
You can play as a young martial artist entering Justice Academy. Train through various courses, customize your build with different weapons, skills, and inner techniques. Explore the jianghu, bond with companions, and shape your fate across branching stories and three romanceable heroines.
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About
In this story-rich RPG, you play as a young martial artist who, by chance, finds himself enrolled in the prestigious Mingjing Academy — a school famed for cultivating future legends of the martial world.
But this is more than just a place of study.
It’s a crossroads of rival powers, tangled politics, and secrets from the past.
Court intrigue, factional strife, remnants of a fallen cult...
In this world of shifting alliances, the line between good and evil is never clear.
Through quiet days and turbulent events, you'll meet colorful characters, uncover hidden truths, and carve your own path in a living, breathing wuxia world.
With immersive storytelling, rich character interactions, open-ended development, and a unique combat technique system, step into a sprawling martial epic like no other.
Over 500,000 words of original narrative and 30+ hand-drawn CGs.
Tons of side quests and bonus content deepen your journey through the martial world.
Multiple endings await — will you become the “Master Healer,” the “Wanderer,” the “Jack-of-All-Trades,” or unite the land under your banner?
Train your martial skills on the field, study ancient texts in class, and rise to the top.
With 12 development paths, live a balanced academic life of both mind and body, and shape your own martial identity.
Grow herbs, cook meals, grill over an open fire, go hunting, play strategy games, take on bounty quests — the choice is yours.
Classic turn-based battles enhanced with a unique Technique Stage and Technique Branching system.
Mix and match over 100 martial arts techniques and inner styles to create your own signature fighting style.
Master timing, adapt to the flow of battle, and unleash devastating combos in one fluid strike.
Meet 8 distinct characters, each with their own backgrounds, personalities, and stories — including 3 romance options and 2 potential party members.
From busy market streets to quiet teahouses, your relationships will grow through shared encounters and heartfelt conversations.
Raise your bond with each character to unlock unique storylines, exclusive CGs, and meaningful choices that shape your journey.

A native of Kaifeng, raised in a decent household (with branching options during character creation).
Calm, responsible, and quietly drawn to the world of martial heroes.
Not born to be a legend — but determined to walk the path.

Sang Ling'er
A cheerful girl from the Miao tribe of Yunling.
Known for her mountain songs and riddles, she commands twin snakes with the bells she wears, and is skilled in poison and medicine.
She leaves her village in search of the truth behind a certain event. After solving a poisoning case, she’s discovered by the academy and granted the chance to take the entrance exam.

Wenren Yao
Owner of the Fan Pavilion, warm and wise, always seen with her round fan.
As the eldest daughter of the Wenren family, she’s managed the family business since youth.
Her eyes light up when she sees account books. In her free time, she enjoys reading storybooks and trying her hand at cooking.

Duan Hongtang
Daughter of the Xuan Dao Sect leader. Wields ring blades with grace.
Gentle in appearance but strong-willed and fiercely loyal.
Raised to uphold the image of a sect leader’s daughter, she maintains elegance and composure — though she secretly longs to explore the world beyond.

Shen Tinglan
A disciple of Sword Hearth Sect, a young senior sister of her generation, and a skilled Sword wielder.
Gentle and composed, humble and courteous to all, she is already one of the finest heroines in the jianghu.
Should you be fortunate enough to see her draw her blade, you will understand that “Little Senior Sister” has never been merely a respectful title among fellow disciples.

Ye Luo
Hailing from the royal court, already trusted to carry out missions outside the palace at a young age.
Efficient, quiet, and emotionally reserved — but never lacking in ability.

Fang Yuchi
Son of a local magistrate from a scholarly family.
Strong-willed and sharp-eyed, with a passion for law since childhood.
She’s devoured every legal text in her home library.

Deng Xiaoyu
A young disciple of the Lantern Shadow Pavilion.
Skilled beyond his years, but blunt and outspoken — often leading to minor “misunderstandings.”

Huiguang
A bright, witty disciple of Xiangguo Temple.
Polite and always smiling, with a silver tongue that persuades even the most frugal to offer incense.
He serves as the temple’s charming public face.

