
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
===Gráficos=== 🔲 Atari 🔲 144p 🔲 Aceitável 🔲 Bom 🔲 Ótimo 🟩 Estilo artístico impecável 🟩 Cada frame parece uma HQ em movimento ===Requisitos=== 🔲 Uma calculadora com 1 pilha 🔲 Um PC batata mas não tão batata 🟩 PC meia boca com GT 1030 🟩 Um i3 com uma GTX 750 Ti 🔲 Um PC Gamer mesmo 🔲 4x RTX 2080 Ti ligadas numa hidrelétrica ===História=== 🔲 História? Que história? 🔲 Tem uma historinha 🟩 Uma história bacana 🟩 Uma história digna de prestar atenção 🔲 Feita pelo Tolkien (prepare seus lenços) 🔲 Platão escreveu junto com Machado de Assis e virou novela das 21h ===Trilha Sonora=== 🔲 Tanto faz 🔲 Boazinha 🔲 Boa 🔲 Muito boa 🟩 Você entra no ritmo sem perceber 🟩 A música É a gameplay ===Jogabilidade=== 🔲 Precisa de dois dedos pra jogar 🔲 Aceitável (4 dedos pra ser específico) 🔲 Jogabilidade bacana 🟩 Jogabilidade excelente 🟩 Devil May Cry encontrou um metrônomo ===Complexidade=== 🔲 Jogo da velha é mais complexo 🔲 Fácil de entender 🟩 Fácil de aprender, difícil de dominar 🟩 Dominar os combos leva um bom tempo 🔲 Precisa de, no mínimo, 2 doutorados ===Dificuldade=== 🟩 Você escolhe a dificuldade 🔲 Seu cachorro consegue 🔲 Fácil 🟩 Médio 🔲 Quase Dark Souls 🔲 Dark Souls 🔲 Você precisa de reflexos instantâneos e 4 mãos ===Tempo de História=== 🔲 Você toma um refri e acabou 🔲 Zera rapidinho até 3 horas 🔲 Curto (entre 3 ~ 7h) 🟩 Normal (entre 8 ~ 12h) 🟩 12h+ se quiser fazer tudo 🔲 100h+ 🔲 Você começa, seu neto termina 🔲 Infinito ===Bugs=== 🟩 Nunca vi nenhum 🔲 Pequenos bugs 🔲 Pode ficar irritante 🔲 Pode estragar a gameplay 🔲 Parece até uma lâmpada acesa cheia de inseto ===Diversão=== 🔲 Entediante ou chato 🔲 Difícil de gostar 🔲 Repetitivo 🔲 Vai te entreter 🟩 Você nunca esquecerá como esse jogo te divertiu 🟩 É impossível não entrar no ritmo ===Público=== 🔲 Crianças 🟩 Adolescentes 🟩 Adultos 🟩 Principalmente fãs de ação e música ===Compensa Comprar?=== 🔲 IT'S FREE 🔲 Preço justo 🔲 Preço ótimo, compre! 🟩 Compre se tiver dinheiro sobrando 🟩 Espere uma promoção 🔲 Caro demais, não recomendo 🔲 Mais fácil você queimar seu dinheiro ===Vale a pena comprar?=== 🔲 N-Ã-O 🔲 Eeeh... mais ou menos 🔲 Compensa 🔲 Vale a pena sim 🟩 Vale MUITO a pena 🟩 Um dos jogos mais criativos que já joguei
дали поиграть за котейку
The beginning of the game feels great, but as the game goes on I found myself being much more annoyed by the clunky teammate mechanics and the frequent breaks for NPC dialog. I'm not sure how far in I made it, but I'm rapidly losing interest in finishing the game.
I'll risk an unpopular opinion here and say I did not like this game. Having come from the Dead as Disco demo and Metal Hellsinger, I thought this rhythm fighting game would be right up my street. Unfortunately, it never did click for me. First off let me acknowledge the good: the story, music, and oh man the art style are really good. The animation is incredible. The characters and voice acting are well above average as well, maybe just shy of completely sticking the landing due to some modern tropes. However, I really wanted a good rhythm fighting game and what I got was a lot of platforming, rhythm minigames, and complex counter systems. For example as the climax of many fights was a beat matching minigame, while not necessarily bad on its own, it just feels way out of left field and you have to adjust to the new gameplay very quickly. Fail and you have to restart the whole fight. The game also has a special ability / counter system with the allies you meet in the game. Without upgrading them fully, they feel week. Battles are made more frantic by having to switch between them for the right counter, and it's already hard enough trying to fight matching the rhythm and keeping your combo chains going. All-in-all I think this game just tries to do too much all at once and it becomes a beautiful chaos that makes you feel like a wet noodle more than a rockstar fighting machine.
