
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一个18年出的游戏,这个画面精度对比同期游戏只能说不及格,还有各种大小卡屏bug。而且优化很差,显卡风扇转不停,我玩2077都没试过显卡过热导致屏幕没信号,这个游戏做到了。但,这个游戏很好玩,没错,这个游戏除了好玩,啥也不是。听说有第二部,希望把优化做好,不要急着赶出来圈钱
非常的落后,一堆让人难受的视角,突然对二代失去期待......
小学从血舞那入坑的·也是终于玩上了·真的是童年回忆,内容过硬
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当年在wegame玩的,打了四五周目,虽然技术力极为糟糕,但这部作品仍然是河洛最后的荣光。
这游戏充斥着大量的,中途不让你存档的车轮战,你无法预测后面是几连战而且不给你任何存档机会,经常就是30分钟甚至60分钟白打。我看你这游戏就是车轮滚在你们这群人身上一点一点挤出来的。反反复复的车轮战逼人读档重来你们真是他妈的天才。没有碾压的属性任何地方都可能让你30分钟白干。主打一个不给你存档的机会。
要我说河洛简直就是低配版的Atlus, 明明都是做带有养成要素的RPG的公司,都出过优秀的RPG游戏,更巧合的是侠之道和p5r的第三年都有质量下滑的痕迹,但是河洛似乎下滑得更明显? 河洛的项目管理不太理想,缺少一个时间管理大师一样的策划,明明技术力优秀,可惜最新的几步游戏都留下了过于明显的遗憾 河洛群侠传过于追求开放世界,但是河洛本身技术力有限,导致各种小问题,属于步子迈太大的一部,玩起来感觉非常粗糙 各种人物动作和动作之间的转换都相当僵硬,比如爬斜坡基本就是硬爬,玩起来的感觉过于轻飘飘,游戏大部分时间都是在以第三人称操控角色,这种轻飘飘的感觉玩起来其实影响还蛮大的 还有不少bug,比如水上轻功就经常用不出来,跳着跳着就跳到奇怪的地方了 而且明明画面不怎么样,优化却很差 虽然从河洛上古时期流传下来的那套开放世界探索玩法依然坚挺,但是估计游戏所透露的粗糙感就很能劝退一波人了 这游戏我都重新开档两次了,但是每次都是半途而废,新买大侠立志传都玩完了,再之后买的逸剑风云决都开二档了,这个游戏却没有多少打开的兴致 如果这一部不是3d的,也不是第三人称的,转而用2d画风,固定视角,会不会更好? 这一部属于食之无味,弃之可惜
哎独一份的开放世界武侠游戏,没想到河洛在这之后一届比一届差了 河洛还我武侠梦
玩得太累,任务指引模糊,不看攻略根本玩不了,瞎转悠,看攻略又如同抄作业,已经没了可以认真研究游戏的心境
一周目通关,确实和别人说的一样,除了好玩,哪里都不好。我玩这类游戏很注重探索和剧情,河洛的剧情探索真的是没得说,非常好,可惜后期地图就空了很多,也可以看出砍了很多支线,估计还是经费不太够吧,游戏中各种关系人际环环相扣,就算是一些无关紧要的小npc都有自己的一些小剧场小剧情,探索的时候真的让人很惊喜。游戏中也有很多隐藏内容,比如就游戏开头圣堂出来,山半山腰有个小口子可以卡进去,然后可以卡到整个游戏地图的下面,掉下去后一直往北走好像是,可以看到一个和尚,跟他对话可以把你送回去,然后还有一个游戏内成就叫做佛度有缘人。。。真的,我觉得没人能靠自己发现这个玩意吧?去卡过的人才知道,那就是一个看起来很平常的地形,很多地方都有,除了看了攻略去得,也没人回去了,不过如果用修改器飞天遁地也有可能掉下去,可能是考虑了这一部分人?因为有些东西还真的开修改器才能解锁,比如一个叫做金手指的秘籍吧应该是,好像是要修改器改到99个东西给那个人兑换,那个人还会嘲讽你。。。不得不说河洛这些地方做的非常好。游戏存在很多分支,包括很多支线,如果按他指引来就不能得知真相,比如怪僧那个任务,前面做了后,不能正常按指引去房子找他,要跑到地图最上边去触发一个剧情,才会知道真相。。。