
Congratulations, you’ve bought your own planet! An agrarian rock at the edge of the galaxy that, for some reason, was practically being given away for free. So the time has come to leave your hectic, stressful life in an overcrowded metropolis for a more rural and rewarding life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.7Kreviews | 90% | — | $1.1M |
| $17.99 | 153ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really tried it with this one. I’m spanish and I love the creator behind this game but even if I tried my best to enjoy it this made me feel even more betrayed since I only bought this game because I love the genre and the creators. I will try to be concise on the why with pros and cons, but trust me it took some effort to find practical pros for this review. Pros: - The idea of the game, the different planets, each of them unique feels really special and makes each one unique - Having to worry not only for mining and planting but where you are going with your ship and how much time and fuel you would have to risk makes it interesting - the fact that is a very simplified collecting/farming-mining game is neat. Sometimes less is more and having a farming game you can complete in 15-20 hours is a nice addition to the genre. - there is some nice cameos of important characters of science fiction like doctor who’s tardis and alien Vs Predator, which made it fun when you noticed them. Cons: basically, all I said previously is the IDEA, the execution of it all is way wrong. - Mainly I felt lost, no direction, I didn’t know what to expect, is there a mine? Is there a goal? Where can I get X things? Is it seasonal? Is it planet based? - Collecting feels a bit the same way, since you only have a binary way of telling if you either did donate something or you don’t. You have no registry/album/enciclopedia to record where did you get anything - Mining experience had a great idea but horrible execution. Enemies didn’t properly respond to your input and you need a right input of a tool to beat them, so a great system became an awful system because of a bad execution. Completing the game in general felt taxing, not rewarding and didn’t make me want to explore, so it felt like a good theory but infuriating execution. And trust me, I wanted to force myself to like the game but I couldn’t. This deserves a “Diseño Mal”, a bad design in spanish but also a kind of video the creator does… and I feel like I have to do it. This is my proper experience that make me not recommend this game unless they fix the bugs, give it a proper direction and enriches all the systems: -First of all, I know it’s an indie game but some of the bugs felt really frustrating, specially the enemies on the mines who can get away with it all even if you are doing the right thing, but this game lacks a feedback of if you are doing something well or not. Using a pickaxe on a rock has the same feedback as using an axe. With the pickaxe after some swings you destroy it so you assume you did well. With the axe you get tired of trying so you assume you did wrong. This may seem stupid but this applies to enemies, which require a specific tool to defeat them. The lack of knowing if the tool you used is the right one, with the bugs that make you miss 2/3 of the time, sometimes it took a loooooot of trial and error to learn the right tool, and with some I never did, i just ran away cause I couldn’t figure it out after 20-30 tries. -planets feel the same planet but painted a different way, sometimes different pool of items but just like 2 of them. There is also no direction to which to go or what is there in any planet than just how much fuel and time it takes to get to them, so you figure closes one first? But not really. For me the planet with the “””second””” mine was the first i visited and it took way too long to even find the first mine. - Talking about buying your way out of things, the game is about collecting things, it literally rolls credit on 80% completion, well most of the things i just bought them cause you can do that, why you ask? Because I had no idea where things are supposed to appear. Why? Cause there is no way to register fish and insects, you can just check if you donated something. - The mines feel a bit weird cause you can’t really tell which is the first and second mine rather than just proximity. They share almost the same pool of ores but some of them have more of X of them, so it’s a bit wonky. Also you can pay to get to X floor so you can just spawn on a floor, get the item, reset, and do this till you get enough, buy next elevator and so on. - Farming felt like just a get rich quick scheme that I did with watermelons and i bought all the materials needed for ALL the upgrades, cause you can do that since I didn’t find the correct mine. I only had a bump with 1 material that can’t be bought or 2, the rest all bought. (I did later experienced all mines, even if i didn’t have to) - At one point, I got a thunderstorm, which doesn’t let you leave your home. Devs said is a nice way to redecorate your home or just let it pass but I had my inventory with all furniture outside of my house so I couldn’t redecorate even. Also, my bad luck had me had this 2 days in a row so just 2 days skipped for no reason. - Festivals felt easily avoidable since it’s just text that gives little to no flavour to it all. There is some tiny cutscene, and special dialoge. That’s it. No special items, no mini game, nothing really meaningful, and on top of that time didn’t pause so after spending time and fuel to get there i couldn’t even have the time to read all dialogues or I would faint from sleep depravation. - The lack of proper