They manage to keep the convos between characters light-hearted and humourous while still being well-written. Each character is so memorable, both friend and foe alike. Combat is amazing, the game's flexible in that you can choose many ways to combo your opponent, or just mindlessly use the same one if it consistently works. Everything has impact, and I find myself laughing half the time, glued to my screen the other. If there's one minor gripe I have, its that this is quite an exhausting game to play, cause there's just so much to take in and enjoy. 10/10 *I decided to start my playthrough on the hardest difficulty, so maybe it's a lot less exhausting on the normal setting, just sayin
Korsica hot asf
This is a game with a lot of heart, truly a fun “remix” of the action game genre, mixing in rhythm game elements Stylistically, this game is absolutely banging. The visuals are extremely charming with its comic style, and the designs and personalities of the cast are all super fun! Chai starts off as the biggest chud of all time, and even if it’s a simple arc, I love how he develops with the rest of the team. All the bosses are similarly played up and fun villains to bounce off of Chai’s stupid bullheadedness. The game’s flow of combat, with the world all being on beat, is really ♥♥♥♥♥♥♥ cool. And when you’re following, ooh man, it feels good as ♥♥♥♥!!! However, there’s other portions of the game that kinda bring it down for me. One of the most annoying flaws being the platforming- not to say that platforming is inherently a bad thing, but man. Chai falls like a freakin’ ROCK, which kinda unintentionally made simple timed platforming segments way more annoying than I’d think they’d be. Another thing is when they start introducing enemy types that require a specific assist to break their defenses. Again, this isn’t inherently a bad thing! But then, the fact that the assists are on a COOLDOWN TIMER, really hampers down the combat flow- because a lot of the time, you’re forced to just wait for them to come off cooldown to do anything, which kinda grinds stuff to a halt, which sucks. Another thing I didn’t enjoy were the timed pattern parry mini games. Partially a skill issue on my part, 100%, but I think it also just felt like the same kinda thing where it interrupts combat flow to force you into a QTE minigame. One that’s kinda punishing to mess up as well, kinda leading so some frustration for me… Regardless, ♥♥♥♥♥♥♥, is it a cool concept of a game and I really enjoyed this game’s take on marrying an action game with a rhythm game. I'd definitely recommend it! But at the end of the day, for me, it’s a remix of the genre. And I appreciate it for being so novel, but I’d rather stick with the classics if I had to choose.
Сильно распиареная после провала средняя игра. В принципе причина провала не в подписках и рекламе, эта игра хороша только роликами и музыкой. На раз пройти. Остальное всё требует какого-то умения играть как задумано разработчиками. Если ты играешь не так как сказали, то пройти дополнительный контент невозможно. Да и с умением играть как надо тоже сомнительно. Мало выбрать нужные навыки их ещё надо вовремя прожимать. Визуальные подсказки больше мешают, что типично для подавляющего большинства ритм игр, особенно азиатских. На некоторых уровнях биты звучат плохо, что мешает вдвойне начинаешь смотреть на кошку, попадаешь в ритм ещё хуже. Проще метроном поставить. Сюжет прикольный для этой поделки, звёзд с неба не хватает. Гринда нет в первом прохождении. Для одного прохождения и покупки допустим всех комбо более чем достаточно ресурсов. Я даже все хп скупил в магазине и не хватило только 150к на какой-то суперудар, но Хибики более чем хорош. А потом я начал заниматься уже покупкой чипов и денег не стало. Всю игру кроме последней фазы последнего босса я прошёл на высоком. Но т.к. нужно как в DMC пройти абсолютно все уровни на всех сложностях то я не получил ни одной ачивки за прохождение (ну вы знаете этих японских задротов, это не минус, просто к сведению) Короче поиграть можно, можно даже большую часть ачивок получить думаю на низком и среднем уровне сложности, ну и кайф заодно там получите, а эндгейм для людей без жизни. Даже комнаты Спектры разбросанные по всем локациям для слишком упоротых. Победили Кейла и хватит. Там и истории минимум. Парой фраз перекинулись и похоже в конце что-то скажут (но я пройду пожалуй, способ пройти всю игру на другой сложности и заработать таки за прохождение ачивку). PS: Чуть не забыл. Корсика блин и её бесячие возможности. Ну что не так с этой игрой? Обязательно это на триггер ставить? Мята просто кнопку нажал. Макарон нажал вовремя отпустил. А Корсика бесачий ивент с ритмом не связанный даже...
Эта игра 10/10 Я ПРОСТО В ВОСТОРГЕ , музыка , сюжет , юмор. Крутое аниме , рок-н-ролл приключение про борьбу с системой и это кайф. Визуал на высшем уровне. Если хотите как ребенок с удовольствием провести 10 часов времени покупайте незамедлительно. ДА ВООБЩЕ ПЛЕВАТЬ, ПРОСТО ПОКУПАЙТЕ ,ЭТА ИГРА ПУШКА БОМБА НА ВСЕ ВРЕМЕНА ,ПОЙДУ ЕЩЁ ПАРУ РАЗ ПРОЙДУ ЭТУ ЛЕГЕНДУ
Quite possibly one of the best games I've ever played.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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