
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
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This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
制作组既然不把PVE玩家当人,那你们等PVP玩家给你们好评吧,这个差评我先打了
制作组根本就不在乎pve玩家的想法!随意修改和削弱就不提了!那个AI笨的跟猪一样!顶级难度的AI连评估判断玩家实力的意识都没有,打不过也硬往上撞,难度全靠虚空爆兵,就是让前期的玩家拼命守城,守过了就直接通关变成垃圾时间,连逃跑都不会用,蠢得可以!我还不如回去玩英3呢!真是恶心人!制作组不懂做游戏,以后再也不买这公司的游戏了!
不建议入坑,专注于pvp方向的改动过于影响pve的体验,不去平衡一下ai强度地图资源不平衡,2周ai上门带6级兵见面,小地图就是做牢,pve体验极差ai稍微弱一点就是随便打,强一点就是打不过。
It is a nice game, but i have to give a negative comment. 2 months passed since the EA but 0 update on content. Every update log was focus on balancing. WHO CARES the balancing if you have NO CONTENT.
Рука сильно тянулась поставить палец вверх. Как минимум из-за того, что я бесконечно возвращался мыслями в школьные годы, когда залипали с другом в тройку по hot seat. Но, увы, не могу. Тем более казалось бы нужно поддерживать такие начинания, вдруг решат ремейкнуть мои любимые M&M VI и VII, но к третьей миссии кампании игра начала нереально душить. Если не брать в расчет тройку, то четверка и пятерка для меня на три головы выше чем Olden Era. От игры дико веет каким-то нейрослопом. Или как будто играешь в какую-то мобилку. Сложно объяснить. На карте в каком рандомном хаосе натыканы шахты, мобы и бесконечные "данжи" - зайти, перебить мобов, чтобы получить золото/артефакт. Да, вроде бы все герои про это, но там ты уже издалека видел что где находится и что тебе нужно, а тут все сливается в какую-то цветовую кашу. С четверки я начал понимать, что мне нравится читать портянки текста с описанием сюжета во время миссий, отчего вроде бы одинаковый геймплей становился интересным от миссии к миссии. Прямо как книгу интересную читал интерактивную. Тут опять таки будто сгенерированные нейросеткой диалоги с никакими персонажами. А выбор вариантов ответа в диалогах. Ну такое, мне не зашло. Вместе с общим дизайном похоже на какой-то клуб романтики. Города. Я так любил отстраивать каждый и любоваться ими. Тут порой не сразу получается заметить что ты вообще построил. Короче, если вы лютый фанат и давно хотелось чего-то нового по Героям, то однозначно отлично, конкурентов все равно нет. Если брать как игру отдельно, то я бы лучше переиграл в пятерку. ЗЫ. Отдельный респект разрабам за то, что дожив до сракалетнего возраста я наконец увидел наидушнейшее обучение, к которому еще и привязана ачивка, я испил эту чашу страданий до дна.
本人英雄无敌20年单机种田玩家,确实绷不住了,过了刚刚购买时前几把的新鲜劲,现在游戏体验巨差。问题1,全是bug迟迟没改,包括不限于:圣堂全地形不吃debuff;过天后城镇依然显示已建造;携带禁魔球玩家不能用魔法和英勇攻击,AI可以用;回城魔法点了没反应,我最近的几把都是遇到这些问题直接结束,没一把打完了。。。问题2,天天更新平衡,我就希望单机种田放松自己爽,结果今天削死骑,明天削英勇打击术,我下班打开游戏,然后疑惑玩不明白,还得看看最近调整了啥,真的很劝退。。。我挺喜欢这个游戏的,能不能让我玩的舒服点,放松点。
This game was announced as a HoMM 3 ancestor, but this ♥♥♥♥ not even close with visual, sound and atmosphere with a legendary game. Do not recommend, asked steam for refund, also discovered information that developers are russians….
为什么英三比上古纪元好玩?因为英三不更新。
Те же самые герои, но с графикой мобильных дрочилен. Пойду лучше играть в 5-ю часть.
I will change this review after you give us teams.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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