
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
Prices
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About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 422.8Kreviews | 89% | — | $143.8M |
| $19.99 | 53.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每一个陷阱,每一个boos,每一个小怪,都是专门给m玩家精心设计的。玩这游戏久了不是m都能玩成m,是m的直接完成变态。巧了我就是喜欢被每个杂鱼小怪,boss大哥哥大姐姐狠狠揉捏哦吼吼吼吼吼吼吼吼吼吼♂
The developers took Hollow Knight and improved everything that was great about it. The dark and somber vibe that set the tone for like half of Hallownest and got old very fast is replaced with a vibrant atmosphere that changes drastically between every area. The themes and lore of the story are woven thickly into every inch of this world. The audio alone is stunning, and the visuals make Hollow Knight look like an NES game. Every NPC you meet breathes life into the world with amazing voice acting & character design, filling your heart with wonder. The floor moves as you walk on it, everything you touch and hit makes a sound, bugs fly out of bushes as you run by, your voice echoes when you are in a big open area, and every frame of this game contains more details than you could possibly notice. Many things that were bad in Hollow Knight have also been improved. Enemies have also become more interesting. Where in Hollow Knight many simple enemies simply needed a few well-timed hits as you stand in front of them, many now require you to reposition between hits. In the first areas, bench density has increased greatly, so dying is not as punishing as it used to be, and there is a mechanism to prevent some loss of your money too. However many things that were awful about Hollow Knight are even worse. Exploration used to be second to boss fights, now exploration is a boss fight. Even the simplest enemies usually requires 4+ hits, often 10+. The average miniboss requires more hits to kill than most HK regular bosses. While some enemies are more interesting, half of the new enemies just walk so fast that you have to back up after each hit. Dashing away after each attack is not really an interesting mechanic, and it just slows down traversal. The walk-backs to bosses, which seemed pleasantly short at first, quickly become longer as the game goes on, and due to the enemies on the way being so tanky and complex, they take even longer. Many enemies don't drop any money, so it doesn't even feel like you are at least making progress. The fact that you lose your money if you don't find your cocoon is repeating the by far worst design decision in Hollow Knight. Dying doesn't mean "oh well, try again, or maybe come back later", it means "crap now I need to go to one specific place or I lose all my money". It introduces stress, pressure & frustration into a game that works best the opposite way. The world normally feels open and free, it feels like there are a million places to explore. But only until you die, and then the world suddenly becomes very linear and frustrating. It completely takes the fun out of the game for me, but I can stop playing. The difficulty is also insane, even compared to Hollow Knight. Some enemies and most bosses deal 2 points of damage, giving you effectively 3 masks of health in a bossfight, all while healing is both less flexible and less powerful. Meanwhile, the hitbox of the needle is pathetically small, a flying enemy approaching you diagonally can sometimes not be hit at all without repositioning. The dash is nerfed. Pogos require far more skill to pull off but are required much more than before. Hollow Knight was hard and that was fun. But even my girlfriend could play hollow knight, it was a struggle but it's possible for her to enjoy it. She doesn't even want to try this game after watching me play. If you want a game that is just more hollow knight both in the good and the bad ways, this game is for you. If you value your mental sanity, I suggest you avoid it. Unfortunately the game is too pretty for me to not play it so I have to torture myself by continuing to play it. The only one currently enjoying this game in our house is my girlfriend watching me lose my marbles as I play.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $19.99 |
