
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏其实是可以的,但这个工作室良心大大坏了,这个游戏还有待打磨然后就跳去侠之道赚钱,侠之道太监了就古龙赚钱,而且还是同样的套路的游戏,这个工作室跟之前侠客风云传时期好像变了个人似的
WEGAY上首发购买,当初盼了很久,完整了经历了这个游戏的生死历程,可以给这游戏一个总体评论就是:败絮其外,金玉其中。 首发时的bug真的让人疯狂,画面建模优化动作等各个都堪称垃圾中的战斗机,徐大当初宣传要开放世界就担心他是不是跨度太大,结果不负众望,极度穷酸的样子充斥着整个游戏的外观,也直接限制了河洛的发展,再加上熟知的智冠背刺事件,导致有野心优化扩展,最终是没钱没人没技术,全部扼杀在摇篮里,后面就草草的做了一次优化,便彻底的放弃了,去做廉价的侠隐阁去了(那玩意第三年也毁了)。 抛开这shi一样的外表,就是这金玉的内核了,这武侠世界的自由度和养成系统,就是武侠迷们长期期盼的样子,以前老三部曲之后,老金庸武侠迷们经历过一段长时间的用同人游戏打发消遣的日子,比如金庸无双,金庸世界等,金庸3,x等,而这些构思和概念都在河群里找到了回报,实际我们不要求什么太炫酷的外在,只希望河洛能在即将到来的河群2能打个漂亮的翻身仗
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏很不完美,但是没有代餐,而且确实很好玩,玩家制作了多种mod更是增加游戏的可玩性,希望大家都能进群交流。推荐给喜欢武侠剧情,喜欢回合制以及各种武功武器组合这种游戏机制的玩家。同时祝愿河洛能长远的继续走下去,人生寥寥数十载,我还能玩几部河洛的作品?
国产开放世界游戏。瑕不掩玉的游戏。前期故事支线丰富,后期的内容有明显不足。
I forced myself through to the end, and honestly, my verdict is that this game is pure garbage. The story is… fine. Not terrible, not great. It’s serviceable, nothing you’ll ever look back on fondly, but it keeps the game moving. There are party members with their own storylines, and unlike in most games, these aren’t just optional side quests but actually tie into the main progression. Combat starts out fun, but the sluggish animations quickly turn it into a chore. That’s pretty much where the positives end. Now for the negatives—get comfortable, it’s a long list. Graphics: They look like they’re 20 years out of date, yet the system requirements are somehow higher than Black Myth: Wukong. UI: Absolutely terrible. Progression is supposed to be a core feature—you learn new techniques from books, allocate XP to them during fights, and master abilities that way. But once you’ve collected a bunch of books, managing them becomes a nightmare. There’s no quick view, so you’re constantly flipping between the martial arts window and the equipment/book menus just to check whether you’ve finished one and to pick the next. It’s an absolute pain. Gameplay: Pure grind. You farm XP and items, but even that’s handled badly. Need a white bear pelt? Don’t expect to get one by just killing white bears. You could wipe out every rare bear on the map and still never get a drop. The “solution” is to save, kill, reload, repeat until the RNG finally coughs up the item. And no, you don’t even keep the XP in the process. Quests: The priority system is basically: get books, get virtue points, everything else is secondary. But books are so easy to miss it’s ridiculous—following a guide isn’t optional, it’s practically required. Not because you wouldn’t figure out where to go, but because random NPCs might spawn briefly during a quest and then disappear forever. Without a guide, you’d have no reason to even know they exist. Boss fights: Difficulty spikes are insane. You can clear an area full of enemies only to be ambushed by a boss on the way out. If you don’t have a save from before entering, and you can’t beat it, that’s game over. On top of that, the game loves to block saving for ages before a boss—dialogues, slow cutscenes, filler fights—and then drops you into the battle. Lose, and you’re set back 30–60 minutes. In short: there are a few decent ideas here, but as a complete package, the game just isn’t good.
The game plays like the gothic games but much prettier world to explore. Moving around in the world feels great. English translation can be wonky but it is playable. Best thing about the game is all its features are fairly. Character models graphics, exploration, combat, rpg stuff, story etc and it all comes together into one fun product.
除了好玩一无是处 河洛2别再搞这种性格不符就离队了好吗,搞得队友一个个的都跟白眼狼似的太让人窝火了
3D你把握不住,做2D吧,游戏性为王。
期末周偶遇河洛群侠传,婵娟一剑百分百反闪,老虾米拼尽全力无法打中
真不知道好评哪里来的,第一次玩,玩了一会感觉太复杂没玩下来,第二次静下心来玩,遇到了太多BUG ,最烦的是支线任务引导太不清楚了,再配上这么多的BUG,根本没心情玩下去
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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