
A bizarre music band named Genokids is rocking one of their best concerts to date when The Infinite Empire of Zenodia decides to invade Earth and assimilate mankind, landing right on top of the band and ruining both their concert and mood.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, French, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
把目前先行体验的ACT 1 hard难度全SS后,我认为这游戏的核心问题,可以归结为两个方面的矛盾。 [h3] 角色设计 vs. 敌人设计[/h3] 每个角色大概是2把武器,每个武器4个技能,对应挑空,远程,快速近身(突刺或者钩),输出,招式数量偏少的同时极其同质化,好处是定位明确,容易上手。但缺少控场技能,特别是没解锁小蓝的2号武器镰刀之前。 重攻击无法用任何手段取消,输出技能的抬手也很长,比如小蓝的两个,甚至还限定地面。 对于动作类型游戏,敌人设计是相当重要的一环。然而这个游戏的敌人招式可以说完全没有设计:所有的怪包括BOSS的攻击都可以归结为三种:打拳,泥头车撞,和各种远程发波,其中后者占了90%。 发现了没,这三种都是几乎完全不用K动画帧的,特别是发波。纯纯的懒狗。而且这游戏的波要么是激光制导,要么是带预判追踪,速度还快的离谱。 此外蓝皮类的怪更是逆天中的逆天,你一招的动画还没结束,它还在被连段的受创姿态,却能原地来一个无责任霸体自爆;或者当场瞬移走。 角色动作游戏一定要使角色根据玩家水平,有充分表达的空间。而这游戏的BOSS战全部设计思路就是信号灯训狗,完全彻底的回合制。强制脱离+无前摇瞬发打断+满场乱窜+弹幕,烂。 [h3]核心机制 vs. 战斗系统设计[/h3] 整个游戏就围绕着“换人”这一核心,使后场角色可以在前排还在招式抬手时直接上来继续打。正常来说应该鼓励玩家多使用这个机制,战斗系统的各种设计却处处与换人机制自相矛盾 换人之后,在场的两个角色都有被打判定,且怪会特意的锁定被换下场的正在招式前摇的角色(此时你还无法控制),再加上前面说的90%的攻击都是飞弹+缺少控场技,很难保证下场角色不被打。被打的后果就是掉血掉评价,而且招也会被打断。 举个例子,我用小蓝的输出技对准怪A释放,同时切换小红上场打怪B,此时小蓝因为出招后的位移甚至都不在画面内了,但却因为后摇依然留在场上,然后莫名其妙的被怪C的激光锁定一发打中,掉评价,掉血,这游戏血量还是全队共享的。太会做游戏了 此外游戏完全没有受身,被蹭一下都是大僵直只能换人,那如果你后排角色正在输出技能的前摇中呢?恭喜,可以体会到被小怪们当木桩连的感受了。 摄像机调教还可以,但索敌一坨臭屎,自动索敌只会锁最近的,而不是视角对准的;然而这个游戏最具威胁的就是远处的飞天怪:如果不处理而先打近处地面上的敌人,那你等着被视野外的一发背后激光炮给带走吧 而且视角设计本身也跟换人系统打架。比如我说的下场角色与上场角色分别打不同的怪,面向不同的方向会导致前者根本看不到了。不过其实看到了也没用,因为无法控制了还全都是硬直。 [h3]其它&总结[/h3] 画风极丑,角色身形比例离谱,欣赏不来。作为收集品,角色的额外服装更是丑中丑 BGM不错,相当带派,但可惜只有2~3首 操作逻辑可以,并非臭狗屎派生类ACT 一键出招导致了单角色招式数量很少,不过如果完成版4角色 * 2武器 * 4技能的话,作为一个整体还是有点说法。 爆气影响的只有数值以及可以回血,但积攒很慢。 Hard难度下回血只能通过爆气,商店纯纯摆设连个道具都没做 地图场景极其简陋,不过对这类游戏不算大问题。 游戏手感最好的部分是开卡丁车那里。 无中文 我的评价是欧美开发者做类鬼泣最努力的一次,下次别做了。 对了开发者只有两个,从21年做到去年才憋出个ACT 1,完成版估计还要至少3~5年。 总上目前不推荐 5.1/10
the game is so peak even the devil may cry
This is a preliminary stamp of approval—until the full game is released and I can properly review it—just to encourage people to buy the game. Obviously, I cannot predict the future; however, from what I played thus far, it looks like the team behind this game is passionate and serious about delivering a fun action game with a lighthearted story. The developers' description as Kingdom Hearts meets Devil May Cry is apt. If you like either, there is a high likelihood you will enjoy Genokids. Also, native Linux support and regional pricing, so big yay. I complain a lot about the action genre dying or raided by trends—oh, hi roguelike—and if you are like me, I think we should put our money where our mouth is and take the early leap to support ambitious games like Genokids. If the developers are passionate enough to bet on a genre this niche, it is only right that fans join in to shoulder some of the risk. Extreme conditions demand extreme responses, and I think this scenario calls for a collective response.
peak incoming
At the time of writing only [b]ACT 1[/b] is out, so keep that in-mind when reading. is really good👍 Thanks for reading.
Horrible music, cringeworthy voice acting, ugly bland levels with boring design, janky combat, awkward movement.
A fun tag-based CAG that commits the baffling decision of separating the team and making you play as only 1 for a while. It's overall pretty fun and i'd classify the genre as *this is fun cause you are incentivized to move a lot and you can stay in the air forever*. Keep an eye out for the full release.
CANNOT WAIT FOR ACT 2 GAME IS FIREEEE
THIS GAME IS SICK. its like kh2 + dmc + a tag fighter. you can shoot a fist with red and chase after it with blue, you can set up a judgement cut with blue and switch to red to stun the enemy long enough for it to combo, you can launch an enemy with blue and set up projectiles then switch to red and do a combo into a charged plunge, then release the plunge by tagging in blue to immediately become actionable and pursue the enemy, this game is sick.
VERY YUMMY ♥♥♥♥!!!<3<3<3<3
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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