| 18.3Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 2.7Kratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра как будто специально ломает все что было хорошего в оригинале, взвинчивает сложность самыми идиотскими способами вроде двойного урона или того что множество ранних боссов призывают мобов на арену. Поверх этого постоянно пытается всунуть какую-то бессмысленную рутину вроде однообразных сайд квестов на сбор 20 предметов. При этом треть игры скрыта за обязательным прохождением подобных квестов. Я честно пытался полюбить сконг но не смог
我自认为并不是一名资深的游戏玩家,仅仅只是一名个性自由、毅力比较顽强、倔强又不服输的玩家,思考了很久最终决定在这里写下我的游玩体验,希望能对后来对《丝之歌》提起兴趣并考虑要入手的玩家们起到帮助作用。在此之前我想先对所有从未接触过空洞系列的玩家建议,在体验本作之前,最好先体验下一代《空洞骑士》,这样你才能在《丝之歌》中收获最优秀的剧情体验。 《丝之歌》绝对不是一款能适合所有玩家的游戏,倘若你没有任何魂类游戏的经验,性子急躁抑或是手残党,我不推荐这款游戏。它的难度于我而言与一代不相上下,不过也仅限于前期开荒,在第一幕中能力欠缺的大黄蜂玩起来特别吃力,还需要我主动去适应难度较大的斜下劈,并且在深坞与猎者小径中我优先选择了猎者小径,面对一堆斯卡尔族战士我硬是靠着自己的头铁一路杀到了兽蝇的门前,这毫无疑问是一场极具折磨的试炼。 但随着能力的收集与剧情的推进,游戏的趣味性也逐渐增加,那种在战斗中探图看清未知的迷雾带来的满足感让我十分愉悦,并且优秀的boss也开始扎堆出现,例如第一幕中的蕾丝与黑寡妇,第二幕中的原罪者与机枢舞者,让我想起了在互联网上看到的一句话:“有些boss,光是战胜他们就已经是一种奖励了。” 在进入圣堡后伴随着空灵的音乐与美术,我又想起一代中奎若的那句话:“我忘记了所有的悲剧,所见的皆是奇迹。”此前一路中所受到的委屈与苦痛浸润在新区域的体验烟消云散,剩下的只有无尽的惊叹与赞美。这绝对是一款你的游玩时长越长,评价越高的一款游戏。 本作的剧情在人物塑造上更令我感到欢喜,一代由于小骑士的哑巴属性,仅仅只是作为圣巢的旁观者而从未拥有自己的人物弧光。虽说本作的配角人物弧光展示上对我而言没有一代那么强烈,但在大黄蜂身上却是展示得令我尤为喜爱。尤其是在进入第三幕之后这种感受搭配着Team Cherry在一代基础上制作更加出色的配乐、场景设计与剧情设计显现的极其优异与明显。在赤红忆境当中大黄蜂与白夫人的对话令我记忆犹新,历经磨难的大黄蜂明晰了织者一族所背负的残酷命运,带着自己的觉悟决心用自己的力量去为亿万万的虫民创造一个更加美好理想的世界,也决心用尽自己的一切与蜗牛萨满一起去解决自己亲手带来的灾祸。在风蚀长阶与无名镇的尽头,当玩家想操纵大黄蜂离开纺络时,大黄蜂都有一段内心独白,那就是必须亲手解决自己在这片土地上带来的灾祸。这些大大小小的细节都让我觉得这个角色更加鲜活、更加有血有肉。这也是我为什么认为《丝之歌》绝对适合更高的评价的原因之一。 有人认为《丝之歌》内部分难度的不合理都是因为游戏性向叙事性的“过分”妥协,于我而言这恰恰是优点,正是因为这些妥协从而让这个世界能跳出屏幕的限制更让我感到真实可信,那些被舍弃的游戏性在此基础上也显得无伤大雅,我相信会有无数的剧情党玩家与我一样因为这些小小的细节从而在两代的游戏体验中感到震撼与幸福。 毫无疑问,《丝之歌》绝对是一部能值得你静下心来慢慢体会的游戏,哪怕它的难度有多高,体验让你有多不适,我都敢肯定这些吐槽都会在时长的累加下会逐渐变得丰润可口,并在游戏结束之后让你由衷地感到这趟旅途是值得的。于我而言,我认为《丝之歌》绝对有比当前中文互联网内各界评价更上一层楼的评分,而绝不只是止步于因为初代汉化与难度这类浅薄层次而遭受诟病。
Jogar com a Hornet é uma experiência totalmente diferente do nosso amado cavaleirinho, ela é mais fraca, porém é rápida, ardilosa, uma caçadora. Silksong é desafiador e as vezes até frustrante. O jogo é uma obra de arte e fez valer a pena os anos de espera. Sem dúvidas um dos melhores jogos que tive o prazer de jogar.
玩了67,,,,个小时 我只能说玩起来真没刚出那会网上说的那么唬人 稍微有点横版游戏基础都不至于说这游戏的恶意有那么大 当然tc在某些地图塞得答辩还是有的 顺便tc快点海悲丝
Товар оплачен. Благодарим за покупку. Также берут с этим товаром: Веревка хозяйственная белая 5 метров Табурет мягкий для кухни и дома с квадратной сидушкой Мыло антибактериальное хозяйственное
Después de tantos años de memes y espera, por fin lo pude terminar. Fueron más de 100 horas metido dentro del juego, pero valió totalmente la pena. Primero, controlar a Hornet es muy distinto comparado con el caballero: pasas de un juego pausado a pura velocidad y adrenalina. Al principio me costó adaptarme a la agresividad que te pide el juego, pero cuando le agarrás el truco a las mecánicas, el combate se vuelve una majestuosidad. Además, el apartado de las misiones secundarias y los blasones le aporta una profundidad y una variedad excelente al gameplay. Visualmente es precioso, y la música te sumerge en un escenario increíble a lo largo de toda la experiencia. Eso sí, es bastante más difícil que el anterior y puede llegar a ser frustrante en algunos puntos de la partida. En mi opinión es un excelente juego, no lo siento al nivel de su predecesor(por ahora), pero es entendible cuando se habla de lo que significó el primer Hollow Knight. Si te gustó el primero, te recomendaría comprarlo, y ahora a esperar el DLC.
Not sure why I bounced off of it unfortunately, loved HK1 on the switch and played this game at launch but it just didn't hook me the same way. Eventually fell off and just not interested in going back, it might have been the change in map design (HK2 felt like it had more wide open maps based on my memory of HK1) or maybe the increased focus on tough fights instead of exploration and mystique
bilewater made me want to tear the skin off my face
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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