
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
天天平衡性更新,我要的新种族新地图呢?新战役呢?AI平衡2周冲到你脸上你不平衡,你平衡我玩的爽的种族和英雄,谁要你这种无聊的PVP平衡,PVE你是完全不管了是吧,你不管我也就给差评了。 还有请记住你们这不是DOTA2,作为一个12000小时的DOTA2玩家,我请你收收你们的傲慢的PVP之魂。
First of all I am happy that HOMM is a finally thing again and for that I am thankful because I feel that this game started the resurrection of the franchise. You can feel that the creators of this game were truly trying to create a worthy successor of the original series. They took the core elements of HOMM3 and 5 and kept everything what made them great. It is obvious the people who created Olden Era love and value the original games.It is also remarkable how the developers were listening to the feedbacks and are making constant improvements based on it. I would give a mixed review if that was possible but because it is not unfortunately I can't recommend this game at this state. -Graphics:For me visually the game is not desirable to say the least. I've never really cared about graphics but I just cannot take a game seriously which looks this cartoony, it ruins the immersion for me. It reminds me more of a MOBA or WoW than a HOMM game. The charm of HOMM was the sometimes dark/gritty realism. The UI is just terrible, outdated and impractical. Meanwhile the advanture map is a chaotic mess. -Innovation: I feel that the studio wanted to please the fanbase so badly that they were not willing to take any risks. Maybe for this reason the game lacks any meaningful innovation, they played safe. Mostly same game mechanics, same everything but still executed poorly. They were focusing solely on the nostalgy factor and for this reason this game won't be really able to attract new players, now there is a competation in this genre. Ofc there are new factions, new spells, new features etc. but these are just not enough to feel that it is truly something new. As I heard there will be a HOMM 3 remake so this was a good opportunity to create a HOMM game which could have stood out. -Story: The dialogues and story feels like it was written by a 10 year old. I know people usually don't play such game for the story but that (and the music) was my favorite part in HOMM 4. In my opinion it really gives incentive, reward and meaning to move forward in the game. - AI: The AI is just terrible, on easeir difficulties AI bascially does nothing and let's you win on harder difficulties AI spawns at your town after 2 weeks with a full army and destroys you. The AI is simply unable to make logical and strategic decisions, the difficulty is artificial and achived through "cheating". I feel it is a consequence of focusing too much on PvP and neglecting PvE. Overall I am sad because this game had so much potential but it just not there. The world of Olden Era is simply soulless and doesn't have the charm of the original predecessors.
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The more time progresses, and the more I read about the vision for this game from the developers, the more sceptic I become.
Never buy this game! Why? : 1. One Chapter - you can play in one day. 2. Single maps are boring. Last one was good but bugged. 3 PvsP. This where I quit the game. Please do not play ARENA or any other like Single hero or Classic. The Leaderbords are fake. Sometime apears "priviliged" players or bots, I can't say, with army and artifacts you cannot obtain anyway! I have played 320 hours. I am done. Have fun and stay frosty my friends.
Игра интересная , но в режиме одного героя не возможно зайти поиграть с кайфом, огромное количество шаблонов в которые ты не хочешь играть . Почему нельзя сделать поиск по определённым шаблоном ? сидишь ливаешь, чтоб поиграть в то что хочешь.... На мой взгляд ужасное решение разработчиков -10
I'd say right now 6/10 with very much potential but give it a year of features, not polishing but features. Does anyone play this game for the PvP? - Game does not have a fulfilling PvE (AI is dumb as a bag of rocks that cheats (no way they got that army form the cities I just claimed from them)) - Co-Op don't exist, playing with a friend in PvP is all fun and games until you step on their territory and it becomes very turn-based and you know what? unplayable for friends just having fun. - Being on the same team with your friend (nop, don't exist) - Completing a game gives nothing more than a button to main menu, no stats no nothing (not even a one more turn please to just have a little post-game fun) - Also no explanation on anything, hover on creature to check name? nop, what does a stat do I guess il hover over it and get nothing
PVE.PVP数据分开很难吗。PVP平衡很必要,但是别来单位PVE。
Хотел бы написать хороший отзыв, но нет. В игре очень много проблем. Самое плохое, что разработчики, скорее всего, не осознают этого. Возможно, следует ещё подождать... И так: - Репетативный геймплей. Генератор карт не интересный. Всё одинаково от матча к матчу. Нет того, что сможет повернуть ход игры или, хоть как-то, определить глобалюную стратегию. - Отсутствие отыгрыша. Эти герои исключительно пошаговая стратегия с закосом на киберспорт. Писать истории не получается, как это было в Героях III. Если вы тут за отмосферой "старых добрых..." - вам не сюда. - Паршивый баланс фракций. Например, 300 фавнов убивают всю армию некроманта с 500+ стеками, просто с одного тыка! Для несведущих, фавны - юниты первого уровня. - ИИ Сумашедший. Он не даст вам шанса. Не потому, что он умный, а потому, что у него будут бонусы, которые вам никак не преодалеть честной игрой. Он может пробить охрану и забрать ваш город за 2-3 дня первой недели. Разумеется, придёт он с 150+. Это не матчи с ИИ, а симуляторы рестартов. ...и да, если ты "некромант", то в этой игре они самые отстойные. Удачи, о великий Лич!
I hadn't played HOMM3 since it was still relevant, and I felt nostalgic and went for it; at the start it was decent, decided to start the campaign only to find out the dialogue, writing and voice acting is so horrendously bad that it put me off from playing the game again. My biggest regret is that it took me 2 hours of gameplay to get to that point.
Valiant effort, but as a single-player game it's almost impossible to enjoy. AI is either dumb and sheepish, or it arrives on week 2 with a healthy stack of tier 6 creatures. and AI's behavior is often just plain dumb. it's like plaing against free version of chatgpt. hmm3 opponents had more intellegence than this. it's not ai, it's dumb algorithms. the maps are crammed with everything they could think of, making it an utterly meaningless mess. there's no breathing space at all in any sense of the word. too many towns, too many dwellings. it's all generated in a very dumb mathematical manner. there's no life or joy in any of it. and there's just too much dumb unnecessary stuff. I'm going back to hmm3. this is nowhere near being ready, and I'm not talking about bugs, I don't care about those. The whole thing is woefully undercooked and rushed, they delivered a baby at half-term and now trying to build it up based on "community feedback" (aka responding to the loudest voices) instead of figuring out the game and its DNA first. maybe it'll get a little better in a few years, but I'm not holding my breath. they will make their money instead of making a game, I will be playing hmm3. fair enough, i guess. campaign (whatever is available now) is bland and fogettable. i wanted to like it, but it just doesn't work.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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