方向是致敬《地球冒险》的韩国版的《UT》,然后不知道为什么最终做出来的是这个平庸重带点臃肿的山寨版《空洞骑士》。 剧情: 话说因为本地化和东方阴间设计元素问题,我本来还以为这是一个国产游戏,结果就是越玩越奇怪,搜了一下发现是韩国游戏,我以前大概了解过一下韩国神话,结果还真是令人额...... 算了,说回游戏剧情,[b] 以下内容涉及剧透! [/b] 游戏剧情挺简单的,玩家扮演一位叫雅兰的女孩,她父亲离奇去世,听神秘鬼魂的话找到两个黄泉引路人去往阴间,寻找父亲去世的真相,然后突兀的搅进了地府的政治阴谋斗争。 游戏有三个结局。 1.收集所有记忆碎片补完镜子和所有轮回花的结局,主角击败了最终boss找回了自己的记忆也救出了父亲,完成后会有和所有地府的大人物的对话。 2.收集所有轮回花,神龙救了主角,主角救出了父亲,和父亲一起回到了地上,最后会有和所有地府同事的对话。 3.都没收集,主角没能救到父亲,回到了地上,从引路人的船上醒了过来。 故事整体还挺不错,就是流程很多内容有硬塞的嫌疑也有点冗长了,导致我到最后打到什么结局都没太大感触。 视听: 游戏画面其实挺朴素的,角色和背景手绘质量说不上高,不过风格算的上新颖,黑白红的运用也很有味道。 角色设计方面,额......能说得上一句多样化包容了,大多角色和许多场景都会带个阴阳鱼太极图,主角更是身上有太极图,带着勾玉,初始武器是勾魂的镰刀,还能解锁汉铁剑和冥灯等等,还有个带着朝鲜黑笠的蟾蜍伙伴,然而这些要素全是表面上的,没有更深入的了,很多场景和怪物设计也是格格不入的。 音乐挺不错的,特别是追逐战的音乐,如果再简单点就更好了。 游戏体验: 经典的银河城玩法,探索区域打败boss推进剧情获得探索道具或能力然后探索下一个区域。然后似乎就没什么其它特点了。流程在10小时左右。 手感挺不舒服的,在某些地图的陷阱关卡里感觉很明显所以前期很坐牢。和同开发商的一款3A类魂游戏试玩期一样,游戏把许多本该有的角色性能放进了技能树里,后期玩起来就很顺手了,但是对这种做法还是有点恼火的。有些陷阱的容错率还很低,大小眺按错了可能就要重眺或者直接死掉,血瓶的回复量也是少的可怜,点满了也就能用五次,一次回的血好像也就1/4左右? boss战不少,都挺乏味的,让人觉得有趣的也就那么几个,而且机制重复度过高了,很拖沓。最终boss有四个阶段,中间不让补给,什么大圣残躯?虽然说不难就是了,不过我怎么也想不明白为什么每次都要重新打一遍西翁。 补充: 1. 想全收集的有福了,10小时不到的流程硬是给我撑到了17小时,几乎每域都是卡个97%然后满地图找没什么用的宝箱(恼 2. 全成就难度没看上去那么高,可以靠备份存档来做三个结局,不死通关或三小时内通关可以备份存档和强退做,不会很难,不过暂停居然是算时间的。 总结: 味道不错,也挺实惠,但是乱七八糟的料放太多会让人消化不良。对比其他游戏找不到独特的地方,也找不到太多能改进的地方。想玩画风独特的类银河城游戏的可以试试,不过这个画风并不能吸引我就是了....
Душновато. 100% ачивок. Сам не понял зачем.
完全不推荐,平庸至极,5块钱买的cdk,玩过后觉得买贵了,不过更大的损失是投入的时间。画面,动作都透出一股贫穷的气息,地图设计也没有任何出彩的地方,一堆无意义的捷径设计,也没有创新的能力锁,一度让我以为是大学生的毕业设计作品,类银荒也不推荐的作品。
사면 념글 가는 게임
Great metroidvania that can be a real challenge for people who enjoy them, while offering a story mode for people who are new to the genre that makes it much more accessible. The gameplay is fun though lacking full polish with niche interactions feeling a little clunky. It doesn't take away from the combat though, and the character design and art style is really unique. The music wasn't anything crazy, but fit the setting well. The story was a lot of fun with the characters and the twists and turns it takes. The game is fun to 100% while one achievement is a pain since there are some areas that can instakill you and ruin a no death run. Overall, worth a playthrough.
Steam Deck: Played through from beginning to end without any issues. This is a very good Metroidvania. It's a little slow to start, and the difficulty in the beginning can be a little off-putting, but overall it is a very enjoyable experience. The best element of this game, however, is the unique setting and aesthetic. Unsurprisingly, the Metroidvania genre is dominated by science fiction (Metroid) and medieval fantasy (Castlevania) settings. 8Doors mixes this up, however, by setting the game in the Korean afterlife, with a unique art style. It's a refreshing change of pace, and it's a shame the game hasn't gotten more attention.
Slightingly above the average MV, backtracking was particularly boring due the limit in fast travel location, final boss was easier than some regular ones, weird choice.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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