
In this science fantasy RPG, choose between Claude or Rena, play through their perspectives, and unlock various endings. Recruit allies and defeat foes in fast paced real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4Kreviews | 93% | — | $4.6M |
| $49.99 | 3.5Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]宇宙之中,星海之下[/b][/h1] [h2][b]画面[/b][/h2] 作为第二次的重制保留了原版的2D像素小人,背景采用更为精美的3D环境,初见可能会感觉两者结合有些突兀,后面玩起来就会被这种新颖的画面表现所吸引,不同于八方旅人的传统HD-2D风格,星海2的画面背景更偏写实生动一些,光影效果还有场景特效也很到位,整体画面体验相当好 [h2][b]战斗[/b][/h2] [list] [*]明雷遇敌后进入战斗场景战斗,战斗为即时制,敌人可被削减护盾值后打出破防状态,还可添加四位额外成员作为突击编组在战斗中放出招式,根据队形选择的不同在战斗中累计奖励量表还可获得各种战斗增益,其实战斗风格上如果玩过传说系列的朋友应该会很熟悉,相似处还蛮多的。大部分战斗简洁高速,再加上升级便利,战斗体验爽快 [*]负体验的是本作的“精准反击”[spoiler]敌人攻击瞬间做出躲闪动作[/spoiler]成功的反馈增益还可以,但恼人的是失败还会另自己进入破防状态,无法行动,以及清空奖励量表,再加上后期成堆的特效堆积很难看清敌人动作,反击除了高玩我是不建议在战斗中常用,血压飙升 [*]战斗上如果遇到瓶颈,可以采用官方外挂“活人剑”+“血腥铠甲”的组合,基本上是可以全程无脑战斗的[spoiler]在游戏中唯一不适用的应该只有一位敌人,通关后的“极限加百列”,开局会禁用血腥装,一点小建议,这里只要把“血腥铠甲”更换为“英勇护甲”,再通过“重制”刷出一个“铁壁”或者“金刚不坏之身”的因子,一血进战斗就好,虽然无关剧情和成就,但“极限十贤者”给的奖励还是很香的[/spoiler] [/list] [h2][b]技能[/b][/h2] [b]分为两个方面:[i]战斗技能[/i] 和 [i]IC/特技[/i][/b] [list] [*]战斗技能:消耗BP升级,提升在战斗中角色的被动效果发动概率以及必杀技/纹章术 [*]IC/特技:游戏中最为核心的一部分,IC通俗点可以理解为类似“生活技能”,可制作恢复/装备/战斗/特殊道具,后者特技则是一些功能,比如钓鱼,演奏,烹调等。根据队伍整体IC/特技的升级程度会解锁“超级特技”,对玩家更有帮助,如“呼叫邦尼兔”[spoiler]快速跑大地图且无视地形[/spoiler]“重制”[spoiler]刷新装备因子(词条)[/spoiler]“保镖”[spoiler]同行伙伴拖住敌人或跨级秒杀[/spoiler]等 [/list] [h2][b]PA剧情[/b][/h2] 流程中可进入PA模式,来体验单独或多位角色的PA剧情[spoiler]个人剧情[/spoiler]多数的PA剧情会带有选项供玩家选择,根据选择的不同会提升/降低角色之间的好感度,好感度则直接影响各角色的最后结局,多达99种[spoiler]大部分都是13位角色根据好感度不同,两两组成CP,或是一些特殊剧情,每个结局都很短[/spoiler]想体验多数结局的玩家也不必太为PA剧情选项而焦虑,游戏内有好感度相关道具,按照自己喜欢的选项玩就好,需要注意的是有些PA剧情标志上有沙漏代表限时,记得优先做下[spoiler]真结局就和一个限时PA有关联,需要做成就的玩家最好提前做下攻略[/spoiler] [hr][/hr] [u][b]以上仅是个人观点,游戏体验因人而异[/b][/u] [u][b]如上述评测有错误,欢迎留言评论指正[/b][/u]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| 45ratings |
| 94% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cant wait to finish this and catch up on my game catalog but for the love of god please bring Star ocean 3 till the end of time, the most goated game and arguably for whatever reason my number 1 i dont know why but i need it.