festivals make me not feel attached to any character of the game, I introduced myself to all but the game doesn’t even ask you to. That way at least I got to know the local stores that I know some of my friends couldn’t even find since there is no proper introduction to them if you don’t explore around. But even that way I didn’t even talked with them much more, since it felt like you had to go waste fuel and time to go visit them to their planet, rather than finding them around as you mine or gather things, since it is all separated in planets. - the last planet and mine got really on my nerves cause there is items that seem to help you craft something to help you better explore the planet vut NOPE, either that or the recipe is in a very weird place for no reason. So, sadly, I think this is a bad design of a videogame, although a GREAT idea and I for real wish they fix this later on and make a game to be proud of. If they ever do that I will look closely to replay it and change my review, but as of now I will sadly have to say this is a “Diseño Mal” and not recommend this game.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18.83/day in the week to Jul 17 → 15.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Russian, Japanese, Simplified Chinese, Portuguese - Portugal, Catalan
| $17.99 |
| 31ratings |
| 72% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 302 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es la 1.0 más "early access" que he visto en muchísimo tiempo... He querido jugar una cantidad considerable de horas para hacer esta review. Así que voy a dividirla en dos grupos: las cosas que me han gustado y las que no. COSAS POSITIVAS DEL JUEGUITO: - Las tiendas están abiertas todos los días y a todas horas. Es algo que, sinceramente, agradezco muchísimo en este tipo de juegos. - Hay momentos con NPCs que me parecen bonitos y graciosos. Especial mención a la cena en casa de Layla. También hay algunas referencias que están graciosas de leer. - La obtención de las cosas para el arca (hasta el 100 %) no se me hizo especialmente tediosa. Aunque cabe destacar que lo hice después de tener mucho dinero para ya poder hacer lo que quisiera. COSAS NEGATIVAS: LAS PANTALLAS DE CARGA. (esto es de vergüenza) Es durísimo y una de las cosas que más te joden la experiencia. Sinceramente, no entiendo cómo han sacado el juego con las pantallas de carga tan largas. Si juegas, vas a comer pantallas negras como una bestia. Yo, en lategame, quise saltarme una estación (durmiendo todo el rato, según me despertaba) y cronometré la pantalla de carga del final del día. Me dio entre 16-17 s. Es una barbaridad. LOS EVENTOS DE LOS PUEBLOS. Sirven entre poco y nada. En algunos va a ir un vendedor "especial", que vende cosas "especiales". Spoiler: ni el evento ni las cosas que vende sirven para ABSOLUTAMENTE NADA. Es algo que se siente vacío, incompleto. LA GESTIÓN DEL INVENTARIO. Me generó cierta sensación de frustración no poder dejar en un cofre las herramientas básicas, y no solo esas. En lategame hay una quest en la que te dan unos objetos y estos no los puedes sacar del inventario, cosa que te limita si quieres ir a hacer cualquier otra cosa que no sea esa quest. ¿Por qué no puedo elegir qué llevo encima y qué no? A esto súmale que no hay ninguna mejora para este, que sí, que en realidad tienes un inventario considerable pero se sigue sintiendo raro porque NO TE DEJAN DECICIR SI QUIERES LLEVAR LAS HERRAMIENTAS BÁSICAS O NO. LOS TUTORIALES. No considero que estén bien hechos. El juego es confuso al inicio y no sabes muy bien por dónde tirar. Los primeros días, a las 12:00, ya no tienes energía y literalmente no puedes hacer nada más porque, claro, no hay nada en tu planeta, solo tu granja. Se siente raro, la verdad. EL DINERO. Está desbalanceado. Lo consigues rápido y con él puedes comprar prácticamente todo. No te hace falta realmente plantar árboles, ir a la mina o a otros planetas porque... Hay alguien que te vende lo que más vas a necesitar. LA PROGRESIÓN. No está bien pensada. Puedes conseguir la caña y la red antes de que "te las regalen". Que, btw, si compras la caña y la red y luego haces la quest en la que te las dan, no las vas a tener duplicadas. Se siente injusto. Los aspersores, además, los consigues muy rápido. LA DECORACIÓN Y CONSTRUCCIÓN. Da un poco de vergüenza ajena. Si colocas un cultivo sin querer en un sitio donde lo quieres, felicidades: vas a tener ese cultivo ahí hasta que se marchite (si lo hace), porque no hay manera de quitarlo, xdd. En cuanto a la construcción, es absurdamente pobre. Puedes poner varias cosas en el mismo bloque sin ningún tipo de sentido. Cuando construyes las zonas de animales, puedes clicar y poner bloques en lo que es la zona de la construcción... Y hablando de los animales... LOS ANIMALES. NO - SIRVEN - PARA - NADA. Literalmente, no exagero, no sirven, para absolutamente nada, para nada nada. No puedo añadir más cosas a este punto porque, de verdad, son INÚTILES. No gastes materiales ni dinero para conseguir las cápsulas. Es absurdo. CONCLUSIÓN: Parece un early access con contenido, más que una 1.0 bien hecha. Es un juego algo vacío y con problemitas que son bastante, bastante molestos. Sin embargo, he de decir que le he echado 40 horas y me han entretenido (rageando por las cosas malas, eso sí). Ojalá algún día mejore. Mi recomendación es que no te lo compres por lo que vale. No vale 17,99 € ni yendo hasta el culo de vodka. Una rebaja cercana a 10 pavinis la veo guay. Hay por ahí Stardew Valley likes más completos y mejor hechos. A día de hoy, esto es una realidad. POSDATA: A los devs les faltaron... para llamar al malo del juego Israel. Jugasteis cagoneta.
