
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
欧美独立工作室开发游戏经典流程: 1.发布一个半成品,配合上各种画饼式豪言壮语。 2.无尽的平衡性调整和修复BUG,持续5到10年。 3.弃坑。
Had to uninstall the game due to the mess it's in right now. On the one hand PvE side barely has any proper content at all, AI is just not there yet, campaign is not there, so not much to play. On the other hand for PvP the game is just enfuriating and recent balance patches made no improvements to it. Units deal way too much damage to the point where it's more of a cowboy showoff of who draws the gun first rather than any kind of strategic combat. Morale and Luck are also ridiculously strong and trigger way too often to the point where some games end up being casino plays
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
300 часов ожидания контента компанию забросил, ибо она неполная, поэтому после джебус кроса имею сказать следующее: у игры был супер потенциал и онлайн, но я искренне не понимаю роудмапа и 11 патчей незначительных изменений: апнем ратное дело, откатим, апнем раскол, но он все равно не особо играбелен на джебе. в игре куча минусов, но приоритет уделяется на что-то незначительное, будто бы создается имитация деятельности после успешного старта: 1) арт дизайн. ну наймите же живых людей и переделайте этот AI пресет хотя бы иконок героев, чтобы они были более узнаваемы и приятные; не говоря уже о дженерик цветах и существах роя 2) слишком много типов объектов, половину можно убрать и поправить баланс генераций; 3) отсутствие рестартов до 2к - я даже придумать не могу обоснованность этого решения 4) 6 замков с двумя банами и одним откровенно не играбельным замком просто мало, если замки будут выходить раз в год, то это провал 5) музыкальную тему замков бы тоже подтянуть 6) бесконечные технические проблемы с дисконектами, скипом ходов и тд не смотря на все описанное выше - это были интересные 300 часов, ибо игра новая, но очень сильно беспокоит будущее игры с такими медленным темпом
不要预购/购买任何预售、EA游戏!会变得不幸! 每个人都有自己的他/她/它不一样! ♥♥♥♥! ------------------------------------ 26.9.5 今天看到3号的更新公告,忍不住上来骂两句 从4月EA版上线以来到现在快半年了,这半年里更新除了一张地图外,几乎全是各种平衡调整!更新里几乎看不到游戏本身内容的内容的更新/增加。 如果你是一个完整版,这种更新没有任何问题,我还要给好评,问题是你是一个只开了个头的EA版!制作组不抓紧时间扩充内容把游戏做完,全TM在调数值!这玩意调的完吗?后面有点什么更新是不是要再调个半年的平衡?如果把这个游戏比作一个新建的小区,那现在就是盖好一层和小区外围墙以后开发商不接着往上建,而是全部精力在抠绿化、抹瓷砖缝,一边搞一边用进出的材料车破坏这些玩意后再修复再接着抠。 就不目前而言我不推荐任何类型玩家购入这个游戏,PVE小半年几乎没任何内容增加,PVP平衡一个月调几遍,运气不好你喜欢或者擅长的战术隔天就直接被一刀砍废。 最后再强调一遍,不要预购/购买任何预售、EA游戏!会变得不幸!
It could be good, but I think the real reason devs are focussing on PVP updates it's because it's easy to change numbers here and there to make it look like they do something, whereas they probably have no idea (and/or no time) on how to code a decent AI for PVE...
Good bones, wrong direction. Give us real PVE content. It's the mode most of us play. PVE Hard should be the headline, not an afterthought. Give us control over town count. Personally I'd rather manage one. Others want ten. A slider solves this for everyone. Same for hero cap. Some players want a single hero, some want a full roster. Let us set it. The AI is bad. It doesn't punish bad play, doesn't defend, doesn't force you to adapt. A PVE game lives or dies on AI quality. Fix this and half the other complaints go away. Maps need more variety. More buildings, more challenges, more choices, more artifacts. It holds up for a while, then it gets repetitive. There isn't enough different stuff out there to keep exploration interesting deep into a game. Commit to PVE and this is an easy recommendation.
