
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然建模、画面、人物动作、优化都不如别的游戏,但是这个武侠的味儿太正了。市面上的大多数所谓武侠游戏都缺少那种感觉,但是河洛有。
遊戲戰鬥視覺爛 初期戰鬥難度爛 地圖導引爛 常常被拉進一些無法打嬴的戰鬥裡 角色能找到的提升方式(對,就是武功秘笈)收得太隱蔽 角色沒強度又跑不了主線,但跑主線又不會提升角色有強度 結果就是只能在大地圖亂走一通 這樣說吧,大俠立志的強度是能控的(只要你初期不耍白去挑戰那堆看起來就強爆的),武功秘笈要拿到夠戰力發展不難,透過練招能一步步爬上去。 逸劍主角跟著主線走也會慢慢的變得有足夠強度去應付劇情。 這遊,唉,頂著「河洛」的名,「金迷」的後續,「蝦米」的光,卻把所有東西都做得一塌糊塗。 也許有人要說,你不會看攻略喔?但如果一個遊戲不能由玩家自主探索而找出道路,必須要跟著那些把遊戲玩穿了的人的攻略一步步去玩,那遊戲本身就是個失敗作。 而這款遊戲我看就是了。
하락공작실에서 처음 도전한 오픈월드 3D 게임. 김용군협전의 스토리적 후속작으로도 오랜 기간 애타게 기다렸던 작품, 살아있어야 했던 이유였던 작품이다. 재밌게 즐겼던 게임이지만 시간이 지나 생각해보면 시간이 지날수록 아쉽다. 항상 급하게 출시하고 마무리가 아쉬운 게임을 내는 제작사라서 항상 팬들로부터 아쉬운 소리를 듣긴 하지만, 이후를 생각해보면 하락공작실이 이정도로 에너지를 쏟았던 게임이 없어 보이기 때문이다. 아마도 제작 중에 벌어진 소프트월드와 관계된 여러 분란과 소송탓이기야 하겠지만, 발매 전 약속했던 많은 것들이 결국 이뤄지지 않았다. 추가 지역 DLC라든가, 추가 스토리 등. 현재와 같은 모드툴도 한참 후에서야 추가됐고. 그럼에도 불구하고, 스팀에서 무협게임을 추천한다면 반드시 한 자리를 차지해야할 작품임에는 틀림없다. 무협 게임 팬들이라면 언젠가 하락군협전의 후속작이 나올 날을 위해 살아가야할 터이다.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2017年的时候玩过侠客风云传,前不久在B站看了徐大的访谈,知道公司这几年艰难,这次纯粹是为了支持徐大来的,希望河洛2能优秀。
发现还没评价,怎么说呢,经过多次修正达到能玩的程度,但是作为rpg剧情还是太拉夸了,后期城市基本都是空的,像个半成品,希望日后2代改进吧。另外别再搞恶心人的剧情了,现在不吃这套。
玩了又放弃,放弃了又玩,始终没坚持下去,又舍不得给差评
糟糕的优化、贫穷的画面、粗糙的建模、出戏的配音,无时不刻都在提醒着我这绝对称不上是一款优秀的游戏; 然而游戏中的精心细节和颇深的养成系统,辅以完善的战斗玩法。又在提醒着我,这已经是最接近我想象中的武侠游戏。 这也许就是痛并快乐着吧?
这么多年了,最近看了一下打差评的说引导差,我觉得手机游戏自动寻路自动打怪适合你们,自己的问题却给游戏打差评 要说问题的话就是游戏还是有不少BUG,前期内容量大管饱,后期内容不足,很多剧情都没后续了,但是MOD很好的弥补了这一点,如果觉得游戏很好但剧情方面有遗憾的话,去创意工坊装MOD,绝对可以让你再玩两遍
一个游戏好不好,看游戏时间就行,900多小时,还没到1000。一个单机游戏,就这么有魔力。
[h2]纯粹的气宗游戏[/h2] 如果你能忍受糟糕的人物建模,鬼畜的战斗视角,不那么出色的配音,狗屎优化和垃圾画面这些偏表面的因素,那么这款游戏的内在还是很好玩的,开发世界做的有模有样独具特色,队友及其故事线特色鲜明,剧情抉择多且影响明显,突发事件与支线丰富且绝大多数不是通马桶,正邪值狂狷值和内功的阴阳值影响招式威力的设定也很有趣,个人能给8.5分,期待第二部
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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