I bought this game back when it was in early access, but I didn't play it until they "finished it". I say "finished it" because you can't look me in the eyes and tell me this is the final product. I know it's a small team, and I actually had really low expectations, but they didn't even meet those expectations. The items in the game lack descriptions; most of the time you have to guess what they do. There are virtually no missions and no progression. You are just there thinking, "What am I supposed to do next?"
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 终于熬到1.0了,这波更新还得给美术再磕一个!引导顺滑了很多,不用再对着满屏的“口口口”抓瞎。开局那块巨无霸农田依然爽到飞起,开着飞船在各个星球之间倒腾特产、钓钓鱼、收杀虫,这种逃离内卷的星际农夫生活真的很解压。 现在的版本算是把“骨架”填满了。以前让人抓狂的矿物来源问题解决了,矿洞能进了,工具升级也有了着落。NPC的支线把整个星系的故事串了起来,不再是以前那种单纯的跑腿模拟器。虽然UI操作偶尔还是有点生硬(比如那个反人类的商店滚动条),但比起半年前已经是质的飞跃。 一句话总结: 如果你向往在火星种菜,这绝对是今年不可多得的治愈系佳作。画风可爱,节奏舒适,适合一边听播客一边神游。推荐给所有想逃离地球的打工人,这波入手不亏!
Compré el juego porque me gustan los juegos de granja y recolección, pero también porque sigo a Eric, Rangu y compañía desde sus inicios en YouTube. Precisamente por eso me cuesta comprender cómo alguien que siempre ha destacado por su ojo crítico y su atención al detalle ha permitido que su propio juego salga en este estado. Recuerdo especialmente el vídeo de Forager, donde Eric hablaba de la importancia de las «fases de progresión». En su propio juego, esas fases prácticamente no existen y son 18 euracos. SPOILERS 1. Un juego sin foco ni progresión El objetivo principal consiste en completar el 70 % del Arca para salvar el sistema del malo de turno. Podría ser una motivación interesante si el juego te obligase a viajar, explorar cada planeta, conocer a sus habitantes y superar desafíos distintos. Pero no lo hace. El sistema económico está tan mal equilibrado que resulta mucho más eficiente quedarse en casa y, como buen capitalista (igual que el villano), amasar una fortuna. Conseguí mis primeras 3.000 monedas, compré materiales para fabricar varios aspersores, planté cultivos perennes y generé suficiente dinero como para comprar casi todo lo necesario. Sin explorar las minas en profundidad, sin pescar apenas y sin completar realmente los planetas. Así mejoré las partes importantes de la nave, compré animales y terminé el juego. Nada me incentivaba a jugar de otra manera. El combustible es escaso al principio y viajar resulta caro. Dormir en la nave, aunque te acuestes con la energía completa, hace que despiertes con media barra de estamina. ¿Por qué iba a gastar combustible y recursos para viajar a un planeta, perder energía explorando y tardar varios días en conseguir materiales, cuando puedo quedarme cultivando y comprarlo todo en tiempo récord? 2. Copiar sistemas sin entenderlos El Arca recuerda claramente al centro cívico de Stardew Valley, pero la diferencia es que Stardew utiliza ese sistema para empujarte a participar en todas sus actividades. La agricultura, la pesca, la exploración, las minas y las relaciones están medidas y limitadas para que el jugador progrese poco a poco. Aquí empiezas prácticamente con aspersores de calidad y puedes comprar directamente minerales y materiales esenciales muy baratos, y lo que no compras está al inicio de las minas. Si en Stardew Valley pudieras comprar lingotes a Clint desde el principio y empezases con buenos aspersores, ¿para qué seguirías explorando? Ese es el problema, que en este juego casi nunca necesitas hacer nada. Puedes hacerlo, pero no existe una razón real para hacerlo. 3.Planetas vacíos y NPC sin vida Los planetas suelen tener tres zonas: el inicio, una zona intermedia donde recolectar recursos y la casa del NPC correspondiente, que funciona como una tienda donde comprar cosas para no tener que volver a verle la cara. Crear un mapa grande y dividido no sirve de nada si cada lugar carece de propósito. Es el mismo problema que tiene Moonstone Island. Si todo ocurriese en un único planeta con distintas regiones y lunas, ¿cambiaría realmente algo? Posiblemente mejoraría, porque el combustible podría utilizarse como una forma de ahorrar caminatas o viajes largos, en lugar de convertirse en un castigo que desincentiva explorar. Los NPC existen y poco más. Permanecen dando vueltas por la misma zona, repiten las mismas frases y apenas interactúan entre ellos. No tienen rutinas creíbles, necesidades ni vida propia. Las relaciones y el matrimonio parecen otro punto tachado en la lista de requisitos del género. Los personajes no cuentan nada especialmente interesante ni generan vínculos reales. ¿Por qué no hacer que el herrero visite las minas los viernes? ¿Por qué no crear misiones en cada planeta que permitan conocer a sus habitantes mientras avanzas en el Arca? Los NPC también necesitaran recargar recursos, moverse entre zonas y participar en el mundo. Los eventos comunitarios tampoco ayudan. Gastas combustible para llegar y, cuando apareces, descubres que básicamente son una tienda temporal de objetos simples o muebles. 