
"Herbals tycoon" is a game that combines ancient style with deep management strategy, bringing players into a mysterious and fantastic world of traditional Chinese medicine. Here, you are not only a healer but also an explorer, manager, and inheritor, writing your own herbal legend every moment.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its a good game, love the effort that devs put in to make traditional medical information as authentic as possible. The only drawback is the translation that makes it difficult to enjoy the game. So, for now its a no for me, I'll wait until they have improved the english translation for the game to give a more proper review
踢馆小游戏可以删了,卡的动不了,选项颜色看不清,基本是不可能赢
-字体很丑,教程字太大间距太密读起来很累 -药材价格也不指望显示历史波动,至少提示个对比前一天的波动呢 -医馆建造装饰物描述只有xxx文本,完全不知道什么效果 -角色挑战学习新技能的地方希望加上技能效果
玩了一陣子確實很不錯!! 不過繁體中文有較多的BUG 後面改成簡中就比較沒問題了!
有中文 有成就 能+1
游戏美术方面i相当优秀,话说中医馆的本质是药材归纳(种植经营)、望闻问切(人物交互),抓方开药(核心玩法) 建议在经营医馆的基础上,以主角医术成长为主轴(剧情),围绕医馆登场人物好感度相关互动(社交),以主角医治病患难度推进剧情流程(成长),游戏早期内容需要尽量简洁,选择一项专精科室,对应相应剧情线,宜精不宜多,在等级/技能提升后逐步解锁其他科室,重点在模拟经营、角色养成、社交互动、医患互动上做到由浅至深、动态平衡,运用有限场景,在没有氪金短平快的刺激中,最大化调动玩家快乐阈值(游戏性),做到简单而有趣。
完全不推荐! 在库里翻到这个游戏但是突然想到制作组跑路气笑了。 简评一下,游戏主要内容就是经营一家医馆,每天开店就行。 但先不说制作组跑路问题,单论游戏优化很差,文字又小又密,玩的时候还遇到过时间卡住不走,只能关闭游戏。其实画风很美型细致,单冲这画风其实内容做的不咋地也没啥,但是剧情也比较平淡,完全可以忽略的地步。虽然能看得出来制作组确实是对于中医药内容有下功夫,但是上架了demo就几乎没再更新跑路的也是十足幽默。
よくある店舗経営ゲーだけど色々良く出来てるので良い感じ
非常重复,几乎5个小时就乏味了。。开发的人,多玩玩模拟经营吧。。完全不行这个游戏
优点:画风清新、音乐优美、玩着轻松 缺点:缺乏主线引导,虽然游戏不贵,但是玩10个小时也就没什么意思了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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