
Experience a gripping psychological thriller filled with innumerable twists and turns. The hunt is on for a murderer known only as the Origami Killer. Four characters, each following their own leads, must take part in a desperate attempt to prevent the killer from claiming a new victim.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 238 reviews with recorded playtime.
Reviews
Themes across 238 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Heavy Rain" - ошибка локализации. Истинное название: "Ёбаная нудятина"
played this game years ago when i was very young, i remember this game being so fun and enjoyable back then, probably because i was younger and the controls actually worked. currently replaying for the nostalgia, abso ♥♥♥♥♥♥♥ lutely unbearable. i have an amazing laptop with huge storage and it cant even run this game for less than a minute. i paid full price for disappointment. i understand gmes may brek after some time but i cant even get past the main menu sometimes, i have to play with the aspect ratio so low and pray to a higher being in hopes it wont crash. i cant even complain about the controls when the game wont even sty opened long enough for me to experience them. torture. this game is physical and mental torture. the only good thing about this game is jayden, i enjoyed his machanics and his character overall. its clear they reused him for connor in dbh. maddisons character is completely useless and the story wouldve progressed the exact same if she was never introduced. i usually dont care about fanservice in games but the fact we see her in her panties and then naked in her introduction was extremely off putting even when i first played it back in 2010. ethan as a main character isnt the worst. i can understand his goals and his actions in the game but ♥♥♥♥♥♥♥♥♥ he is boring. alcoholic father who neglects his child. where have i heard that before ???? not to mention whoever voice acts him feels extremely dead, none of the lines have the emotion that a depressed father desperately searching for his lost son would have. the female voice actors are the only ones able to express actual emotions in their voice acting, i completely understand not everyone is equipped for voice acting but i lost my ♥♥♥♥ cry laughing at the beginning of the scene where ethan has to drive against traffic. every interaction in this game takes me out, the random suicide scene was extremely triggering, but then i got over it when maddison was patching ethan up after he had climbed through glass because the texture they used for the wrist gashes for the woman was the exact same they used for ethan. scott shelby sucks also. thats it. i could continue but im enraged by this game enough.
In 2026, *Heavy Rain (2010)* is still a good game and worth experiencing. David Cage was pushing the envelope at the time with its cinematic presentation, motion capture, and technology. I also appreciate that it tells a mature story and doesn't shy away from showing adult themes, That said, it hasn't aged particularly well. The controls can be cumbersome, and it feels much more like a QTE based game than a choice based experience. While some of your choices do matter, your performance during QTEs can also alter the story, sometimes leading to serious consequences. Modern accessibility and quality of life features have also made some of its design feel dated. I also ran into occasional stuttering, which could be distracting. The story is engaging, the performances are mostly solid, and despite trying to be a serious thriller, it's often unintentionally funny. That has become part of its charm. Quantic Dream clearly learned from Heavy Rain. Each of their subsequent games built on its ideas, refining the gameplay, presentation, and player choice with every release.
本来是想找底特律代餐,就决定试试同制作组的作品。跟底特律相比,暴雨的不足之处在于:技术更青涩古早,画面效果也没有底特律那么惊艳,故事开头略显枯燥,没有底特律开篇那么抓眼;但是玩下去之后,会发现两者在人设、剧情风格和qte节奏上有非常多一脉相承的地方,甚至好几处剧情让我幻视底特律。 另外,可能是由于时代原因,暴雨在制作思路和一些价值观上可能会出现和现代玩家不相契合的地方,里面存在女角色卖肉和男凝桥段(以作参考,严重程度是B站超管会封直播的级别),这不是一部经得起女性主义目光严格审视的作品,为对此在意的玩家排雷。
Могу только сказать, что я гeй. В остальном игра очень грустная Понравился отзыв? Посмотри другие: https://steamcommunity.com/profiles/76561199735643491/recommended/
This is a really good and sad game. I was very happy when i read all the possible endings and released i got a happy ending. I would recommend it especially considering compared to other games its not too expensive.
[b]Enable Steam-input and set the rightstick deadzone-type to "Cross"[/b] If using a controller, that is. The various swirl-movements literally (almost) don't work otherwise. I just came from Fahrenheit from this same developer which I as the first game in my Steam-library abandoned halfway through due to the controls/QTEs and was about to do the same with this until that above tip fixed things -- and I'm now really glad I didn't. Massively engaging and very much advised to any narratively focused player. Still a few too many QTEs, and unless you like them significantly more than I do you should as such probably play on the easy setting ("I play games occasionally") but it's more than compensated for by everything else once you fix that controller deadzone issue. Graphics, music, story; top-notch (even [i]with[/i] the plot holes...). A new favorite in my library.
CBT QTE
[h1] 值得一试 [/h1] [h2] 发售当年的神作,现如今仍合格的类型题材作品 [/h2] 最讨厌qte的一次,最讨厌穿过人群的一次,最讨厌挖坑不埋的一次,最讨厌用精神疾病做悬疑题材的一次,最讨厌反派费老大劲只为捉弄别人的一次(想到租两年车库,胖乎乎的还要在管道里爬行放玻璃,租的房子留破绽只为给自己直播就绷不住),最讨厌女主爱上自己帮助对象的一次。当然也是女主最好看的一次。
Сюжет не для всех , но мне понравилось
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish, Dutch*, Finnish, Japanese*, Korean, Norwegian, Polish* +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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