3. Agricultura y animales mal planteados En un juego de granja no puedes eliminar cultivos para reorganizar el terreno o recolocar aspersores. ¿QUE? El sistema de animales también parece diseñado desde la perspectiva del desarrollador, no del jugador. Si quiero pasar varios días explorando las minas, tengo que volver constantemente para limpiar caca y recoger sus recursos o me los quitan. No existe una mejora del robot que automatice esas tareas. Podrían haber incorporado algo similar al auto-grabber de Stardew Valley. El autopet quizá sería demasiado, pero al menos debería existir alguna forma de reducir el mantenimiento. En su lugar, el juego te obliga a regresar continuamente a un planeta vacío para recoger productos que prácticamente solo sirven para generar más dinero. 4. El mal diseño y la obsesión con el dinero Todo gira alrededor de comprar cosas pq si. Hay que comprar habilidades básicas para fabricar cofres o aspersores. Las mejoras de la casa y los muebles son completamente inútiles. Muchas recetas de comida exigen demasiados recursos para los beneficios que ofrecen y rara vez compensan el esfuerzo. No existen sistemas de producción: no hay forjas, cadenas de procesamiento, mesas de trabajo ni componentes de automatización que den una sensación de avance. Los minerales se utilizan directamente brutos, eliminando una oportunidad evidente de crear sensación de progreso. Procesar materiales, construir nuevas máquinas y desbloquear métodos más eficientes habría aportado metas reales al juego. Pero no existen estas metas. Solo dinero, más dinero y objetos decorativos para llenar un planeta sin vida. Esto es una versión 1.0, un juego supuestamente completo, no un acceso anticipado. En su estado actual, la diferencia con el juego de Dalas no es tan grande como podríais pensar. 5.Controles, menús y errores técnicos Los menús son MUY deficientes. No existe un buen registro de misiones, aunque no hay demasiadas. El inventario no permite consultar cómodamente los nombres de los objetos, utilizar elementos con un clic resulta imposible y dividir acumulaciones es un suplicio. El movimiento se siente lento, los clics son imprecisos y la jugabilidad parece propia de un juego de Facebook del 2005. ¿Por qué utilizaría la hoz para recolectar si consume energía incluso después de mejorarla? ¿Para ir más rápido? Eso debería resolverse haciendo que el movimiento y la interacción fueran fluidos, no cobrando energía por algo que de base no lo hace (penaliza la eficiencia). El menú de asignación de teclas tiene errores tan básicos como no guardar los cambios y reiniciarlos cada vez que abres el juego. Esto da la sensación de que no ha existido un proceso serio de testing o de que los propios creadores no han jugado suficientemente a su juego. Las pantallas de carga se bloquean y permiten mover al personaje mientras el fundido a negro sigue activo. Esto puede provocar que el personaje se quede bug en una misma animación y se deslice como Chiquito de la calzada. El mapa del desierto presenta errores gráficos flagrantes. Puedes recorrer en moto los bordes del escenario y atravesar zonas que supuestamente son montañas por encima. Algunos eventos se activan simplemente al pisar una baldosa concreta del terreno. ¿Qué es esto, un fangame de Pokémon hecho con RPG Maker? 6. Tutoriales y contenido irrelevante Algunas explicaciones aparecen donde no corresponden. Por ejemplo, el juego explica que puedes repeler monstruos con herramientas en las minas de una luna, cuando debería enseñarlo en las primeras minas, precisamente donde recibes la explicación y cinemática propia. Los correos no aportan nada literalmente. Son spam. Mensajes de mamá hablando de poco o nada, sin ofrecer historia, personalidad ni información relevante. Las minas necesitan un cambio radical. Deberían tener más peso en la progresión, mejores recompensas y enemigos rediseñados.