我觉得一周目正常情况下没人会闲着没事做个支线做着做着从地图最下边跑到地图最上边吧。。。让我想到了巫师3的一些任务,也是任务指引会误导你去快速结束任务,还有地图最左边还有一个小岛,在地图上没有,要通过传闻知道后,自己游过去或者轻功过去,诸如此类的探索特别多。游戏还有正邪值,会影响一些剧情分支,有的时候会根据你的正邪或者性格之类的强制触发剧情或者剧情有所不同,邪有时候还分为邪得彻底和不彻底的,我记得有一个支线如果只是邪就会打败他把他放走,如果极邪就是斩草除根,有的队友要邪线入队,有的要求要性格拘谨,玩的时候经常看什么人说段狗,李狗的,玩了才知道,这几个逼双标啊,他老婆可以邪狂,我只要邪了狂了他就和我分道扬镳,不过段狗还会提醒你,而且做了他的好友任务也只有正邪要求了好像,而阿克狗,不提醒了,主线刚帮了他,去找他,狂值高了就不理你了,简直白眼狼啊。游戏内容很丰富,看我一周目时长就知道,不过还有一部分是因为有的战斗实在太磨叽了,这也是游戏缺点之一,然后建模这些挺粗糙的,立绘倒还行。最后结局各种插画弹出来,真的很感动,感觉自己真的在这个世界度过了一段时间,后劲还蛮大的,后面可能还会开二周目或者玩玩mod吧。大家玩的话推荐看看B站up竹声声声的视频,他喜欢看一些细节,做的还挺好的,听说河洛群侠传2快出了,已经开始期待了。最后吐槽一下这游戏外成就系统,什么死100次,打10000个什么敌人的折中成就,到底是什么什么神人想出来的,你就是把游戏内一些成就搬来都比这强。。。
優缺點非常明顯的遊戲,以下盡量不具透發表一下新玩家的想法。 當然我不是遊戲高手,只是喜歡武俠類型遊戲,玩了大俠立志也玩了逸劍風雲決。 之後被推薦這款,首先3D遊戲畫面見仁見智不評論,單評論遊戲方面。 我只玩一周目(困難模式),評論僅為個人想法。 劇情方面: 大多劇情非常有趣,整體來說很有帶入感。 小彩蛋跟許多後續都有做到位,非常不錯。 目前來說算是最大優點。 戰鬥方面: 要習慣移動跟出招的精力還有攻擊距離,因為沒有取消鍵,所以一個按錯就浪費整回合,有點可惜。 視角非常糟糕,一場戰鬥要花很多時間調整視角才能找到好位置跟施放技能。 武功種類繁多,但因為消耗精力點數過多,最終都是大量使用精力低附帶效果的技能, 舉個例子:3點精力技能打800,6點精力可能只打1500(某些形況可能更低,還有機率被閃避) 加上連擊的效果,變成高消耗的技能基本用不到,非常可惜。 武器熟練效果影響似乎不大,同消耗下,140點的暗器,打出傷害可能沒100點搏擊的痛(可能我有做錯的地方?) 所以能找到樂趣的方法變成找出特別好用技能,大多數武學淪為雞肋。 但也是能不經意找到非常強的技能,所以這點不好不壞吧。 戰鬥結束後的負面狀態不會消除,這超煩,戰鬥結束還要花時間檢查隊友狀態,然後吃藥吃補品解狀態。 最大缺點:夥伴系統 夥伴人數有上限,而離去原因不上網查攻略你很難理解,離去之後基本上很難加回來。 容易發生練了一個超久的角色說走就走帶走你給他的裝備跟當下修練的武學(如果是高級武學你直接哭。) 然後又要花很多時間在練一個角色,那就算了。 但特殊劇情必須入隊的夥伴爛到一個不行,沒技能沒內功沒輕功,就為了觸發劇情而存在。 還被迫要踢走一個練很久的角色,高難度級別狀況,說是帶一個廢物也不為過, 為了過任務花時間去練的作業感極強,很難受。 不練又會被關卡的boss秒殺任務直接失敗,這點建議改善一下,不然玩得很痛苦。 整體來說玩得不開心的地方0還是很多,但熱愛武俠遊戲所以還是會玩到破關, 希望下個遊戲能更好。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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