游戏制作组纯纯不当人,一个单机游戏,在那里疯狂为了PVP平衡。我喜欢玩的种族、英雄和套路。没过几天就给你连机制都改掉。纯纯不把玩家当人看。PVE的不配游玩这款游戏吗?这游戏只有PVP了吗?高频率的削弱这个数值,修改那个机制。制作组把很多游戏特色都削没了。游戏一天比一天难玩。我花了真金白银支持你们的游戏。你们却完全摧毁了我的游戏体验。
I wonder if I’d feel differently if it had been released not in its current state, but with a more polished, mature and satisfying story mode and random map generation options? I wish this game were more PVE-focused. Even if I started playing right when it first came out, I just can’t bring myself to keep playing. Yes, the graphics and art style don’t appeal to me, it looks like a mobile game but shouldn’t the tried and true Heroes formula work? No. If this game’s target audience is adults in their 30s and 40s who are nostalgic for the series older games, I think with a few exceptions these players simply can’t find the time for PvP or co-op modes amid their work lives and daily hustle. When I consider that I can’t even find the time to get together with people I know to play games amid all this busyness, competing in an ELO-based tournament with strangers in this style of game doesn’t seem like an efficient way to have fun. Life is challenging enough, and the workplace is competitive enough I wish games aimed at adults could offer a bit more of an escape from the daily grind. For example, if I could embark on an adventure with my army on some small scenario maps, similar to the Band of the Hawk in Berserk. I wish I could just immerse myself in the game’s world without having to think about meta gameplay or strategies for winning. Of course, creating a creative, unique, and unforgettable story and gaming experience isn’t easy. It’s not realistic to expect something like that to be achieved with limited resources. The news about the Heroes of Might and Magic III remake is sure to speed things up; maybe I’ll find what I’m looking for there, even though I’ve given up hope on Ubisoft. I apologize for any language or spelling errors.
For a game that has been historically a single player game the nostalgia marketing has been extremely misleading. Under a heavy coat of said nostalgia lie the unending balacing tweaks that plague exclusively online PvP games. There is nothing here for anyone interested in single player gaming (like the game itself always was) since every tweak, gameplay design, game elements (spells, abilties) map design is [b]specifically and exclusively tailored for PvP and absolutely nothing else[/b]. I regret getting this on early release (part of it is my faulr of course) under a very false and misleading marketing campaingn. I never expected to rate this game negatively but here we are. The devs are simple obssessed wth PvP, 11 patches in, fixing and balancing with only PvP in mind. For single player experience one must wait for the community to do something (probably for free). So one would wonder "why did I give my money to the devs in the first place?'' Very disappointed and I cannot simply support this game any longer even though they got my money now. Good job to your marketing team really. To anyone who will screech at me that this is an early access and it will get better, I say that naïveté can only go so far. After 11 patches that simply don't touch anything, even with a poking stick, single player related, shows where the focus is unfortunately. Ironic if one thinks that the primary focus should have been single player and not PvP and they are doubling down on the opposite. I would be interesting to see which proves to be more successful approach in the end, If I could give this game 2 thumbs down I would.
Après seulement 3 heures de jeu, je sais déjà une chose : Heroes of Might and Magic: Olden Era vient de réveiller quelque chose en moi que je pensais perdu. J’ai joué à tous les Heroes of Might and Magic. J’ai connu les différentes générations, les bonnes idées, les moins bonnes, les évolutions… et surtout cette sensation particulière que seuls les anciens Heroes savaient procurer. Et là… Je la retrouve. Olden Era donne immédiatement cette impression incroyable de revenir aux sources. On retrouve cette formule qui a fait l'identité de la série : explorer, récupérer des ressources, développer sa ville, recruter son armée, apprendre des sorts et partir conquérir le monde. Et surtout, on retrouve cette magie. Celle qui fait qu'on lance une partie en se disant : "Allez, une petite partie." Puis trois heures plus tard : "Pourquoi il fait nuit ? Et pourquoi je suis encore en train de chercher cette mine d'or ?!" Après seulement trois heures, je ne vais évidemment pas prétendre avoir vu tout ce que le jeu a à offrir. Mais pour un joueur qui connaît la licence depuis longtemps, le message est déjà extrêmement clair : Heroes of Might and Magic est de retour. Ce que j'aime particulièrement, c'est cette sensation de familiarité. Pas une simple copie du passé, mais plutôt un retour à ce qui faisait battre le cœur de la série. Il y a des jeux qu'on apprécie. Il y a des jeux qu'on adore. Et puis il y a ceux qui réveillent des souvenirs, des soirées entières passées à jouer, des parties commencées tard dans la nuit et terminées beaucoup trop tard le lendemain. Olden Era fait partie de cette troisième catégorie et j'ai déjà ce sourire idiot du joueur qui vient de retrouver un vieil ami. ❤️ Un amour incompréhensible ? Peut-être. ⚔️ Une nostalgie déraisonnable ? Certainement. 🏰 Mais surtout… enfin un retour aux sources. ⭐⭐⭐⭐⭐ Je suis peut-être biaisé parce que j'ai grandi avec Heroes of Might and Magic… mais franchement, je m'en fiche. J'attendais ce moment depuis longtemps.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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