I really don’t like posting negative reviews for a game when I know the development team is small and is really making an effort to make a good game. But I’ve been told that the developers have said that this is basically it…they’ll only be fixing bugs from here on out. And I cannot recommend this game. I don’t want this to sound mean. There are nice things! I like the art and the character design. The music is fine. The idea – buy up a little planet and tend to it and explore the planets around you – is fun. At least no grandparent died! But there are problems. First, oh heavens, the loading screens. The loading takes so long between scenes. I know that in the overall scheme of things 10, 12, 14 seconds isn’t a lifetime…but when you are staring at a black screen, waiting for something to happen…eternity. There isn’t enough explanation for things that happen or things that you use or collect. For example, when you arrive on your farm you have a fabricator. At first, that fabricator can only make three food items. But there is no indication before you make them that any of these do anything. Do they improve your stamina? Do they heal you? You have to make one and drink it to notice your stamina bar re-filling…but you never find out exactly how many stamina points an item provides. And yes, it’s standard in these sorts of games that you need to eat and drink to refill stamina but it’s also good to know which items are best for doing that. Occasionally the image of an envelope shows up under the day/time indicator and wiggles. You don’t have a mailbox on your farm and clicking on the wiggling icon does nothing. I eventually realized you have to open your inventory and click on the tab with the envelop and there you can read your messages. As you cut grass and trees, occasionally a dim blue rectangle appears and fades away. I finally realized that it was money…you sometimes gain a dollar. Perhaps if the rectangle wasn’t so dim, looked more like money, and/or “whooshed” up to where your money is shown, that would be more easily figured out. Not important, but odd enough that I did see at least one person asking about it in the Steam discussions. One morning I woke up to find a bug-like looking thing in my house that whooshed over and rested above my stamina bar. No explanation of what it was. From reading in the Steam discussions, apparently when you get 8 of these markers, the aliens will increase your stamina bar. Nothing tells you that and there seems to be no rhyme or reason to when you collect them…it was days before I got the first one (no idea what triggered it) but then I got 5 more in a very short time. There are a few different designs to these markers but no explanation for that, either. I assume they vary depending on what you did to earn them. There is a festival early on when Terbin celebrates its one rainy day a year. If you attend, you can talk to everyone and you are urged to drink some of the water from the fountain. But there doesn’t seem to be any way to do that – at least no way that was clear to me. There are tables of glasses, but you can’t pick one up. You can stand next to the fountain and press every imaginable key…nothing. I have no idea if you are really supposed to drink from the fountain and, if so, how to do it or what it would do. There is a second festival several days later but I didn’t see anything special to do or see there. One of the first things you are supposed to do is visit Terbin, and you arrive in time to see the mayor arguing with an evil CEO who wants to buy the planetary system and mine all the planets to extinction. He leaves and you talk to the mayor. I suppose (I honestly don’t remember) that he tells you to visit him in city hall…there is no quest journal to let you know what you are supposed to be doing. It wasn’t until I read the Steam discussions that I learned that you are supposed to visit him inside City Hall (and he’ll be there, even if you just walked past him outside) and he explains that, if we give enough samples of plants, insects, minerals, etc. to a race of aliens, they will protect the system. And there’s a teleporter in the corner that takes you to the aliens. I like this kind of task…filling a museum, so I was happy to see this. Once you accept the challenge to gather materials to save the system and exit City Hall, you will be accosted by the old couple in town (I happened to walk past their house…I don’t know if you would get this cut-scene if you didn’t), they learn you’re collecting things for the aliens, and they give you a bug net and fishing rod. But I had already bought both of those things! “Oh well,” I thought, “I’ll sell the duplicates.” Nope…no duplicates in my inventory. Perhaps the items shouldn’t be available to