
Survive and evolve as an organism with this simulation game in which you will literally start as a single cell and manage and organize all its functions to a fully fledged system! Assemble, breathe, eat, fight threats, produce energy, grow, anything is possible!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.99 | 148reviews | 81% | — | $129K |
| $22.99 | 9ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like this game so much, it's unique, no doubt, but grabbing things is a masterful work of frustration. Dropping items on other things requires multiple clicks sometimes to get it to drop (no, it's not my mouse). And pathing problems continue to plague this game. It really is a cool, new take on basebuilding/automation games, but it's interface and controls are abysmal and make me want to stab myself with an IV.
This game sounds like a great idea. It seems like the gameplay mechanics are great, and the real-world science is connected. So why am I reviewing this negatively? Well, the UI in this game is simply unbearable. I spent 40 minutes struggling through the tutorial, where when I figured something out, it wasn't a satisfying feeling, but a "you actually mean I had to hit THAT button?" Other things like a lack of inventory for most items and having to spend a long time figuring out where the yellow subunits are contributed, but the big thing was the UI, making my experience with the tutorial much longer and unpleasant. I will continue to play this game since as I said, I think the mechanics and theme are good, but that UI is definitely going to take some effort. Edit: While I think this was slightly too negative of a review, something I want to point out after further play is that some items you need won't be in your starting area. The item I need to expand was not in the starting area across my 2 games.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is not recommended in its current state, though it likely will be much better later. The ideas in this game are brilliant, and it is the start of something great, but currently, it's just too slow and tedious. Ideally in a factory/automation game you'd want to do manual work (going around the map clicking on things) once, or at worst once per resource, but you will in fact be doing that hours into the game, especially to speed up research. I understand this pacing is likely an artifact of the lack of content, the shallowness of the tech tree so far, trying to extend what is there somewhere towards the length of a normal game, but it just makes it unfun; I'd rather be done with the current content in a few hours and put the game on a "check later" list, than sit through tedium.
This game has an astronomical amount of potential in the automation genre and I really hope it gets more traction and popularity. I am surprised I was able to find it on Steam with how niche it seems to be currently. The bowsers inside story esque art style is gorgeous, and the core is here. UX could use some more work, particularly if the game is going to get proper steam deck support (which it is a fantastic candidate for) Wishing the developers best of luck in bringing this game to the forefront of the genre. Even if not all the way there yet it certainly deserves more success than it is seeing currently
Great game! You should try this out if you like factory games and are a firm enjoyer of Mitochondria, the powerhouse of the cell.
Running perfectly on Linux. Massive potential, gorgeous pixel art. Some of the negatives may be correct as of now, but the devs seem devoted to continually listening to feedback and working towards their vision. I plan on buying this for a few friends once co-op is added. After early access I think this will be a factory builder required for anyone that likes factory builders.
I love the theme for this genre. I always wanted a game where you are just a cell trying to make things work and survive. Enter Lifecraft! I really enjoy the game, i've been following this game from alpha back in the itch.io times, then playtested! (first time!) The gameplay loop is tight. Build small only to build big throughout the progression. One big grip I had from before 0.1.0 was that once you get your basic cell stuff automated, starting with mitochondria and ATP generation felt like a steep spike in difficulty (think blue circuits in factorio). Not having my krebs cycle up to date didn't help and I stopped playing there because I didn't know what to do. Thankfully though, the devs added a guide for just that and other processes and now i feel confident to explore the rest of the game that I shut down for myself because I didn't know how to progress. The music and the graphics + the game go really together and for a team of two this is quite the accomplishment. I can only imagine what they have for us in the long run :) Buyer beware: if you feel lost, the tutorial really prepares you for the game, even if not directly, it teaches you the basics and that applies to pretty much every chain of production, you only need to learn/figure out the 'higher' processes, which has an infographic on how to tackle them.
Dans le monde de l'automatisation qui apporte un gameplay innovant, je nomme Lifecraft. Vous retrouverez toutes les mécaniques de l'automatisation (récupération et transformation de matière première, expansion de l'usine, goulot d'étranglement, etc) mais les développeur ont décidé d'utiliser le fonctionnement cellulaire comme base. Vous retrouverez donc toutes les interactions cellulaires de la plus simple à la plus complexe dans ce jeu. Il est encore en développement avec des mises à jour très régulières et la roadmap promet une grande diversité à venir. Pour tout ceux qui aime l'automatisation, je recommande ce jeu sans restriction.
If your serious about putting ur time into this game then yes it so fun.
2月发布的nightly版本有一些问题: 1.平衡分流器的功能在和加长拾取器结合使用时无法实现,具体表现是物体无法从出口流出,多次尝试后闪退。另外建议修复后加上平衡分流器切换取出放入的功能设置提示。 2.在和平模式下,蓝图还不可以用调度器构造;同时在enter保存蓝图时,蓝图内部多个拾取器方向会发生改变。 3.使用锤子摧毁储物堆后,储物堆中的物品全部消失,这种情况在12月份的版本中没有出现。(后续我偶然在重新放置的储物堆中放/取物品,消失的物品又恢复了),这可能不是一个bug,而是为了避免移动储物堆后还需要重新把散落的物品放进去。 4.在墙壁不可见的状态下,摧毁建造在膜上的建筑(比如细胞口、排泄口)后,此处的膜默认恢复到墙壁可见,以及进行细胞膜扩展或者构建线粒体膜时,都是默认墙壁可见,需要切换一下墙壁可见的设置才能恢复正常。 5.首次按Q键对拾取器翻转,有时会发生旋转,即我想要翻转拾取器,实际拾取器却旋转了,但这种情况只会在第一次按Q键时出现,后续按Q键反应正常。 6.闪退严重,游戏中在触发一些行为后,常见功能卡死,比如锤子无法摧毁拾取器、拾取器失效等等。经常闪退导致游戏最新进度丢失,即使打开了设置中的自动保存也不行。重新进入游戏后、发现原有的若干拾取器方向位置发生变化。 7.建议添加干细胞、小肠和一些胞外部分的扩展引导,在进行完胞内线粒体、溶酶体等部分的探索后,会不知道后面要干什么,流程图的这些部分还不完善。 8.希望能够添加类似于junk jack可以随时切换生存模式、和平模式的功能,我在和平建造完一个世界后,想要体验生存模式,但是不想开启一个新的世界从头开始。 9.发射口安装时出现的灰色半圆周围会出现黄色方框,有时猜测的半圆攻击范围会出错,比如半圆形攻击范围的直径部分应该平行于细胞膜,但有时会默认垂直于细胞膜,导致无法识别细菌,有时这种错误会导致闪退。 10.多个拾取器部分重叠时偶尔会出现不美观的效果,以普通的只占两格的拾取器为例,如果将不带箭头的部分称为a,带箭头的部分称为b,那么当分别来自两个拾取器的a、b重合时,理想的效果是b在a的上层,但是实际有时却是相反的。后来我发现如果使这两个拾取器不连接任何导管,则不会出现这个问题。 我很喜欢这款游戏的画面设计,在创造模式下我还发现了鼻子、牙齿这些元素,希望可以早日看到完整版的游戏
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