Zhe Guanshan
Martial arts instructor at Mingjing Academy.
Calm and disciplined, with the air of a seasoned veteran.
Though strict in training, he’s known for his bold spirit and generosity — and is beloved by generations of students.
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Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
存档丢失了,本来是怒气冲冲要给差评的,然后抱着试一试的想法加了交流群咨询了一下,发现是steam抽风的问题,然后人家制作组这边直接给重新搓了一个跟我进度差不多的档给我,再糟糕的脾气遇到这种情况也会如同奶油般化开,没有不给好评的理由了只能说。
作为四个人的独立团队的开始,这个游戏质量还算可以的。画面没问题、游戏机制也运作正常,基础点都做到了。 但是,它反而更显示出河洛的难以逾越——说实话,连侠隐阁都没超过,文戏和剧本水平是更上一层楼的绝对硬上。 剧情上过于简单缺乏逻辑,配角除了自己的个性之外,其余对剧情推动的闪光点严重不足。只能说剧情策划和文案的水平极其需要提高。一个非常简单的细节就是人物的称呼问题,对主角总是都“XX兄”,也不管主角的年纪到底比自己大还是小。尤其是剑庐姐姐的剧情里,都叫他“小师弟”了,到了日常剧情里还是“XX兄”这种生硬且有距离感的称呼。 最后的后宫结局更是让我抠出两套房:一开始四女都还表示要一对一,突然就接受了一对四——要不看一下侠客风云传里,风吹雪、秦红殇、夜叉、沈湘芸、蓝婷、纪玟等对东方未明后宫的态度分别是什么?又是怎样表达和转为接受的?最后结婚以后称呼全是“夫君“,这合适吗?黄蓉结婚以后还是叫的”靖哥哥“,小龙女有没有可能隐居结婚以后还是叫”过儿“呢?雪见直呼其名,龙葵就是“哥哥”。全用”夫君“既不能显示出两者之间的亲密关系,也不能显示出不同女性角色自己的性格。 文本上的细节足以显示出,剧本现在比起思考如何更新这个游戏,更应该做的是多看几部武侠小说,多玩几款武侠游戏。
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Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏完全被低估了,剧情先不说(目前仅玩到刚进书院,但就目前的体验来讲剧情是不错的文笔也是在线的有些地方让人会心一笑哈哈,然后剧情也是循序渐进的展开的,如果是常玩养成类的游戏的玩家并不会觉得慢热,当然你要是是那种喜欢刷宝类爽游的玩家还是慎入),最让我眼前一亮的是武功招式,本游戏中招式特性分为《生》《降》《平》《终》《绝招》《反击》《追击》这7类,招式的等级分为1、2、3和绝招这四阶,招式的释放需要消耗内力点数,1阶的消耗1点,2阶的2点,3阶3点,绝招是要积累《式》满了才能放有无内力点数都能放,1~3阶招式打中敌人以及被敌人打中都积累《式》。然后有趣的来了,进入战斗我们刚开始只有3点内力点数(随着后续变强这个点数也会增加),然后只能使用1阶的招式,当你使用了《生》特性的招式后,你才能点亮2阶的招式。你也可以在2阶招式时使用《降》特性的招式降回1阶招式。这就会搭配出很多有趣的build。忘说了部分招式可以破敌人的《防守点数》(我们也有防御点数),当点数降成0后敌方会破防此时就能给敌方造成巨量伤害并延迟敌方的速度反之依然。所以游戏里如何根据内力点数搭配招式,如何在战斗中升降招式,如何在合理的时间点使用绝招都将是关键点。强烈推荐一周目玩普通难度,我就是先玩得困难难度然后被打得不能自理。。。。。。哈哈,然后重新玩得普通难度(依然具有一定的挑战性,差点翻车)。总之,如过你是武侠爱好者、养成游戏爱好者、gal游戏爱好者、类卡牌游戏爱好者、策略游戏爱好者、河洛类或觅长生类游戏爱好者,强烈推荐,就我目前4小时的体验来讲非常上头哈哈,希望好游戏不要被埋没,制作组加油吧,希望后续能持续修bug和增加剧情及玩法