I can finally enjoy the game my friend's dad would only let us watch him play on Playstation. This is how they should have remastered Final Fantasy VII
Star Ocean the Second Story R is a linear, narrative-driven JRPG that mixes fantasy and science fiction, presented in a 2.5D HD graphics style similar to Octopath Traveler, but with environments that lean more heavily into 3D design. At the start of the game, you choose between two protagonists, Claude or Rena, each offering a different perspective and party composition. The game features a traditional overworld map for exploration, where you travel from towns to dungeons. You will also fast travel often between towns and dungeons that you have previously visited. In overworld mode, the 3D camera is fully rotatable. In town or dungeon mode, the environment is shown from a fixed diagonal angle. I like how characters occasionally make comments during travel, and sometimes provide useful hints or remarks that draw attention to talents or locations. One small annoyance, however, is that characters cannot sprint, making longer treks feel slow (though you can eventually unlock a mount for the overworld, which I rarely used). Exploration primarily consists of finding optional treasure chests. The main story is linear and story objectives are clearly marked on the map. Random encounters are visible as well: enemies chase you when in sight, and contact initiates battle. Ambushing enemies from behind stuns them briefly at the beginning of battle, though the same can happen to you if you are careless. Combat is a simplified real-time 2.5D fighting system. You have three core inputs: attack, counter, and spell menu (which pauses the game for selection). Movement is free, with your character auto-closing distance when attacking. Attacks can interrupt spellcasting. Countering an attack at the right time unleashes a riposte. Enemies have both HP and shields. Breaking shields leaves an enemy vulnerable to critical hits for a short duration. There are additional mechanics such as formations and summons tied to gauges that fill over time. Overall, combat is quick and easy. While simple, it still requires some decision-making such as positioning your character, timing a dodge, choosing when to heal, or casting a spell. Player progression is deep to the point of being overwhelming. Points can be spent across combat stats, abilities, and talents, with talents unlocking activities like crafting, fishing, or alchemy. By leveling certain talents, you unlock super talents. Many talents grant passive bonuses or special actions outside of combat. Because there are so many talents, you will spend a lot of time in menus creating or using items to improve your party members' stats. In addition, there are countless challenges, such as "break X enemies" or "use Y items in battle," which grant small rewards. Quite a few of these challenges are unlocked simply by playing the game; however, others require more focus. I did not pay much attention to these challenges because the lists of challenges are way too long. Progression can be quite satisfying because you are always unlocking, earning, or levelling up something. That said, I think there are way too much mechanics and items in this game. Many feel redundant or even exploitable. For example, I quickly found ways to infinitely generate money by crafting and replicating items. Another example is that you can unlock a auto-battle-resolve talent, were your party members automatically defeat underleveled (green) enemies which can be exploited to quickly collect experience points. The game would benefit from more refined and less redundant mechanics. The difficulty level can be inconsistent. Since I focused on boosting talents that gave me more experience points, I was overleveled most of the time. While most random encounters were easy, certain bosses were so difficult that I had to lower the difficulty setting from Hard to Easy. Graphically, Second Story R looks good, although it does not quite match the style of Octopath Traveler II. Unlike Octopath, the 2D character sprites can move in horizontal and diagonal directions, enabling the characters to look in almost any direction, which is often used to good effect in cutscenes. The environments, both exterior and interior, are crafted with great care. I also appreciate the small details, such as characters reacting in menus to current story events or some NPCs engaging in silly behavior. However, occasional absence of shadows in interior spaces can create a flat impression, and plain textures can detract from an otherwise polished presentation. The voice acting is solid overall. All main narrative events are fully voiced, though standard NPC interactions remain silent. Rena's voice performance is notably more professional than those of the other cast members. The music is adequate, but the track list is short, and the dungeon themes quickly become annoyingly repetitive. The sound design is generally good, except for the combined footsteps of all party members, which sound like a herd of galloping horses. The narrative starts well, with strong pacing and engaging interactions between the characters. The writing feels natural and the characters react believably to unfolding events. The cast is particularly well fleshed out in the early stages, thanks to numerous scripted scenes, funny moments, and optional "Private Actions". These Private Actions are a particular highlight as they build an emotional connection with each character and also strengthen the sense of group dynamics. To trigger them, you switch into Private Mode, in which the protagonist explores the town alone. While this switching can feel cumbersome at times, it does reinforce the impression that each party member has their own agency and presence during town visits. Unfortunately, these strengths fade after the first 15 hours. Plot arcs begin to move too quickly without proper buildup, and the pacing becomes uneven overall. Villains are introduced abruptly and lack depth, while the party grows so large that individual characters receive little attention. The result is an ending that feels disappointing and unsatisfying. It is a shame, as the early stages clearly demonstrate the potential of the storytelling. On the other hand, the game offers some replay value. Selecting Claude or Rena unlocks exclusive companions and unique story sequences. Furthermore, the companions in your party and their affection levels determine which endings you reveal. These endings do not dramatically alter the story, as they are small, standalone sequences featuring certain party members. All in all, the Second Story R is a charming remake that shines in its early hours with strong and sometimes funny moments. It offers enjoyable character development, an engaging world to explore, and fast-paced combat that is simple yet satisfying, even with the occasional difficulty spike. There are numerous progression systems, which ensure a steady stream of rewards. However, these systems can feel excessive, and even be used to exploit the mechanics of the game. Unfortunately, the narrative and character development falters in the second half, preventing the game from reaching its full potential. Nevertheless, if you enjoyed titles like Tales of Xillia or Tales of Zestiria, you will likely find much to enjoy here, as it delivers a similar blend of linear JRPG storytelling, real-time combat, and character-driven interactions.