buy until after you are given the first ones. (Speaking of inventory, why don’t insects and fish stack? Each iteration of a critter uses a slot in your not-overwhelmingly large inventory. Wood stacks, stone stacks, grass stacks, your stamina tea stacks! Fish? Nope, one per slot.) I bought a chip allowing me to build a large chest (every item you might want to fabricate is going to need a specific chip) and then got mail from the Mayor thanking me for taking on the collecting task and giving me a chip allowing me to build a small chest. Again, perhaps you shouldn’t have the large chest chip in the shop until after you get the small chest because I could have used the money for something more useful. (Also, it would be nice to know, before you bought a chip for an item what you would need to craft that item, though I guess that’s not super important. But, for example, the small chest uses the wood from your farm and the large chest requires that wood and wood from another planet and you don’t know that until you install the chip in your fabricator and try to make the item.) I wish this game was better…I would really like a game to love. But this one isn’t it.
I think dev is not doing their best. I hesitate to say there is malicious intent in this game? There is a known bug that is the blacksmithing disappearing. Also know this game has been plagued by bugs since it's creation. 1.0 Release is soon but no mention of fixing blacksmith. Do not buy this game until the bug is confirmed fixed. I have a feeling the dev is intending to release 1.0 and vanish other than some basic fixes. We will see. But for now be very cautious about a game breaking bug may never be fixed. Edit: The dev apparently fixed the bug after I went on discord and spammed every chat. It took a couple days after that. At least they admitted to neglecting feedback for a while. Up to yall if you want to continue to support. When I encountered the issue, I would have waited till 1.0 kindly if I had seen any response about the bug. However, all I saw was people complaining weeks ago and no answer. That was the biggest turn off. Devs need to realize when people support the game, it's hard to come back to it after you had to quit because of a major bug.
El que porto jugat, m'està agradant molt! M'ha sorprès el fet d'estar jugant i inconscientment actuar com si estigués jugant al Stardew Valley buscant per tot arreu una arma per la mina. I tenir una grata sorpresa en veure que ho havia de plantejar diferent, ja que és un joc diferent! Molt fan de la Nori i del pòster de Twilight. Gràcies per traduir-lo al català. Lo que llevo jugado, ¡me está gustando mucho! Me ha sorprendido el estar jugando e inconscientemente actuar como si estuviera jugando en el Stardew Valley buscando por doquier un arma para la mina. ¡Y tener una grata sorpresa al ver que debía plantearlo diferente, ya que es un juego diferente! Muy fan de Nori y del póster de Twilight. Gracias por traducirlo al catalán.
So, I want to start with it's a great concept. I love the alien planet and unique things on the other planets. But it is just so... tedious. Having to drag items to and from boxes, the items not stacking, and just the overall system there. There is also 0 direction. It leads you to the first planet and the mayor but then nothing. I spent days in game just waiting for the next instructions. They never came. Can't make a fuel cell to leave the planet, so I just started piling things into the processor. Grass apparently works. So go to first planet, nothing new. Go to another planet, new stuff but no direction. There is no warning that you are about to faint from energy loss, and you just fall asleep at 2 without warning. It's hard to figure out what I'm supposed to be doing as is. Now I have to be constantly watching the top amd bottom of the screen while doing it? I hope the devs can fix it's issues but it's only a week from full release and... I don't think it's possible.
Game is still incredibly buggy and unpolished. Not ready for release. Most annoyingly, randomly become unable to use tools except for axe after dismounting hover bike. I do like how the player is able to walk at the hover bike speed after some interactions while mounted. Update: New worst bug(s)? Time froze when I slept in the ship on Hafnir, and all my furniture at my farm disappeared. I don't know if they're related, or just happened at the same time. Permanently broke my save, reloading did not fix it.
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