還可以吧,我不會像那些簡體字玩家那樣,一不滿意就說人家辛苦開發的遊戲就是一坨一坨。當你沒有其他想玩的遊戲,這個可以一試。玩法其實跟俠之道很類似,就是戰鬥不是戰棋。這個我覺得沒所謂,但是故事的緊湊性,武俠的緊迫感跟俠客風雲傳,俠之道完全是不可同日而語。
中评吧,属于那种不上不下的感觉,玩久了会困,剧情的交手不会随着角色属性发生变化,没有惊喜平平淡淡吧
作为一个剧情向的游戏故事无聊太致命了
剧情白开水,但文笔流畅; 战斗系统简单,但有一定挑战性; 袖珍版的《侠隐阁》(《侠之道》),但养成系统没有《侠隐阁》苛刻; 主角的存在感还是很强的,没有摄像头之说~
이 게임을 만들어 주신 개발자분들과 한글패치 제작자분께 감사드립니다. 제 취향의 무협+육성+rpg를 라이트하게 섞어서 잘 버무린 비빔밥이었어요. 난이도 보통 기준 육성도 빡빡하지 않고, 일러스트도 미형, 스토리는 위기감이 적고 예상 가능 하지만 모난 구석없는 따듯한 이야기라 좋았습니다. 가성비가 매우 훌륭한 게임입니다. 밝고 따듯한 무협 이야기를 좋아하신다면 추천합니다^^
[h1] 买前必看 [/h1] 《明镜江湖行》其实挺特别的,最好不要认为这是《活侠传》的代餐。虽然游戏形式上挺相似的,都是在有限的“行动点”下做出选择,但这个游戏的战斗部分有趣很多(功法搭配很多,我玩的挺过瘾),还有一些特别的地方,并且我再顺便说说现在有哪些不建议购买的原因。 [h2] “啰嗦”的台词 [/h2] 很多评论都说这个游戏太啰嗦了,很多台词都很拖沓,但这反而意外地合我胃口。 具体来说,就是有很多跟主线没啥相关的剧情(可以理解为日常番一样,各种小剧场),然后看完这段剧情以后会给你功法奖励。 我是很喜欢这种拆分的,对话中的插科打诨也很有意思,每个人物的性格特点其实塑造的都挺不错的(我觉得比《逸剑风云决》《大侠立志传》这些塑造的都好,不过游戏类型不同不能放在一起比较)。 我还是要再重复一遍,不要把它和《活侠传》的顶尖文本做比较,这样你会玩的很开心。 [h2] “有点俗套”的情节 [/h2] 这里我尽量不剧透,但是武侠嘛……你懂的,生气的大师兄、被团灭的宗门、活人蛊术之类的…… 呃呃,我尽量不剧透,但看起还是挺开心的,因为女主们(尤其是桑铃儿小鬼真可爱😆),总之我玩的很开心。 并且有些情节让人印象挺深刻的,至少能看出作者三观是很正的,比如有个啥案件,他的老婆们嫌弃他“不够勇敢”,但是如果他去撒热血了,又会有人指责他“惹祸上身”。 主角这里就告诉他,应该去找“道相同的人”,生活抠唆的人就应该去找抠唆的人过日子,侠义的人就应该和能跟你互相鼓励的人在一起,只有“正确的ta”才会发现并放大你的优点。 当然还有一些有一点点圣母的小情节,比如有个登云子屠了一个村的人,主角团居然选择原谅了(和后面剑宗被屠真的两副面孔,剑宗出事以后主角团一个个恨不得把敌人杀光🤣)…… [h2] “还不错”的战斗系统 [/h2] 我是玩剑的,普通模式,感觉难度挺不错的(比普通模式难的我应该是过不了了,请大家慎重选择!!!) 心法的搭配,各种“式”之间的“升/降/平”的衔接,还是让我思考了很久的。 