They took my favorite game from my childhood, remade it from the ground up, and now I'm excited that I can recommend this game without looking crazy. Most of the people whining are just people who have nostalgia bias and hate that the games feels more arcade-y instead of being a slog, or they just simply don't know the tropes of the 90s and aren't willing to accept that tropes change over time. The slog was boring and annoying (it's my favorite game of all time, to remind you). This version is infinitely better, so I can now recommend it to people.
Star Ocean: The Second Story R is a classic, underrated RPG that delivers greatness in every aspect +An incredible story — full of twists, emotions, drama and revenge +Party System: You can have up to 8 active members, but there are more than 8 available characters, so choose carefully. +Relationship party member: Pick whoever you want — Claude × Rena, Claude × Celine, Ashton × Celine, or even Rena × Claude if you choose Rena as the protagonist. +Dual Protagonists: You can play as either Claude or Rena. After finishing Claude’s story, play again as Rena to experience the game from a completely different perspective — including unique different scenes. It’s fascinating to see the special dialogues and cutscenes that only appear when playing as Rena. +99 ending :depending on which party members you recruit, how they bond with each other, and their affection point combinations 9/10. It would be amazing to see a remake built on Unreal Engine someday — but even now, it remains a fantastic and timeless RPG
学校で習ったことはきれいさっぱり忘れたけど、このゲームの攻略法はばっちり覚えてました!! 私が小学校の頃であって、どれだけプレイしたかわからないくらいやり込みまくったスターオーシャン2が まさかリメイクされていたなんて・・・ 全然知りませんでした。全然知らなくて本当に申し訳ございませんでした。 でもあれから20数年の時を経て、私はこのゲームに出会ってしまった。もうやるしかない! 今回は一切攻略情報とかは見ないで、自分の記憶だけでプレイしていく。 そんなに難しいところはないけれど、仲間のしかたとかタイミングとかはこのゲームでは重要ですからね。 20年以上たっても覚えているもんですね。とか油断していたら最後に私のお気に入りのチサトのために開けていた一枠を埋められずにイベントを進めてしまいました(涙) 悲しすぎる、もうセーブしちゃったし、とりあえずクリアしてしまえとむしゃくしゃしてクリアしてやったところでこのレビューを書きました。 やっぱり面白いですね、このゲーム。 もう自分には教室でこのゲームを語り合う友達もいなくなってしまったけれど、いいんだ。 俺はディアスのように生きていくさ。 今はただクリアしただけだから全然やり込めていないけれど、それはこれから二週目をやってチサトを仲間にしてからだな。 昔に初見でやったときはもう少し苦労したような気がするが、まあそれだけ私自身も成長して大人になったということだろう。頭も薄くなったし。 一週目はろくにアイテムクリエイションとかもやらないでクリアしてしまったので、二週目からスターオーシャンの面白いところを存分に楽しみたいと思う。 それをやらないでも楽しくクリアできたのだからこのゲームは素晴らしいゲームだと私は断言する。
"No subtitles in Brazilian Portuguese." Rena ❤️ Animações belíssimas, cada pixel foi trabalhado com carinho, cenários belos. O movimento durante o combate é meio estranho no início mas logo se acostuma. Personagens fantásticos, história fenomenal. Trilha sonora gostosa de se ouvir. Negativando apenas pelo fato de não ter legendas em português
This feels like a game made for me and me alone. When I saw this first get announced at a Nintendo Direct in 2023 it felt like Squeenix was personally saying "Oh hey Apple, we made a full HD remake of your favorite childhood PS1 RPG only you played, love u, muah". You bet I bought it day 1, and it did not disappoint. This is not one of those stupid remakes like Final Fantasy VII where they added billions of hours of ♥♥♥♥♥♥♥♥ filler and pointless plot changes just because they could; everything that was great about the original is completely intact, and the mechanics that are kind of weird and dated these days have been updated to be less annoying or frustrating. Fun as hell Item Creation, awesome combat, and the story, while still not knowing when to shut the hell up at times (cough the prologue cough), is still fun to follow with some great twists for newcomers. This is the best Star Ocean by far. Buy it so hopefully Blue Sphere or maybe even Valkyrie Profile gets remade next. (pardon the low playtime, i beat this game on another platform but then bought it AGAIN on steam because i liked it THAT much)
Pickpocket a nuclear bomb from a soldier in a castle... Pretty sure that is not a safe way to protect the castle.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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