
"Herbals tycoon" is a game that combines ancient style with deep management strategy, bringing players into a mysterious and fantastic world of traditional Chinese medicine. Here, you are not only a healer but also an explorer, manager, and inheritor, writing your own herbal legend every moment.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese, Korean*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
よくある店舗経営ゲーだけど色々良く出来てるので良い感じ
遊戲內容比想像中的豐富和有趣
垃圾遊戲,一開始直接致命BUG,醫館不能建設壞掉,馬上變死機,勸大家不要入手 浪費錢 ,3/24更新以為修好了,結果一樣,根本垃圾遊戲
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常重复,几乎5个小时就乏味了。。开发的人,多玩玩模拟经营吧。。完全不行这个游戏
First AI code and then using GenAI with even more assets? Are you trying to test the waters to see how much you can get away with? I didn't buy this game for slop that anyone could ♥♥♥♥ out in a day, I bought this game because it is the work interpreting history and tradition through a group of passionate people's eyes. I valued this work because of the people behind it, not the soulless imitation that a bot ♥♥♥♥ out for you to try and feed us. As an American, I might as well just go to chatgpt and ask it to make a game about chinese culture for me, it'd reflect the same values and understandings that you're showing now with the new leaders, which is none at all.
游戏美术方面i相当优秀,话说中医馆的本质是药材归纳(种植经营)、望闻问切(人物交互),抓方开药(核心玩法) 建议在经营医馆的基础上,以主角医术成长为主轴(剧情),围绕医馆登场人物好感度相关互动(社交),以主角医治病患难度推进剧情流程(成长),游戏早期内容需要尽量简洁,选择一项专精科室,对应相应剧情线,宜精不宜多,在等级/技能提升后逐步解锁其他科室,重点在模拟经营、角色养成、社交互动、医患互动上做到由浅至深、动态平衡,运用有限场景,在没有氪金短平快的刺激中,最大化调动玩家快乐阈值(游戏性),做到简单而有趣。
很久没更新了,但是发了安抚小作文,改下评论,再观察一手
休闲小游戏
更新啊更新啊,主线什么的 8.12完蛋,疑似跑路
能认识草药还挺有意思的 ╸▵╺
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.1M | 3.8K | 92% | $29.99 | |
| $1.1M | 1.6K | 90% | $17.99 | |
| $575.5K | 951 | 80% | $15.99 | |
| $129K | 148 | 81% | $22.99 |
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| $36.8K | 442 | 98% | $2.00 | |
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| $36.8K | 131 | 67% | $11.99 | |
| $36.8K | 202 | 73% | $14.99 | |
| $36.8K | 90 | 96% | $13.99 | |
| $36.8K | 238 | 87% | $7.99 |