
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
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As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 760 reviews with recorded playtime.
Reviews
Themes across 758 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
空洞111%过来的(五门卡了)感觉还行,没有网上说的那么难,就是货币真的太难获取了
真的非常好玩,不枉是七年之作
the game is absolutely amazing and has lots of storyline. definitely worth the wait.
гора фей моя любимая лока. прошла за час, с радостью прошла бы еще раза два
hornet no tiene pechos. por lo demas un 10/10
Jogo incrivel mas eu espero que quem tenha criado o bilibrejo morra
GUARAMAA
刚玩完一代光速开二代,手感奇佳,开局直到远野都在享受,猎人小径和斜下劈手感也没有网传的那么糟。 从灰沼第一次鸟群连战开始感觉有点上强度。遇到风车里的收割者兄弟开始折磨,蚀道究极痛苦跳跳乐赶路。我坚持认为审判者门口应该加个椅子,而非等他死八百年后让跳蚤团搬过去充当椅子。 这两张图是我体验下来最差的,地图环境也是最恶劣最灰暗的,很容易让人烦躁。听说现在的蚀道已经是道中砍掉好几只螺蝇的版本了,我的意见是削的略显不够啊。 但应该说这一段受的苦变相提高了我中期的体验。在经过三百六十五里路的赶后,进入圣咏殿听到圣咏那一刻我真的潸然泪下了,没时间考虑那些苦难值不值得了,救赎之道,就在此间。我强烈建议每个人哪怕不玩,看到我的测评后能去听一听圣咏殿的bgm,这样的曲子是真的可以净化心灵的 以及这一作会上半圆劈的小怪极多,二段跳解锁时间还是有点滞后的,中间有段时期很难反制,小牢。不过也跟我拼刀技术欠佳有关吧,会拼刀很多怪就可以站着打了(不过这真的应该拿来要求开荒期的新人吗) 腐汁泽由于传唱度太高,拿全能力前甚至打出结局一前都在绕着走,作为最后一个去的地图反而没感觉了。以及由于打得太谨慎,罪石牢狱的机制怪也没赤到,感觉少玩了十块钱(笑) 但不管怎么说,结档后不得不承认的是,丝之歌是类银史上的又一高山,在艺术性和可玩性上都非常优秀(除了跳蚤耍耍),是绝对值得品鉴的。还在犹豫什么先去买一代啊
美味
Не понравилось, кто будет выебыватся идите ♥♥♥♥♥
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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