当然我先叠个甲,“让人眼花缭乱的一堆功法和机制”这个“见仁见智”,我从小就很喜欢各种配队伍、配将的游戏,几乎从不搜索攻略的,有时候一晚上可能主线一点没推但是尝试了几十种组合…… [h2] 不推荐的原因 [/h2] 我7/18下午13:00玩到7/20的1:00,一共玩了27个小时,只睡了5小时。 如果有什么能告诉7/18的我,我会因为以下理由阻止“他”先不要购买这个游戏: - 背包乱乱的,新进来的东西不会有小红点(全靠记忆去翻背包才知道刚刚的奖励是啥)。背包的整理也不够方便,没有筛选。 - 战斗没有倍速(虽然创意工坊有)。 - 普通模式对于新人也有点不合理,比如有个“登云子”,如果你没打赢居然就卡关(死档)了?!直接“大侠请从头来过”,我在那里卡了2个小时…… - 同伴不能自由学习功法还是挺奇怪的,毕竟我们是一个学院的,凭什么我就可以学藏书阁的内容,她们就不行? - 不能右键返回,每次都要点击“取消”或者“右上角的叉叉”。这真挺麻烦的说实话 - 小游戏认真玩的这辈子有了(有mod!不要去自己烧烤和钓鱼!)建议作者要么改一下奖励,要么改一下形式(比如手动钓了10条鱼以后的新鱼竿可以自动钓某种鱼,钓满50条鱼以后的高级鱼竿可以XXXX) - 游戏很多地方指引太少,比如我都不知道怎样给同伴的心法升级(原来是每个月才结算一次) - [strike] 快捷键直接卡死游戏 [/strike],作者挺辛勤的,qq上联系秒回,然后第二天就打好补丁了 - 各种UI说实话都不太便捷,比如地图其实没必要嵌套地图(因为本来就不大,《灵兽江湖》那种超级大地图搞嵌套还差不多) - 暴击连击剑太好用了,感觉其他几个的特色并不突出?我没玩,但是看起来不怎么吸引人,也许某一方面的数值/机制特点可以给激进一些。 还有很多方面我临时想不起来,总之感觉未来小更新可能不会少。 [h2] 推荐的原因 [/h2] 我的武侠游戏玩的够多了,只要有武侠元素几乎都玩过,真的很高兴看的今年好多新的武侠游戏! 这个游戏我玩的挺开心,所以我推荐你玩,虽然有上面这样那样的缺点。 我准备过年的时候再和《灵兽江湖》一起二刷。 [h1] 给新手的小提示 [/h1] 开局选剑,剑好玩。 创意工坊有个mod可以战斗倍速,然后跳过小游戏,很推荐! 行动点省着点花,前期好感挺重要的,给的技能都好用,但是心法需要时间(回合)修炼,所以建议前期多点好感等发育。 厨房能做出加行动点的食品,别忘了。 钱是可以刷的,钱是最不重要的!(我觉得每个区域新开放的小怪可以再怎样设计一下,现在太简陋了。但是能刷钱真的要表扬作者……这种游戏不像是开放世界可以到处做任务赚钱,特别是第一次玩的新手,根本不知道该买什么……特别是碰到我这种不喜欢看攻略的,如果钱来之不易的话我可能一直囤到游戏结束都舍不得花🤣) 现在凌晨2点了,我的注意力有点涣散,明天再想起什么我再来补充吧。早上还要早起去上课,希望我的心脏足够强大😭还没玩完游戏呢,我们都在↑努力的↓活着↑
我只能说文案真的是不会写,首先是战力没有充分表达出来,主角好像坐火箭一样就是高手,其次就是某些事件完全没有前置的埋伏,就直接冒头,就很唐突,建议文案真的好好去学学小说怎么写的。 不过说优点感情线起伏也算正常吧(但是事件的确也不算多,养成角色的偶遇剧情重复度也高,还不如把这些事件做成零散的大加成,平时养成的事件就一笔带过)。 本来作为小成本作的话,也勉强算个合格,但是希望更注重剧情的节奏起伏吧。 还有战斗真的太拖沓了,能不能给个auto
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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