
"Herbals tycoon" is a game that combines ancient style with deep management strategy, bringing players into a mysterious and fantastic world of traditional Chinese medicine. Here, you are not only a healer but also an explorer, manager, and inheritor, writing your own herbal legend every moment.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The art is Stunningly Beautiful, great music and kinda like the beginning of the story. The only con that I found do far (I've only been playing for 1hr) is the lack of translation on basic stuff, I guess it is good if you have some knowledge of CH, but as a new HSK2 student, I just passed HSK1 3 weeks ago, I recommend to wait a little bit, I bought it with no expectations because it seems like my type of game, but there is still a lot to do for the developer still. Anyways I really like the details I've seen so far, I am really excited about the ledger and all the other details. Honestly I can't wait. Who knows, maybe I'll be able to play it in full CH in a few months (I don't think so, but I'll keep studying in the meantime). Mr Developer, if you are reading please know that you have a fan in Mexico. P.S: Everytime I recognized a character I was really happy :D
上当了?这么久不更新是跑路了???
我不推荐花钱买半成品 1.任务系统点开以后无法通过快速筛选来寻找我需要的角色,并且这个界面无法按ESC直接退出。 2.人物立绘乍一看还不错但其实就是橙光古风画风,并且其中有些CG是变形的,比如前期某男角色去捣毁毒窟的CG,身子都拧巴了。 3.剧情是真的很拖沓。 有钱买这个玩都不如去买风信楼了,起码立绘能看出来用心了。
疑似跑路了
游戏性差先不说,这样的更新频率表明态度也不怎么样。差评
抢先体验以后也得谨慎购买了呜呜呜 怎么又跑路一个……
跑路了?
不好玩,先不说中医知识这些,玩法太单调了,而且剧情也有很大问题,作为一个被灭门的家族幸存者,遇到每个人都要大肆宣扬自己是谁,你是怕你的仇家找不到你呗,搁这给对家刷KDA呢?
不爽的点有两个: 第一:医师的体力条==================== 我花那么多钱招人还有体力条,体力没了就会当场在医馆睡着,病人就会一直排队直到生气走掉,掉很多知名度。 补充体力的方式就只能靠每天商铺随机刷新的点心补充,有时候吃一个根本不划算,但是又迫不得已。 这就是一个很不爽的设计循环:医师没体力→病人耐心耗光→手动一个个点击病人去别的医院(最不爽)→想给医师吃食物但性价比太低(不爽)。 第二:引导教程和对话都是一坨=================== 对话太啰嗦,没用的信息太多。引导教程也是一坨,密密麻麻的文字根本没有想读的欲望,建议做新手教学任务都比这要强。
除非有重大更新,还没买的千万别买,现在优化差没问题,问题是5个月不更新
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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